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Thomas de Groot wrote:
> Once every year, Cathy and Ben visit their elder brother.
>
> Cathy's World #15
>
>
> @Jaime: Radiosity with higher quality.
> @BaldEagle: Note use of standard camera with angle 70.
>
>
> Thomas
I like the overall atmosphere of the image, but there's one things that's bugging the
snot outta me.
The bottom plate for the pillars (the edge that the pillars rest on) seems to sit on
top of the tile floor. It's never done that way because the plate is part of the
foundation,
so the tiles should butt up against the bottom plate. Other thing is the alingment of
the tiles. On the left the black tiles should meet with the corner up to the plate,
and the
same thing on the right for the white tiles.
--
Ger
Sorry, engineer here. Can't help it :)
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Thomas de Groot <tho### [at] degroot org> wrote:
> Excellent! I do not even have such an overview myself, except my own
> archives of course! Thanks for this!
You actually provided the list (through #12) a few months ago. I just did the
searches.
> What I can add to this is that #3 A Time of Change, appeared - iirc - in
> one of the competitions of the first avatar of the TC-RTC in 2007 which
> is not accessible any more on the web. I am not sure if wips were
> discussed here. For completeness sake, a copy is attached here.
Cathy appears twice in this one. (Or does she have a twin sister?)
> #5 De Dulle Griet is a wip from 2007-2008. I stopped its development
> because of conflicting ideas I had about what the image would be in the
> end: In fact, a double image, one showing 'reality' (the copy I attach
> here) and one showing Cathy's imagination. I may revisit some day...
The mirror reminds me of my telescope's primary mirror after the Caribbean salt
air got through with it--only my mirror looked a lot worse. (Awsome Rolex
attached.)
Post a reply to this message
Attachments:
Download 'old_xt8_mirror.jpg' (139 KB)
Preview of image 'old_xt8_mirror.jpg'

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On 06/09/14 20:32, Cousin Ricky wrote:
>
> The mirror reminds me of my telescope's primary mirror after the Caribbean salt
> air got through with it--only my mirror looked a lot worse. (Awsome Rolex
> attached.)
>
>
Ouch! That looks expensive
John
--
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children
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Am 06.09.2014 22:28, schrieb Doctor John:
> On 06/09/14 20:32, Cousin Ricky wrote:
>>
>> The mirror reminds me of my telescope's primary mirror after the Caribbean salt
>> air got through with it--only my mirror looked a lot worse. (Awsome Rolex
>> attached.)
>>
>>
>
> Ouch! That looks expensive
This one not any more...
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On 6-9-2014 21:32, Cousin Ricky wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> Excellent! I do not even have such an overview myself, except my own
>> archives of course! Thanks for this!
>
> You actually provided the list (through #12) a few months ago. I just did the
> searches.
I forgot all about it...
>
>> What I can add to this is that #3 A Time of Change, appeared - iirc - in
>> one of the competitions of the first avatar of the TC-RTC in 2007 which
>> is not accessible any more on the web. I am not sure if wips were
>> discussed here. For completeness sake, a copy is attached here.
>
> Cathy appears twice in this one. (Or does she have a twin sister?)
Laziness... Maybe she has a double, or we see what there is not ;-)
>
>> #5 De Dulle Griet is a wip from 2007-2008. I stopped its development
>> because of conflicting ideas I had about what the image would be in the
>> end: In fact, a double image, one showing 'reality' (the copy I attach
>> here) and one showing Cathy's imagination. I may revisit some day...
>
> The mirror reminds me of my telescope's primary mirror after the Caribbean salt
> air got through with it--only my mirror looked a lot worse. (Awsome Rolex
> attached.)
Oh. That's a bad case of corrosion indeed and a pity for such a special
object.
Thomas
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On 6-9-2014 19:31, Ger wrote:
> I like the overall atmosphere of the image, but there's one things that's bugging
the snot outta me.
>
> The bottom plate for the pillars (the edge that the pillars rest on) seems to sit on
top of the tile floor. It's never done that way because the plate is part of the
foundation,
> so the tiles should butt up against the bottom plate. Other thing is the alingment
of the tiles. On the left the black tiles should meet with the corner up to the plate,
and the
> same thing on the right for the white tiles.
