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Le_Forgeron <jgr### [at] freefr> wrote:
> For mercurial addicts:
> https://bitbucket.org/LeForgeron/hgpovray
In your address
Owner
Access level
Public
Type
Mercurial
Language
C++
Last updated
7 hours ago
Created
2013-12-05
Size
12.1 MB (download)
Sorry!
But my loading - zip 2.0 MB and unpack folder 7.5 MB
It is correct?
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On 16/02/2014 5:36 PM, LanuHum wrote:
> Stephen <mca### [at] aolcom> wrote:
>>
>>
>> LanuHum, I would like to try your exporter. Would you post a link?
>>
>> Thanks in advance.
>>
>> --
>> Regards
>> Stephen
>
> Create a subject on this site where we will speak about my exporter. I still
> badly think where me to be sheltered.
I an not to sure that I got all of the nuance, there. But I started a
thread called: Unofficial Blender to PovRay exporter, in
povray.tools.general.
> I will see you in Message Digest
>
It is easy to miss things using the web interface. A newsgroup reader
would be a better option.
--
Regards
Stephen
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Stephen <mca### [at] aolcom> wrote:
> Stephen
Le Forgeron, very much I ask to excuse that I and Stephen littered in this
subject.
I nevertheless will repeat the question: Your links are full Povray with a
patch
(uv mapping in sphere_sweep)???
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Le 16/02/2014 20:27, LanuHum nous fit lire :
> Stephen <mca### [at] aolcom> wrote:
>
>> Stephen
>
> Le Forgeron, very much I ask to excuse that I and Stephen littered in this
> subject.
> I nevertheless will repeat the question: Your links are full Povray with a
> patch
> (uv mapping in sphere_sweep)???
My links are repositories, full Povray for Unix, as source.
There is various patches inside them. If you only want uv-mapping of
sphere_sweep, look at the latest commit (as per mid-February 2014).
Only impacted files for that patch are sphsweep.cpp & sphsweep.h
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Le_Forgeron <jgr### [at] freefr> wrote:
>
> My links are repositories, full Povray for Unix, as source.
>
> There is various patches inside them. If you only want uv-mapping of
> sphere_sweep, look at the latest commit (as per mid-February 2014).
>
> Only impacted files for that patch are sphsweep.cpp & sphsweep.h
I understood, thanks.
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Le 16/02/2014 11:55, Le_Forgeron nous fit lire :
> Not official, but at least now available in patched version.
>
> For git addicts:
> https://github.com/LeForgeron/Hgpovray
>
> For mercurial addicts:
> https://bitbucket.org/LeForgeron/hgpovray
>
If you want a version far more close to 3.7 (at least the master
branch), you can also see:
https://github.com/LeForgeron/povray
Current delta from master of 3.7 is:
1. Displaying more details about error on the command line for Unix
2. uv_mapping support for sphere_sweep (with correction of FS#243 to
support negative scaling without getting negative radius for spheres)
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Le_Forgeron <jgr### [at] freefr> wrote:
> Le 16/02/2014 11:55, Le_Forgeron nous fit lire :
> > Not official, but at least now available in patched version.
That's great news!
-------------------------------------------------
www.McGregorFineArt.com
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Le_Forgeron <jgr### [at] freefr> wrote:
> Not official, but at least now available in patched version.
I added your patch to my Windows version of 3.7 and the UVs work perfectly! This
is the gradient along a curve we've been waiting for :)
Here is the example sphere_sweep that LanuHum posted yesterday, using this
simple texture to test the gradient:
texture { uv_mapping
pigment { gradient u color_map { [0 srgb <1,0,0>][1 srgb <0,1,0>] } }
}
-------------------------------------------------
www.McGregorFineArt.com
Post a reply to this message
Attachments:
Download 'sphere_sweep_uv_gradient.png' (224 KB)
Preview of image 'sphere_sweep_uv_gradient.png'
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This also gives us variable transparency, reflectivity, etc. along a curve by
using UVd color maps, pigment maps, texture maps, image_pattern, etc. :)
Here's some variable transparency and gradient along a curve. For me this is the
best thing since SSLT.
-------------------------------------------------
www.McGregorFineArt.com
Post a reply to this message
Attachments:
Download 'sphere_sweep_uv_gradient_trans.png' (333 KB)
Preview of image 'sphere_sweep_uv_gradient_trans.png'
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"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> Le_Forgeron <jgr### [at] freefr> wrote:
> > Not official, but at least now available in patched version.
>
> I added your patch to my Windows version of 3.7 and the UVs work perfectly! This
> is the gradient along a curve we've been waiting for :)
>
> Here is the example sphere_sweep that LanuHum posted yesterday, using this
> simple texture to test the gradient:
>
> texture { uv_mapping
> pigment { gradient u color_map { [0 srgb <1,0,0>][1 srgb <0,1,0>] } }
> }
>
> -------------------------------------------------
> www.McGregorFineArt.com
Wow, this is beautiful and attractive.
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