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Hi(gh)!
On 16.04.2015 21:15, Jaime Vives Piqueres wrote:
> That was me.... :) I fried two AMD athlons due to poor cooling.
Similar with me - it happened in January 2009, an Athlon 64 2800+, which
then was replaced (costly!) by an Athlon 64 3500+! Yes... Khyberspace -
like all Afghanistan - is a very dusty environment...
Currently, I run a hexa-core Athlon, each core an 3,857 GHz... when you
do raytracing, CPUs are NEVER fast enough!
See you in Khyberspace!
Yadgar
Now playing: Tiger Tiger (Duran Duran)
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> That was me.... :) I fried two AMD athlons due to poor cooling.
I guess I was lucky with mine, after I finished the build I proceeded to
install Windows (IIRC it was Win98) and it kept blue-screen and
switching off about 2 mins into the install. After I repeated this a
couple of times I decided to open up the case, and I found that the "Z"
shaped bar that holds the heatsink down on the CPU had snapped in the
middle and the heatsink (and fan) was hanging down not even touching the
CPU. A quick fix (with a bit of track rod from a radio controlled car I
had lying around) and miraculously it worked well for many years!
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To give an idea of the direction I want to go.
Somehow, the wall* in the forefront is cut short despite the spline
going further. No idea why. I thought it could be an epsilon artefact...
* Chris B's Blockwall used here.
--
Thomas
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Le 24/04/2015 13:15, Thomas de Groot a écrit :
> To give an idea of the direction I want to go.
>
> Somehow, the wall* in the forefront is cut short despite the spline
> going further. No idea why. I thought it could be an epsilon artefact...
>
>
> * Chris B's Blockwall used here.
Stating the obvious, with spline:
* is the missing part at the start or the end of the spline ?
* some splines do not show the segment from first to second point, and
some neither do from penultimate to ultimate point
* is the key (value) for the range of points along the spline in anyway
negative for some points ?
* check the range vs number of points in spline (you could have 10
points between 0 and 1, yet the range would still be 0 to 1)
--
Just because nobody complains does not mean all parachutes are perfect.
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On 24/04/2015 12:15, Thomas de Groot wrote:
> To give an idea of the direction I want to go.
>
Go West, young man. ;-)
You really are capturing the atmosphere of those western islands.
One thing and I feel that I am always being over critical. Sorry.
The wall in these areas are generally of dry stone construction. The top
layer is generally rounded. (Google "dry stone dyke")
Once you have sorted out the spline problem you might be able to add a
single layer on top of the main part.
The castle is perfect.
--
Regards
Stephen
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On 24-4-2015 13:29, Le_Forgeron wrote:
> Stating the obvious, with spline:
>
> * is the missing part at the start or the end of the spline ?
middle
> * some splines do not show the segment from first to second point, and
> some neither do from penultimate to ultimate point
Not the case here
> * is the key (value) for the range of points along the spline in anyway
> negative for some points ?
No
> * check the range vs number of points in spline (you could have 10
> points between 0 and 1, yet the range would still be 0 to 1)
I suspect the trouble is here. I have a spline made up of 18 components,
Val_1 to Val_18 going from 0.00 to 1.70 in steps of 0.10. It looks like
the spline stops at Val_11 with value 1.00. However, in the example
given in the Docs, values higher than 1.00 (and lower than 0.00) are
given. So, what's up?
I shall renumber the Val_n parameters to keep them within the 0.00-1.00
range and see what happens. Still, I am confused where the documentation
is concerned.
--
Thomas
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On 24-4-2015 14:22, Stephen wrote:
> On 24/04/2015 12:15, Thomas de Groot wrote:
>> To give an idea of the direction I want to go.
>>
>
> Go West, young man. ;-)
Aye, me laird :-)
>
>
> You really are capturing the atmosphere of those western islands.
Thanks indeed. Just trying to assimilate the views and translate them to
a believable environment. I am enjoying myself :-)
>
> One thing and I feel that I am always being over critical. Sorry.