>
It is just an illusion because the tiles do not extend under the plate.
The tile surface is bevelled against them. As for the alignment, two
things come to mind: (1) laziness (mine); (2) the 'builders' did not
care. ;-)
In RL (2) is present everywhere around us. In fact, one can hardly adapt
the size of a building to the size of the tiles ;-) [only we can do that
in csg of course]. So, my philosophy is that I do not care and like to
leave those imperfections which are more life-like as it where than a
perfect geometric pattern.
Thomas
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On 06/09/2014 15:16, Thomas de Groot wrote:
> On 6-9-2014 14:53, Stephen wrote:
>> On 04/09/2014 08:11, Thomas de Groot wrote:
>>> On 3-9-2014 16:27, Stephen wrote:
>>>> Very good indeed. :-D
>>>> I wonder why there is haze when the sun is quite high in the sky?
>>>
>>> I consider that /appropriate artistic licence/ ;-)
>>>
>>
>> Ouch!
>> That's me told. :-)
>
> I sometimes like to show off my self-declared pedantic superiority :-)
>
When the master frowns the student cowers and trembles.
- -
{ 0 0 }
+===========oOO===(_)===OOo=========+
|_____|_____|_____|_____|_____|_____|
|__|_____|_____|_____|_____|_____|__|
>>
>>>>
>>>> What did you use for the frescos and who is the cloaked person looking
>>>> at them?
>>>
>>> The frescos come with Del Fabbro's cloister model. I only added a
>>> crackle normal.
>>
>> I don't know it. It gives me the impression of Minoan art.
>
> They are Medieval and show a Dance of the Dead. According to the info
> with the original model, they should be from Pieve Di Cadore in Italy.
> However, I have been unable to find mention of them on Internet, not
> even on the town's official site. Mystery. Also, they appear to have
> been composited from at least two different sources.
>
I had a look at them and they do look familiar. I am reminded somewhat
of the illustrations from Thomas Lovell Beddoes' Death's Jest Book.
>
> They might be indeed. Which reminds me of 'A Canticle for Leibowitz' by
> Walter Miller Jr.
That is a classic.
> No doubt, that book inspired part of this image if not
> this series.
>
> In fact, the Martians are a little joke in this series. Its /real/ topic
> is a post-industrial world.
>
I ken. :-)
--
Regards
Stephen
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On 7-9-2014 12:50, Stephen wrote:
> When the master frowns the student cowers and trembles.
>
> - -
> { 0 0 }
> +===========oOO===(_)===OOo=========+
> |_____|_____|_____|_____|_____|_____|
> |__|_____|_____|_____|_____|_____|__|
>
>
Now, this is interesting! In the summer of 1969, as a small group of
students and one staff member from the university, we made a walking
tour through Corsica, particularly the mountainous interior, for fun
/and/ for the geology. As we did not arrive all at the same time, we had
a graffiti sign to indicate where we were and/or where we were going.
That sign was exactly like your drawing except that the wall was the sea
surface.
I am sure it was not original by itself, but I do not remember where it
came from...
> I had a look at them and they do look familiar. I am reminded somewhat
> of the illustrations from Thomas Lovell Beddoes' Death's Jest Book.
I note down this author who I did not know.
Thomas
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On 09/07/2014 07:22 AM, Thomas de Groot wrote:
> On 7-9-2014 12:50, Stephen wrote:
>> When the master frowns the student cowers and trembles.
>>
>> - -
>> { 0 0 }
>> +===========oOO===(_)===OOo=========+
>> |_____|_____|_____|_____|_____|_____|
>> |__|_____|_____|_____|_____|_____|__|
>>
>>
> Now, this is interesting! In the summer of 1969, as a small group of
> students and one staff member from the university, we made a walking
> tour through Corsica, particularly the mountainous interior, for fun
> /and/ for the geology. As we did not arrive all at the same time, we had
> a graffiti sign to indicate where we were and/or where we were going.
