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10 Oct 2026 13:28:58 EDT (-0400)
  Ringworld final version (for now) (Message 1 to 33 of 33)  
From: Thomas de Groot
Subject: Ringworld final version (for now)
Date: 24 Jun 2010 08:03:29
Message: <4c234991@news.povray.org>
For the time being, this is my final development around the Ringworld. Not 
perfect, I know, but enough to close this stage of development. More will 
come in the (near) future, or so I hope.

Thomas


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From: Bill Pragnell
Subject: Re: Ringworld final version (for now)
Date: 24 Jun 2010 08:40:01
Message: <web.4c23513132f2bada6dd25f0b0@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> For the time being, this is my final development around the Ringworld. Not
> perfect, I know, but enough to close this stage of development. More will
> come in the (near) future, or so I hope.

Very nice.

One of the real problems with rendering the ringworld is that the effect as seen
from the surface is quite subtle - the arch is very narrow, the base lost in
haze and cloud cover - unless you make it the focus of a view you might not even
notice it. The near-infinite horizon, while it would be fascinating to see it
IRL, is difficult to convince in cg. The only other thing to do is to
incorporate the rim walls, or do a space-based view, both of which require much
more creativity and modelling skills.

I've got a landscape kind of underway, so I might use it later on to try out my
ringworld backdrop. :)


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From: Stephen
Subject: Re: Ringworld final version (for now)
Date: 24 Jun 2010 12:22:57
Message: <4c238661$1@news.povray.org>
On 24/06/2010 1:03 PM, Thomas de Groot wrote:
> For the time being, this is my final development around the Ringworld. Not
> perfect, I know, but enough to close this stage of development. More will
> come in the (near) future, or so I hope.

Great, I've just started re-reading Ringworld.
But I give in, what is the sphere on a stick?

-- 

Best Regards,
	Stephen


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From: Paolo Gibellini
Subject: Re: Ringworld final version (for now)
Date: 25 Jun 2010 06:05:47
Message: <4c247f7b@news.povray.org>
>Thomas de Groot  on date 24/06/2010 14:03 wrote:
> For the time being, this is my final development around the Ringworld. Not
> perfect, I know, but enough to close this stage of development. More will
> come in the (near) future, or so I hope.
>
> Thomas
>
>
>
Very nice interpretation!
Next time... Discworld?
;-)
Paolo


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From: Thomas de Groot
Subject: Re: Ringworld final version (for now)
Date: 25 Jun 2010 07:50:22
Message: <4c2497fe$1@news.povray.org>
"Paolo Gibellini" <p.g### [at] gmailcom> schreef in bericht 
news:4c247f7b@news.povray.org...
>>
> Very nice interpretation!

Thank you, Paolo!

> Next time... Discworld?

How did you know? It is indeed something I want to do for a long time...

Thomas


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From: Thomas de Groot
Subject: Re: Ringworld final version (for now)
Date: 25 Jun 2010 07:51:34
Message: <4c249846@news.povray.org>
"Stephen" <mca### [at] aolDOTcom> schreef in bericht 
news:4c238661$1@news.povray.org...
> Great, I've just started re-reading Ringworld.

Excellent

> But I give in, what is the sphere on a stick?

Who knows? So much much on the Ringworld remains unexplored  ;-)

Thomas


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From: Thomas de Groot
Subject: Re: Ringworld final version (for now)
Date: 25 Jun 2010 07:54:57
Message: <4c249911@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht 
news:web.4c23513132f2bada6dd25f0b0@news.povray.org...
> Very nice.
>
> One of the real problems with rendering the ringworld is that the effect 
> as seen
> from the surface is quite subtle - the arch is very narrow, the base lost 
> in
> haze and cloud cover - unless you make it the focus of a view you might 
> not even
> notice it. The near-infinite horizon, while it would be fascinating to see 
> it
> IRL, is difficult to convince in cg. The only other thing to do is to
> incorporate the rim walls, or do a space-based view, both of which require 
> much
> more creativity and modelling skills.

I totally agree. From the ground, the effect is nil. You have at least to 
get above the landscape and/or the clouds to begin to get a wow effect.

>
> I've got a landscape kind of underway, so I might use it later on to try 
> out my
> ringworld backdrop. :)

Great!