> The wall in these areas are generally of dry stone construction. The top
> layer is generally rounded. (Google "dry stone dyke")
> Once you have sorted out the spline problem you might be able to add a
> single layer on top of the main part.
If I want to go on with Blockwall, the dry stone construction is
possible, except maybe for the top layer of vertical stone slabs. I
might get into trouble with that.
>
> The castle is perfect.
>
Ah yes! Modelled in Silo, gradually adding disjointed wall segments
towards the top, then roughing the wall surfaces so that the slope
texture could get hold.
--
Thomas
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On 24/04/2015 15:27, Thomas de Groot wrote:
> On 24-4-2015 14:22, Stephen wrote:
>> On 24/04/2015 12:15, Thomas de Groot wrote:
>>> To give an idea of the direction I want to go.
>>>
>>
>> Go West, young man. ;-)
>
> Aye, me laird :-)
>
Don't let the sheep loose on your way out. ;_)
>>
>>
>> You really are capturing the atmosphere of those western islands.
>
> Thanks indeed. Just trying to assimilate the views and translate them to
> a believable environment. I am enjoying myself :-)
>
You are doing okay.
>>
>> One thing and I feel that I am always being over critical. Sorry.
>> The wall in these areas are generally of dry stone construction. The top
>> layer is generally rounded. (Google "dry stone dyke")
>> Once you have sorted out the spline problem you might be able to add a
>> single layer on top of the main part.
>
> If I want to go on with Blockwall, the dry stone construction is
> possible, except maybe for the top layer of vertical stone slabs. I
> might get into trouble with that.
>
I have confidence.
>>
>> The castle is perfect.
>>
> Ah yes! Modelled in Silo, gradually adding disjointed wall segments
> towards the top, then roughing the wall surfaces so that the slope
> texture could get hold.
>
>
You are becoming quite proficient with that slope pattern. If you don't
mind me saying. :-)
--
Regards
Stephen
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On 24-4-2015 17:03, Stephen wrote:
> On 24/04/2015 15:27, Thomas de Groot wrote:
>> On 24-4-2015 14:22, Stephen wrote:
>>> On 24/04/2015 12:15, Thomas de Groot wrote:
>>>> To give an idea of the direction I want to go.
>>>>
>>>
>>> Go West, young man. ;-)
>>
>> Aye, me laird :-)
>>
>
> Don't let the sheep loose on your way out. ;_)
What sheep? I see no sheep, except the Minister's. :-)
>
> You are becoming quite proficient with that slope pattern. If you don't
> mind me saying. :-)
>
Hm. It is a huge effort of trial and error each time but using primary
colours first to get your bearings in each scene is a trick I can recommend.
--
Thomas
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On 25/04/2015 07:55, Thomas de Groot wrote:
> On 24-4-2015 17:03, Stephen wrote:
>> On 24/04/2015 15:27, Thomas de Groot wrote:
>>> On 24-4-2015 14:22, Stephen wrote:
>>>> On 24/04/2015 12:15, Thomas de Groot wrote:
>>>>> To give an idea of the direction I want to go.
>>>>>
>>>>
>>>> Go West, young man. ;-)
>>>
>>> Aye, me laird :-)
>>>
>>
>> Don't let the sheep loose on your way out. ;_)
>
> What sheep? I see no sheep, except the Minister's. :-)
>
http://en.wikipedia.org/wiki/Highland_Clearances#Year_of_the_Sheep
>>
>> You are becoming quite proficient with that slope pattern. If you don't
>> mind me saying. :-)
>>
> Hm. It is a huge effort of trial and error each time
Art not science then?
> but using primary
> colours first to get your bearings in each scene is a trick I can
> recommend.
>
Yes, of course. I use Cyan with an ambient of 1 for the default texture.
So that anything that I have missed texturing shows up.
--
Regards
Stephen
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