> That sign was exactly like your drawing except that the wall was the sea
> surface.
>
> I am sure it was not original by itself, but I do not remember where it
> came from...
Kilroy was here?
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Le 07/09/2014 13:32, James Holsenback a écrit :
>
> Kilroy was here?
>
=================
| |
| - - |
| { 0 0 } |
+===========oOO===(_)===OOo=========+
|__A__|__Z__|__E__|__R__|__T__|__Y__|
|__|__Q__|__S__|__D__|__F__|__G_|__|
|__<__|__W__|__X__|__C__|__V__|__B__|
Is this Ray-Tracing by Stephen?
--
Do not judge my words, judge my actions.
---
Ce courrier électronique ne contient aucun virus ou logiciel malveillant parce que la
protection avast! Antivirus est active.
http://www.avast.com
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On 7-9-2014 13:32, James Holsenback wrote:
>
> Kilroy was here?
>
I don't remember seeing this in combination with Kilroy...
Thomas
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For those interested, the original cloister model is still here:
http://digilander.libero.it/renzodelfabbro/page_1.htm
Thomas
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On 7-9-2014 13:47, FractRacer wrote:
>
> =================
> | |
> | - - |
> | { 0 0 } |
> +===========oOO===(_)===OOo=========+
> |__A__|__Z__|__E__|__R__|__T__|__Y__|
> |__|__Q__|__S__|__D__|__F__|__G_|__|
> |__<__|__W__|__X__|__C__|__V__|__B__|
>
> Is this Ray-Tracing by Stephen?
>
>
Yes. He has progressed quite a lot don't you agree? ;-D
Nice additions btw.
Thomas
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On 07/09/2014 12:47, FractRacer wrote:
> Le 07/09/2014 13:32, James Holsenback a écrit :
>>
>> Kilroy was here?
>>
>
> =================
> | |
> | - - |
> | { 0 0 } |
> +===========oOO===(_)===OOo=========+
> |__A__|__Z__|__E__|__R__|__T__|__Y__|
> |__|__Q__|__S__|__D__|__F__|__G_|__|
> |__<__|__W__|__X__|__C__|__V__|__B__|
>
> Is this Ray-Tracing by Stephen?
>
>
I see someone with French fingers was here too. ;-)
Let's see you do it in Glass with photons and radiosity and subsurface
scattering and...
:-P
--
Regards
Stephen
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On 07/09/2014 13:25, Thomas de Groot wrote:
> On 7-9-2014 13:32, James Holsenback wrote:
>>
>> Kilroy was here?
>>
>
> I don't remember seeing this in combination with Kilroy...
>
The "over here, over paid and over sexed" brigade brought it with them
in WWII. It was popular in Britain up to the sixties (IIRC). Kilroy is
generally peering over a wall.
It went out of fashion when the New Yorkers came up with subway art. No
we have Banksy.
--
Regards
Stephen
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On 07/09/2014 12:22, Thomas de Groot wrote:
>> I had a look at them and they do look familiar. I am reminded somewhat
>> of the illustrations from Thomas Lovell Beddoes' Death's Jest Book.
>
> I note down this author who I did not know.
Best of luck.
My wife has an early edition of it and the woodcuts are macabre.
Beautiful in an essence of Hieronymus Bosch.
--
Regards
Stephen
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On 7-9-2014 15:30, Stephen wrote:
> On 07/09/2014 13:25, Thomas de Groot wrote:
>> On 7-9-2014 13:32, James Holsenback wrote:
>>>
>>> Kilroy was here?
>>>
>>
>> I don't remember seeing this in combination with Kilroy...
>>
>
> The "over here, over paid and over sexed" brigade brought it with them
> in WWII. It was popular in Britain up to the sixties (IIRC). Kilroy is
> generally peering over a wall.
Ha! I have (re?)learned something! Different possibilities: (1) Somehow,
I never made the connection and/or I have never been really exposed to
the correct graphic expressions; (2) the connection was lost at the time
we re-used the graphics; (3) I have simply forgotten today the details
of our use back then in the sixties. Fascinating.