Thomas


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From: SharkD
Subject: Re: Ringworld final version (for now)
Date: 25 Jun 2010 09:03:44
Message: <4c24a930$1@news.povray.org>
On 6/24/2010 8:03 AM, Thomas de Groot wrote:
> For the time being, this is my final development around the Ringworld. Not
> perfect, I know, but enough to close this stage of development. More will
> come in the (near) future, or so I hope.
>
> Thomas
>
>
>

The water surface looks great!

-- 
http://isometricland.com


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From: Stephen
Subject: Re: Ringworld final version (for now)
Date: 26 Jun 2010 04:24:03
Message: <4c25b923$1@news.povray.org>
On 25/06/2010 12:50 PM, Thomas de Groot wrote:
> "Paolo Gibellini"<p.g### [at] gmailcom>  schreef in bericht

>> Next time... Discworld?
>
> How did you know? It is indeed something I want to do for a long time...
>

I’ve just started modelling an animated “Luggage”
http://www.youtube.com/watch?v=DMFpzjxzBkI
(A test to make sure the materials don’t jitter.)

Next the feet.


-- 

Best Regards,
	Stephen


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From: Stephen
Subject: Re: Ringworld final version (for now)
Date: 26 Jun 2010 04:25:03
Message: <4c25b95f$1@news.povray.org>
On 25/06/2010 12:51 PM, Thomas de Groot wrote:
>> But I give in, what is the sphere on a stick?
> Who knows? So much much on the Ringworld remains unexplored;-)
>

True ;-)

-- 

Best Regards,
	Stephen


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From: Thomas de Groot
Subject: Re: Ringworld final version (for now)
Date: 28 Jun 2010 04:17:28
Message: <4c285a98$1@news.povray.org>
"SharkD" <pos### [at] gmailcom> schreef in bericht 
news:4c24a930$1@news.povray.org...
>
> The water surface looks great!

It's a bit a code mainly coming from Robert McGregor.

Thomas


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From: Thomas de Groot
Subject: Re: Ringworld final version (for now)
Date: 28 Jun 2010 04:32:51
Message: <4c285e33$1@news.povray.org>
"Stephen" <mca### [at] aolDOTcom> schreef in bericht 
news:4c25b923$1@news.povray.org...
>
> I’ve just started modelling an animated “Luggage”
> http://www.youtube.com/watch?v=DMFpzjxzBkI
> (A test to make sure the materials don’t jitter.)
>
> Next the feet.
>

Oh! That is fantastic!

I have been thinking about a panoramic view from beneath the disk...

Thomas


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From: Stephen
Subject: Re: Ringworld final version (for now)
Date: 28 Jun 2010 10:10:11
Message: <4c28ad43$1@news.povray.org>
On 28/06/2010 9:32 AM, Thomas de Groot wrote:
> "Stephen"<mca### [at] aolDOTcom>  schreef in bericht
> news:4c25b923$1@news.povray.org...
>>
>> I’ve just started modelling an animated “Luggage”
>> http://www.youtube.com/watch?v=DMFpzjxzBkI
>> (A test to make sure the materials don’t jitter.)
>>
>> Next the feet.
>>
>
> Oh! That is fantastic!
>

The feet?

Thanks anyway, it is just a test before I continue.

> I have been thinking about a panoramic view from beneath the disk...
>

I did a Discworld/Flat Earth as an animation a few years back for the 
"Dancing" topic at the IRTC.
I've just finished listening to Strata as an Audio Book and had 
forgotten that Pratchett's first Discworld did not have the elephants 
nor the turtle.

-- 

Best Regards,
	Stephen


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From: Bill Pragnell
Subject: Re: Ringworld final version (for now)
Date: 28 Jun 2010 10:50:01
Message: <web.4c28b59b32f2bada6dd25f0b0@news.povray.org>
Stephen <mca### [at] aolDOTcom> wrote:
> I've just finished listening to Strata as an Audio Book and had
> forgotten that Pratchett's first Discworld did not have the elephants
> nor the turtle.

