POV-Ray : Newsgroups : povray.binaries.images : UV mapping of spheresweep Server Time
30 Jul 2024 00:20:20 EDT (-0400)
  UV mapping of spheresweep (Message 31 to 37 of 37)  
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From: LanuHum
Subject: Re: UV mapping of spheresweep
Date: 9 Mar 2014 12:25:00
Message: <web.531c95ab30311f0c7a3e03fe0@news.povray.org>
I will open a new subject where I will ask questions to mister Le Forgeron.


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From: Mr
Subject: Re: UV mapping of spheresweep
Date: 12 Mar 2014 05:30:00
Message: <web.5320286430311f0c16086ed00@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> I will open a new subject where I will ask questions to mister Le Forgeron.

Thanks to Lanuhum's work, official Blender exporter now also has textured hair
Both patterns and bitmaps supported,though bitmaps are much slower to export for
now.

Now this UV textured sphere sweep would definitely be a much valuable addition
to the exported hair, is there any chance it makes it in official POV-Ray
version soon?


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Attachments:
Download 'texturedhair.png' (252 KB)

Preview of image 'texturedhair.png'
texturedhair.png


 

From: LanuHum
Subject: Re: UV mapping of spheresweep
Date: 12 Mar 2014 06:55:00
Message: <web.53203c6c30311f0c7a3e03fe0@news.povray.org>
"Mr" <nomail@nomail> wrote:
>
> Thanks to Lanuhum's work, official Blender exporter now also has textured hair
> Both patterns and bitmaps supported,though bitmaps are much slower to export for
> now.
>

In what version of a blender the new official version of the exporter is
available?
From where to download? I want to look. :)


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From: LanuHum
Subject: Re: UV mapping of spheresweep
Date: 12 Mar 2014 07:45:01
Message: <web.5320480330311f0c7a3e03fe0@news.povray.org>
Taking an opportunity, communicating with the developer Le Forgeron, I want to
ask you a question not about a subject:

You wouldn't like to borrow a code of drawing of hair at a renderer of Aqsis?

Compiled with Python version 2.6.2.
Checking for installed Python... got it!
Welcome to MOSAIC Beta-0.2!


---------------------------------------------------------------
Export starting at: 03:31:56pm 03/12/2014
Export complete at: 03:32:01pm 03/12/2014
Total export time:  5.02459287643 Seconds
---------------------------------------------------------------

---------------------------------------------------------------
Render starting at:   03:32:01pm 03/12/2014
Render complete at:   03:32:20pm 03/12/2014
Total render time:    24.2738740444 Seconds
---------------------------------------------------------------

Result 50 000 hair:


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Attachments:
Download '0001.tif.dat' (376 KB)

From: LanuHum
Subject: Re: UV mapping of spheresweep
Date: 12 Mar 2014 08:25:00
Message: <web.5320521530311f0c7a3e03fe0@news.povray.org>
Oh! Tiff isn't displayed on the page


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Attachments:
Download '0001.jpg' (31 KB)

Preview of image '0001.jpg'
0001.jpg


 

From: Mr
Subject: Re: UV mapping of spheresweep
Date: 12 Mar 2014 09:55:00
Message: <web.5320672a30311f0c16086ed00@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> "Mr" <nomail@nomail> wrote:
> >
> > Thanks to Lanuhum's work, official Blender exporter now also has textured hair
> > Both patterns and bitmaps supported,though bitmaps are much slower to export for
> > now.
> >
>
> In what version of a blender the new official version of the exporter is
> available?
> From where to download? I want to look. :)


As you see on the release log here
https://developer.blender.org/diffusion/BA/history/master/render_povray/

The feature was added on Wed, Mar 12 7:51 AM
So you can either take the python files by browsing from the previous page to
replace older ones in your addon folder or download any Blender build more
recent than that from one of these sites:

http://www.graphicall.org/
http://builder.blender.org/download/

Unless of course if you can build blender from source, just do your usual build
and it's there.


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From: Alain
Subject: Re: UV mapping of spheresweep
Date: 12 Mar 2014 20:25:38
Message: <5320fb02$1@news.povray.org>

> Oh! Tiff isn't displayed on the page
>
...and the file is over 12 times larger: 375Kb VS. 30.9Kb


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