Thomas
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Le 14-09-06 15:32, Cousin Ricky a écrit :
> Thomas de Groot <tho### [at] degroot org> wrote:
>> Excellent! I do not even have such an overview myself, except my own
>> archives of course! Thanks for this!
>
> You actually provided the list (through #12) a few months ago. I just did the
> searches.
>
>> What I can add to this is that #3 A Time of Change, appeared - iirc - in
>> one of the competitions of the first avatar of the TC-RTC in 2007 which
>> is not accessible any more on the web. I am not sure if wips were
>> discussed here. For completeness sake, a copy is attached here.
>
> Cathy appears twice in this one. (Or does she have a twin sister?)
>
>> #5 De Dulle Griet is a wip from 2007-2008. I stopped its development
>> because of conflicting ideas I had about what the image would be in the
>> end: In fact, a double image, one showing 'reality' (the copy I attach
>> here) and one showing Cathy's imagination. I may revisit some day...
>
> The mirror reminds me of my telescope's primary mirror after the Caribbean salt
> air got through with it--only my mirror looked a lot worse. (Awsome Rolex
> attached.)
>
>
Ouch! Ouch! How, the pain...
At least, the mirror been usualy made of glass, it's just a mather of
removing the aluminium and getting a new coat. But you need to find a
place where they can do it.
Alain
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Thomas de Groot <tho### [at] degroot org> wrote:
>
> Excellent! I do not even have such an overview myself, except my own
> archives of course! Thanks for this!
>
> What I can add to this is that #3 A Time of Change, appeared - iirc - in
> one of the competitions of the first avatar of the TC-RTC in 2007 which
> is not accessible any more on the web. I am not sure if wips were
> discussed here. For completeness sake, a copy is attached here.
>
> #5 De Dulle Griet is a wip from 2007-2008. I stopped its development
> because of conflicting ideas I had about what the image would be in the
> end: In fact, a double image, one showing 'reality' (the copy I attach
> here) and one showing Cathy's imagination. I may revisit some day...
>
> Thomas
These two picture is so great.
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On 8-9-2014 10:37, And wrote:
> These two picture is so great.
>
>
Thanks indeed. However, the renders are not perfect as they were made
with POV-Ray 3.6 which has/had gamma problems amongst other things. The
result is rather washed out and with pale complexions for the Poser
figures. With version 3.7 that belongs all to the past. If I have time,
I shall provide new renders.
Thomas
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On 08/09/2014 11:57, Thomas de Groot wrote:
> Thanks indeed. However, the renders are not perfect as they were made
> with POV-Ray 3.6 which has/had gamma problems amongst other things. The
> result is rather washed out and with pale complexions for the Poser
> figures. With version 3.7 that belongs all to the past. If I have time,
> I shall provide new renders.
So that's what it was.
I always had to view them with adjusted Gamma.
--
Regards
Stephen
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On 8-9-2014 13:59, Stephen wrote:
> So that's what it was.
> I always had to view them with adjusted Gamma.
>
Yes, and I had a hell of a time to get a decent skin texture without
knowing what the problem was... until Christoph jumped into the gamma
pit and changed the world forever after :-)
Thomas
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On 08/09/2014 15:15, Thomas de Groot wrote:
> On 8-9-2014 13:59, Stephen wrote:
>> So that's what it was.
>> I always had to view them with adjusted Gamma.
>>
>
> Yes, and I had a hell of a time to get a decent skin texture without
> knowing what the problem was... until Christoph jumped into the gamma
> pit and changed the world forever after :-)
>
It was one of the reasons that I have stayed away from radiosity. Too
much trouble to the fix materials I have as defaults. (Yours actually. :-) )
--
Regards
Stephen
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Thomas de Groot <tho### [at] degroot org> wrote:
> Thanks indeed. However, the renders are not perfect as they were made
> with POV-Ray 3.6 which has/had gamma problems amongst other things. The
> result is rather washed out and with pale complexions for the Poser
> figures. With version 3.7 that belongs all to the past. If I have time,
> I shall provide new renders.
Version 3.7 should have better anti-aliasing for "De Dulle Griet."