Strata is a thinly veiled parody of/homage to Ringworld... although so well done
that you'd never notice unless you'd actually read Ringworld! But of course you
knew that. :)

(I think Pratchett's aliens are just as good as Niven's, both in Strata and Dark
Side of the Sun)


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From: Stephen
Subject: Re: Ringworld final version (for now)
Date: 28 Jun 2010 11:40:14
Message: <4c28c25e$1@news.povray.org>
On 28/06/2010 3:45 PM, Bill Pragnell wrote:

> Strata is a thinly veiled parody of/homage to Ringworld... although so well done
> that you'd never notice unless you'd actually read Ringworld! But of course you
> knew that. :)
>

Indeed :-D

> (I think Pratchett's aliens are just as good as Niven's, both in Strata and Dark
> Side of the Sun)
>
>

Dark Side of the Sun, I'll read that next, thanks. And you are right his 
aliens are good.

-- 

Best Regards,
	Stephen


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From: Paolo Gibellini
Subject: Re: Ringworld final version (for now)
Date: 28 Jun 2010 11:45:04
Message: <4c28c380@news.povray.org>
>> Next time... Discworld?
> How did you know? It is indeed something I want to do for a long time...
>
> Thomas
>
>
Well... proceeding step by step I think that Discworld could be the next 
interesting challenge (before writing the code of Ankh-Morpork 
naturally!) ;-)
Paolo


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From: Darren New
Subject: Re: Ringworld final version (for now)
Date: 28 Jun 2010 11:51:23
Message: <4c28c4fb$1@news.povray.org>
Bill Pragnell wrote:
> Strata is a thinly veiled parody of/homage to Ringworld... although so well done
> that you'd never notice unless you'd actually read Ringworld! But of course you
> knew that. :)

Wow. I never noticed that until you mentioned it.

-- 
Darren New, San Diego CA, USA (PST)
    C# - a language whose greatest drawback
    is that it's best implementation comes
    from a company that doesn't hate Microsoft.


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From: Stephen
Subject: Re: Ringworld final version (for now)
Date: 28 Jun 2010 12:31:48
Message: <4c28ce74@news.povray.org>
On 28/06/2010 4:45 PM, Paolo Gibellini wrote:
> (before writing the code of Ankh-Morpork naturally!) ;-)
>

Do you have a licence from the Patrician or are you a member of the 
Guild of Povers?

-- 

Best Regards,
	Stephen


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From: Thomas de Groot
Subject: Re: Ringworld final version (for now)
Date: 29 Jun 2010 03:20:08
Message: <4c299ea8$1@news.povray.org>
"Stephen" <mca### [at] aolDOTcom> schreef in bericht 
news:4c28ce74@news.povray.org...
> On 28/06/2010 4:45 PM, Paolo Gibellini wrote:
>> (before writing the code of Ankh-Morpork naturally!) ;-)
>>
>
> Do you have a licence from the Patrician or are you a member of the Guild 
> of Povers?

We need to be members of the Guild of Povers of course. I can still feel the 
pain from the red-hot iron handled by Thorsten, when he branded the logo 
into my buttocks.   :-)

Thomas


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From: Thomas de Groot
Subject: Re: Ringworld final version (for now)
Date: 29 Jun 2010 03:25:30
Message: <4c299fea@news.povray.org>
"Stephen" <mca### [at] aolDOTcom> schreef in bericht 
news:4c28ad43$1@news.povray.org...
> On 28/06/2010 9:32 AM, Thomas de Groot wrote:
>> Oh! That is fantastic!
>>
>
> The feet?
>
> Thanks anyway, it is just a test before I continue.

LOL!  I mean the fact that you model a Discworld topic.

> I've just finished listening to Strata as an Audio Book and had forgotten 
> that Pratchett's first Discworld did not have the elephants nor the 
> turtle.

Really? I am not that well known with the Discworld Series, but already in 
The Colour of Magic (first book?) they are mentioned in the prologue...

