POV-Ray : Newsgroups : povray.binaries.images : UV mapping of spheresweep Server Time
27 Sep 2024 01:20:12 EDT (-0400)
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From: LanuHum
Subject: Re: UV mapping of spheresweep
Date: 16 Feb 2014 13:05:00
Message: <web.5300fd7430311f0c7a3e03fe0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:

> For mercurial addicts:
>  https://bitbucket.org/LeForgeron/hgpovray

In your address

Owner

Access level
    Public
Type
    Mercurial
Language
    C++
Last updated
    7 hours ago
Created
    2013-12-05
Size
    12.1 MB (download)

Sorry!
But my loading - zip 2.0 MB and unpack folder 7.5 MB
It is correct?


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From: Stephen
Subject: Re: UV mapping of spheresweep
Date: 16 Feb 2014 13:27:16
Message: <53010304$1@news.povray.org>
On 16/02/2014 5:36 PM, LanuHum wrote:
> Stephen <mca### [at] aolcom> wrote:
>>
>>
>> LanuHum, I would like to try your exporter. Would you post a link?
>>
>> Thanks in advance.
>>
>> --
>> Regards
>>       Stephen
>
> Create a subject on this site where we will speak about my exporter. I still
> badly think where me to be sheltered.

I an not to sure that I got all of the nuance, there. But I started a 
thread called: Unofficial Blender to PovRay exporter, in 
povray.tools.general.



> I will see you in Message Digest
>

It is easy to miss things using the web interface. A newsgroup reader 
would be a better option.


-- 
Regards
     Stephen


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From: LanuHum
Subject: Re: UV mapping of spheresweep
Date: 16 Feb 2014 14:30:01
Message: <web.5301110e30311f0c7a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:

>      Stephen

Le Forgeron, very much I ask to excuse that I and Stephen littered in this
subject.
I nevertheless will repeat the question: Your links are full Povray  with a
patch
(uv mapping in sphere_sweep)???


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From: Le Forgeron
Subject: Re: UV mapping of spheresweep
Date: 16 Feb 2014 14:38:21
Message: <530113ad$1@news.povray.org>
Le 16/02/2014 20:27, LanuHum nous fit lire :
> Stephen <mca### [at] aolcom> wrote:
> 
>>      Stephen
> 
> Le Forgeron, very much I ask to excuse that I and Stephen littered in this
> subject.
> I nevertheless will repeat the question: Your links are full Povray  with a
> patch
> (uv mapping in sphere_sweep)???

My links are repositories, full Povray for Unix, as source.

There is various patches inside them. If you only want uv-mapping of
sphere_sweep, look at the latest commit (as per mid-February 2014).

Only impacted files for that patch are sphsweep.cpp & sphsweep.h


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From: LanuHum
Subject: Re: UV mapping of spheresweep
Date: 17 Feb 2014 11:40:01
Message: <web.53023a4330311f0c7a3e03fe0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:

>
> My links are repositories, full Povray for Unix, as source.
>
> There is various patches inside them. If you only want uv-mapping of
> sphere_sweep, look at the latest commit (as per mid-February 2014).
>
> Only impacted files for that patch are sphsweep.cpp & sphsweep.h

I understood, thanks.


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From: Le Forgeron
Subject: Re: UV mapping of spheresweep
Date: 17 Feb 2014 13:37:11
Message: <530256d7$1@news.povray.org>
Le 16/02/2014 11:55, Le_Forgeron nous fit lire :
> Not official, but at least now available in patched version.
> 
> For git addicts:
>  https://github.com/LeForgeron/Hgpovray
> 
> For mercurial addicts:
>  https://bitbucket.org/LeForgeron/hgpovray
> 

If you want a version far more close to 3.7 (at least the master
branch), you can also see:

https://github.com/LeForgeron/povray

Current delta from master of 3.7 is:
1. Displaying more details about error on the command line for Unix
2. uv_mapping support for sphere_sweep (with correction of FS#243 to
support negative scaling without getting negative radius for spheres)


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From: Robert McGregor
Subject: Re: UV mapping of spheresweep
Date: 17 Feb 2014 14:25:01
Message: <web.5302612130311f0c91114470@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:
> Le 16/02/2014 11:55, Le_Forgeron nous fit lire :
> > Not official, but at least now available in patched version.

That's great news!

-------------------------------------------------
www.McGregorFineArt.com


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From: Robert McGregor
Subject: Re: UV mapping of spheresweep
Date: 18 Feb 2014 18:55:01
Message: <web.5303f2a030311f0c91114470@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:
> Not official, but at least now available in patched version.

I added your patch to my Windows version of 3.7 and the UVs work perfectly! This
is the gradient along a curve we've been waiting for :)

Here is the example sphere_sweep that LanuHum posted yesterday, using this
simple texture to test the gradient:

  texture { uv_mapping
     pigment { gradient u color_map { [0 srgb <1,0,0>][1 srgb <0,1,0>] } }
  }

-------------------------------------------------
www.McGregorFineArt.com


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Attachments:
Download 'sphere_sweep_uv_gradient.png' (224 KB)

Preview of image 'sphere_sweep_uv_gradient.png'
sphere_sweep_uv_gradient.png


 

From: Robert McGregor
Subject: Re: UV mapping of spheresweep
Date: 18 Feb 2014 21:05:01
Message: <web.5304103c30311f0c91114470@news.povray.org>
This also gives us variable transparency, reflectivity, etc. along a curve by
using UVd color maps, pigment maps, texture maps, image_pattern, etc. :)

Here's some variable transparency and gradient along a curve. For me this is the
best thing since SSLT.

-------------------------------------------------
www.McGregorFineArt.com


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Attachments:
Download 'sphere_sweep_uv_gradient_trans.png' (333 KB)

Preview of image 'sphere_sweep_uv_gradient_trans.png'
sphere_sweep_uv_gradient_trans.png


 

From: And
Subject: Re: UV mapping of spheresweep
Date: 22 Feb 2014 22:40:00
Message: <web.53096cbc30311f0c2001f3820@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> Le_Forgeron <jgr### [at] freefr> wrote:
> > Not official, but at least now available in patched version.
>
> I added your patch to my Windows version of 3.7 and the UVs work perfectly! This
> is the gradient along a curve we've been waiting for :)
>
> Here is the example sphere_sweep that LanuHum posted yesterday, using this
> simple texture to test the gradient:
>
>   texture { uv_mapping
>      pigment { gradient u color_map { [0 srgb <1,0,0>][1 srgb <0,1,0>] } }
>   }
>
> -------------------------------------------------
> www.McGregorFineArt.com

Wow, this is beautiful and attractive.


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