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Am 08.09.2014 16:15, schrieb Thomas de Groot:
> On 8-9-2014 13:59, Stephen wrote:
>> So that's what it was.
>> I always had to view them with adjusted Gamma.
>>
>
> Yes, and I had a hell of a time to get a decent skin texture without
> knowing what the problem was... until Christoph jumped into the gamma
> pit and changed the world forever after :-)
Ah, I remember that day as if it were yesterday - that day when I tamed
the Gamma Dragon...
Post a reply to this message
Attachments:
Download 'gammadragon_pov_scene_2014-09-09-0219.png' (744 KB)
Preview of image 'gammadragon_pov_scene_2014-09-09-0219.png'

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On 8-9-2014 21:15, Cousin Ricky wrote:
> Version 3.7 should have better anti-aliasing for "De Dulle Griet."
No doubt.
Thomas
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On 8-9-2014 19:15, Stephen wrote:
> It was one of the reasons that I have stayed away from radiosity. Too
> much trouble to the fix materials I have as defaults. (Yours actually.
> :-) )
You may consider updating?
Thomas
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On 9-9-2014 2:26, clipka wrote:
> Ah, I remember that day as if it were yesterday - that day when I tamed
> the Gamma Dragon...
>
Has been a public holiday since then.
Thomas
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On 09/09/2014 08:16, Thomas de Groot wrote:
> On 8-9-2014 19:15, Stephen wrote:
>> It was one of the reasons that I have stayed away from radiosity. Too
>> much trouble to the fix materials I have as defaults. (Yours actually.
>> :-) )
>
> You may consider updating?
>
I might at that.
--
Regards
Stephen
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 8-9-2014 10:37, And wrote:
>
> > These two picture is so great.
> >
> >
>
> Thanks indeed. However, the renders are not perfect as they were made
> with POV-Ray 3.6 which has/had gamma problems amongst other things. The
> result is rather washed out and with pale complexions for the Poser
> figures. With version 3.7 that belongs all to the past. If I have time,
> I shall provide new renders.
>
> Thomas
I would like to learning the composition. Maybe what I should do is starting
from a simple scene then adding some active characters step by step. Because I
found that my renders only contain simple objects. That is boring.
The characters in your pictures are lifelike.
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> > Thanks indeed. However, the renders are not perfect as they were made
> > with POV-Ray 3.6 which has/had gamma problems amongst other things. The
> > result is rather washed out and with pale complexions for the Poser
> > figures. With version 3.7 that belongs all to the past. If I have time,
> > I shall provide new renders.
> >
> > Thomas
If photorealistic is important to you, I suggest that researching the knowledge
on physical based lighting. It has some concepts.
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"And" <49341109@ntnu.edu.tw> wrote:
> > > Thanks indeed. However, the renders are not perfect as they were made
> > > with POV-Ray 3.6 which has/had gamma problems amongst other things. The
> > > result is rather washed out and with pale complexions for the Poser
> > > figures. With version 3.7 that belongs all to the past. If I have time,
> > > I shall provide new renders.
> > >
> > > Thomas
>
> If photorealistic is important to you, I suggest that researching the knowledge
> on physical based lighting. It has some concepts.
Can use Uberpov's no cache stochastic rendering.
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On 9-9-2014 17:35, And wrote:
> I would like to learning the composition. Maybe what I should do is starting
> from a simple scene then adding some active characters step by step. Because I
> found that my renders only contain simple objects. That is boring.
Composition is rather essential indeed to the appeal or the rejection of
a scene. However, simple objects are /not/ necessarily boring, I often
think the contrary. Many images posted here reach excellence just
because of their simplicity, something which I - personally - find
extremely difficult to achieve!
[I am not a professional artist so my comments come from what I have
learned over the years, from looking at and analysing very many objects
of art, especially paintings and engravings, and things learned from
texts, from artists, from classes.]
To help with composition, there is a nice include file by B Gimeno:
composition_guides.inc which I recommend to use, and - after a while
when the procedure is well-known - to break all the rules ;-) Because
too strict rules will also lead to boring results; the trick is to
diverge from the rules in such a fashion that some inner tension is
built in the image.