Thomas


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From: Paolo Gibellini
Subject: Re: Ringworld final version (for now)
Date: 29 Jun 2010 05:05:06
Message: <4c29b742$1@news.povray.org>
>Thomas de Groot  on date 29/06/2010 09:20 wrote:
> "Stephen"<mca### [at] aolDOTcom>  schreef in bericht
> news:4c28ce74@news.povray.org...
>> On 28/06/2010 4:45 PM, Paolo Gibellini wrote:
>>> (before writing the code of Ankh-Morpork naturally!) ;-)
>>>
>>
>> Do you have a licence from the Patrician or are you a member of the Guild
>> of Povers?
>
> We need to be members of the Guild of Povers of course. I can still feel the
> pain from the red-hot iron handled by Thorsten, when he branded the logo
> into my buttocks.   :-)
>
> Thomas
>
>
I'm sure the Captain Carrot will intercede for us with the Patrician...
;-)
Paolo


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From: Stephen
Subject: Re: Ringworld final version (for now)
Date: 29 Jun 2010 07:38:23
Message: <4c29db2f@news.povray.org>
On 29/06/2010 8:25 AM, Thomas de Groot wrote:
> "Stephen"<mca### [at] aolDOTcom>  schreef in bericht
> news:4c28ad43$1@news.povray.org...
>> On 28/06/2010 9:32 AM, Thomas de Groot wrote:
>>> Oh! That is fantastic!
>>>
>>
>> The feet?
>>
>> Thanks anyway, it is just a test before I continue.
>
> LOL!  I mean the fact that you model a Discworld topic.
>
>> I've just

I believe that Marc posted a street scene of the Mended Drum in Moray 
binaries a few years ago.

  finished listening to Strata as an Audio Book and had forgotten
>> that Pratchett's first Discworld did not have the elephants nor the
>> turtle.
>
> Really? I am not that well known with the Discworld Series, but already in
> The Colour of Magic (first book?) they are mentioned in the prologue...
>

Strata was published two years before the Discworld series started. It 
is set in a parallel universe very similar to our own. The main action 
is set on a Discworld surrounded by a sphere of stars. Planets, a small 
moon and small sun orbit it. It is an artefact and the elephants and 
turtle are mentioned as part of a religion. (I've just finished 
re-reading it. (I'm not a geek, you know ;-) )

-- 

Best Regards,
	Stephen


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From: Stephen
Subject: Re: Ringworld final version (for now)
Date: 29 Jun 2010 07:41:31
Message: <4c29dbeb$1@news.povray.org>
On 29/06/2010 8:20 AM, Thomas de Groot wrote:
> "Stephen"<mca### [at] aolDOTcom>  schreef in bericht
> news:4c28ce74@news.povray.org...
>> On 28/06/2010 4:45 PM, Paolo Gibellini wrote:
>>> (before writing the code of Ankh-Morpork naturally!) ;-)
>>>
>>
>> Do you have a licence from the Patrician or are you a member of the Guild
>> of Povers?
>
> We need to be members of the Guild of Povers of course.

Then we could steal code to use. :-)

> I can still feel the
> pain from the red-hot iron handled by Thorsten, when he branded the logo
> into my buttocks.   :-)
>

That would be Thunderstone Strong-in-the-arm I presume?

-- 

Best Regards,
	Stephen


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From: Thomas de Groot
Subject: Re: Ringworld final version (for now)
Date: 30 Jun 2010 03:34:19
Message: <4c2af37b$1@news.povray.org>
"Stephen" <mca### [at] aolDOTcom> schreef in bericht 
news:4c29db2f@news.povray.org...
> Strata was published two years before the Discworld series started. It is 
> set in a parallel universe very similar to our own. The main action is set 
> on a Discworld surrounded by a sphere of stars. Planets, a small moon and 
> small sun orbit it. It is an artefact and the elephants and turtle are 
> mentioned as part of a religion. (I've just finished re-reading it. (I'm 
> not a geek, you know ;-) )

I was unaware of Strata, which explains my ignorance.

Indeed, Marc modelled an Ankh-Morpork street scene some years ago :-)

Thomas


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From: Thomas de Groot
Subject: Re: Ringworld final version (for now)
Date: 30 Jun 2010 03:37:08
Message: <4c2af424@news.povray.org>
"Stephen" <mca### [at] aolDOTcom> schreef in bericht 
news:4c29dbeb$1@news.povray.org...
>
> That would be Thunderstone Strong-in-the-arm I presume?

I only know him by his Guild name....