The include can be found here:
http://news.povray.org/povray.text.scene-files/thread/%3Cweb.4f71b4c0ca16910d51f818f50@news.povray.org%3E/
>
> The characters in your pictures are lifelike.
I am using Poser for the characters. To make them lifelike careful
observation of humankind is necessary, everywhere, always, under all
circumstances. The use of a mirror is also recommended ;-)
Thomas
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On 9-9-2014 20:23, And wrote:
> If photorealistic is important to you, I suggest that researching the knowledge
> on physical based lighting. It has some concepts.
No. Photorealism is not at all important to me. I happily turn away from
anything that might point in that direction :-)
Thomas
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On 10-9-2014 4:53, jhu wrote:
> Can use Uberpov's no cache stochastic rendering.
>
Yes, that is something I need to explore.
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 9-9-2014 20:23, And wrote:
> > If photorealistic is important to you, I suggest that researching the knowledge
> > on physical based lighting. It has some concepts.
>
> No. Photorealism is not at all important to me. I happily turn away from
> anything that might point in that direction :-)
>
> Thomas
Why?
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Thomas de Groot <tho### [at] degroot org> wrote:
> To help with composition, there is a nice include file by B Gimeno:
> composition_guides.inc which I recommend to use, and - after a while
> when the procedure is well-known - to break all the rules ;-) Because
> too strict rules will also lead to boring results; the trick is to
> diverge from the rules in such a fashion that some inner tension is
> built in the image.
>
> The include can be found here:
>
http://news.povray.org/povray.text.scene-files/thread/%3Cweb.4f71b4c0ca16910d51f818f50@news.povray.org%3E/
Thank you. Maybe this is useful. Next time rendering I will try it.
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Because what I make is an /interpretation/ (at best) of reality, so to
speak, in the same manner as a painting depicts reality in its own way.
There are hyperrealist painters of course, interesting in their own way,
but I am more interested in a less rigid framework.
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 9-9-2014 17:35, And wrote:
> > I would like to learning the composition. Maybe what I should do is starting
> > from a simple scene then adding some active characters step by step. Because I
> > found that my renders only contain simple objects. That is boring.
>
> Composition is rather essential indeed to the appeal or the rejection of
> a scene. However, simple objects are /not/ necessarily boring, I often
> think the contrary. Many images posted here reach excellence just
> because of their simplicity, something which I - personally - find
> extremely difficult to achieve!
>
> [I am not a professional artist so my comments come from what I have
> learned over the years, from looking at and analysing very many objects
> of art, especially paintings and engravings, and things learned from
> texts, from artists, from classes.]
>
> >
> > The characters in your pictures are lifelike.
>
> I am using Poser for the characters. To make them lifelike careful
> observation of humankind is necessary, everywhere, always, under all
> circumstances. The use of a mirror is also recommended ;-)
>
> Thomas
Thank you!
But sometimes observation of other people will interrupt each other. Why don't
you mind that?
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On 12-9-2014 5:43, And wrote:
> But sometimes observation of other people will interrupt each other. Why don't
> you mind that?
>
Not when you are an alien :-D
Thomas
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On 12-9-2014 10:24, Thomas de Groot wrote:
> Not when you are an alien :-D
But seriously, observation does not mean staring at people. It means
that you are receptive to attitude, pose, expression, reactions of
people around you.
Thomas
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On Fri, 12 Sep 2014 10:24:22 +0200, Thomas de Groot <tho### [at] degroot org>
wrote:
> On 12-9-2014 5:43, And wrote:
>> But sometimes observation of other people will interrupt each other.
>> Why don't
>> you mind that?
>>
>
> Not when you are an alien :-D
>
Or an Observer...
> Thomas
--
-Nekar Xenos-
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 12-9-2014 10:24, Thomas de Groot wrote:
> > Not when you are an alien :-D
>
> But seriously, observation does not mean staring at people. It means
> that you are receptive to attitude, pose, expression, reactions of
> people around you.
>
> Thomas
Hmmm OK. Thank you.