Thomas


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From: Stephen
Subject: Re: Ringworld final version (for now)
Date: 30 Jun 2010 03:46:43
Message: <4c2af663@news.povray.org>
On 30/06/2010 8:37 AM, Thomas de Groot wrote:
> "Stephen"<mca### [at] aolDOTcom>  schreef in bericht
> news:4c29dbeb$1@news.povray.org...
>>
>> That would be Thunderstone Strong-in-the-arm I presume?
>
> I only know him by his Guild name....
>

:-D

-- 

Best Regards,
	Stephen


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From: M a r c
Subject: Re: Ringworld final version (for now)
Date: 30 Jun 2010 15:23:49
Message: <4c2b99c5$1@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> a écrit dans le 
message de news: 4c2af37b$1@news.povray.org...
>
> "Stephen" <mca### [at] aolDOTcom> schreef in bericht 
> news:4c29db2f@news.povray.org...
>> Strata was published two years before the Discworld series started. It is 
>> set in a parallel universe very similar to our own. The main action is 
>> set on a Discworld surrounded by a sphere of stars. Planets, a small moon 
>> and small sun orbit it. It is an artefact and the elephants and turtle 
>> are mentioned as part of a religion. (I've just finished re-reading it. 
>> (I'm not a geek, you know ;-) )
>
> I was unaware of Strata, which explains my ignorance.
>
> Indeed, Marc modelled an Ankh-Morpork street scene some years ago :-)
>
> Thomas
>

You mean this one don't you? :)
http://marc.jacquier.free.fr/Faucheur.htm
Thanks again for the houses,  Thomas

I'll have to read Ringworld now

Marc


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From: Stephen
Subject: Re: Ringworld final version (for now)
Date: 30 Jun 2010 15:31:30
Message: <4c2b9b92$1@news.povray.org>
On 30/06/2010 8:23 PM, M_a_r_c wrote:
> You mean this one don't you?:)
> http://marc.jacquier.free.fr/Faucheur.htm

That is the one I remember. :-D

> Thanks again for the houses,  Thomas
>

I may have to borrow them myself ;-)

> I'll have to read Ringworld now
>

If you've not you should.

-- 

Best Regards,
	Stephen


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From: posfan12
Subject: Re: Ringworld final version (for now)
Date: 8 Oct 2013 16:50:01
Message: <web.52546fac32f2bada41a177270@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> For the time being, this is my final development around the Ringworld. Not
> perfect, I know, but enough to close this stage of development. More will
> come in the (near) future, or so I hope.
>
> Thomas

Do you still have this scene laying around? Could you maybe render a spherical
projection from somewhere between the ring and the star for me? I would like to
use the render as a background for the space video game Homeworld 2.

Thanks!


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From: Thomas de Groot
Subject: Re: Ringworld final version (for now)
Date: 9 Oct 2013 03:32:27
Message: <5255068b$1@news.povray.org>
On 8-10-2013 22:49, posfan12 wrote:
> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>> For the time being, this is my final development around the Ringworld. Not
>> perfect, I know, but enough to close this stage of development. More will
>> come in the (near) future, or so I hope.
>>
>> Thomas
>
> Do you still have this scene laying around? Could you maybe render a spherical
> projection from somewhere between the ring and the star for me? I would like to
> use the render as a background for the space video game Homeworld 2.
>
> Thanks!
>
>

I certainly have the scene available, somewhere covered in dust. I shall 
see what I can do. There may be some issues if I remember correctly.

Thomas


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From: Thomas de Groot
Subject: Re: Ringworld final version (for now)
Date: 9 Oct 2013 07:15:42
Message: <52553ade$1@news.povray.org>
In fact, you can create your own Ringworld by using the Ringworld macro 
I have provided today in p.t.s-f. :-)

Thomas


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From: posfan12
Subject: Re: Ringworld final version (for now)
Date: 9 Oct 2013 12:20:01
Message: <web.5255821332f2bada41a177270@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> In fact, you can create your own Ringworld by using the Ringworld macro
> I have provided today in p.t.s-f. :-)
>
> Thomas

Awesome, thanks!

Mike


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From: Thomas de Groot
Subject: Re: Ringworld final version (for now)
Date: 10 Oct 2013 03:36:49
Message: <52565911$1@news.povray.org>
On 9-10-2013 18:19, posfan12 wrote:
> Awesome, thanks!

You are welcome. If any questions, shout.

Thomas


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