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"And" <49341109@ntnu.edu.tw> wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
> > On 12-9-2014 10:24, Thomas de Groot wrote:
> > > Not when you are an alien :-D
> >
> > But seriously, observation does not mean staring at people. It means
> > that you are receptive to attitude, pose, expression, reactions of
> > people around you.
> >
> > Thomas
>
> Hmmm OK. Thank you.
Don't mind that guy staring at you. It's just Thomas.
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"jhu" <nomail@nomail> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > Thomas de Groot <tho### [at] degroot org> wrote:
> > > On 12-9-2014 10:24, Thomas de Groot wrote:
> > > > Not when you are an alien :-D
> > >
> > > But seriously, observation does not mean staring at people. It means
> > > that you are receptive to attitude, pose, expression, reactions of
> > > people around you.
> > >
> > > Thomas
> >
> > Hmmm OK. Thank you.
>
> Don't mind that guy staring at you. It's just Thomas.
Ha :)
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"jhu" <nomail@nomail> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > If photorealistic is important to you, I suggest that researching the knowledge
> > on physical based lighting. It has some concepts.
>
> Can use Uberpov's no cache stochastic rendering.
Is there any difference between no cache result and typical radiosity even with
very small error_bound?
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Am 16.09.2014 22:11, schrieb And:
> "jhu" <nomail@nomail> wrote:
>> "And" <49341109@ntnu.edu.tw> wrote:
>>> If photorealistic is important to you, I suggest that researching the knowledge
>>> on physical based lighting. It has some concepts.
>>
>> Can use Uberpov's no cache stochastic rendering.
>
> Is there any difference between no cache result and typical radiosity even with
> very small error_bound?
The short answer is "yes".
The somewhat longer answer begins with, "that certainly depends on your
scene."
One thing that no_cache does is make the scene grainy (but
"anti-aliasing" mode 3 can be used to good effect to counter this effect
as much as desired, and I actually like it because it gives the image a
more lively appearance.)
What you will /not/ have with no_cache is any type of splotchy
artifacts; for instance, radiosity scenes with small detail on otherwise
flat surfaces tend to have bright blotches in the crevices, which are
very difficult to counteract with radiosity settings. Not so with
no_cache: This rendering mode is true to the smallest detail (provided
you throw enough computing time at it, otherwise the details may drown
in random noise).
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clipka <ano### [at] anonymous org> wrote:
> Am 16.09.2014 22:11, schrieb And wrote
> >
> > Is there any difference between no cache result and typical radiosity even with
> > very small error_bound?
>
> The short answer is "yes".
>
> The somewhat longer answer begins with, "that certainly depends on your
> scene."
>
> One thing that no_cache does is make the scene grainy (but
> "anti-aliasing" mode 3 can be used to good effect to counter this effect
> as much as desired, and I actually like it because it gives the image a
> more lively appearance.)
>
> What you will /not/ have with no_cache is any type of splotchy
> artifacts; for instance, radiosity scenes with small detail on otherwise
> flat surfaces tend to have bright blotches in the crevices, which are
> very difficult to counteract with radiosity settings. Not so with
> no_cache: This rendering mode is true to the smallest detail (provided
> you throw enough computing time at it, otherwise the details may drown
> in random noise).
Oh, thank you. I'm occupied these days. I will post my new renders if I have.
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Thomas de Groot <tho### [at] degroot org> wrote:
> #5 De Dulle Griet is a wip from 2007-2008. I stopped its development
> because of conflicting ideas I had about what the image would be in the
> end: In fact, a double image, one showing 'reality' (the copy I attach
> here) and one showing Cathy's imagination. I may revisit some day...
I am sorry, but I cannot hold it in any more. The child in the background keeps
reminding me of former senator Larry Craig of Idaho. (Google Craig wide
stance.)
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On 18-9-2014 20:08, Cousin Ricky wrote:
> I am sorry, but I cannot hold it in any more. The child in the background keeps
> reminding me of former senator Larry Craig of Idaho. (Google Craig wide
> stance.)
>
>
<grin>
Thomas
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