|
|
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> Le_Forgeron <jgr### [at] freefr> wrote:
> > Not official, but at least now available in patched version.
>
> I added your patch to my Windows version of 3.7 and the UVs work perfectly! This
> is the gradient along a curve we've been waiting for :)
>
> Here is the example sphere_sweep that LanuHum posted yesterday, using this
> simple texture to test the gradient:
>
> texture { uv_mapping
> pigment { gradient u color_map { [0 srgb <1,0,0>][1 srgb <0,1,0>] } }
> }
>
> -------------------------------------------------
> www.McGregorFineArt.com
Wow, this is beautiful and attractive.
Post a reply to this message
|
|
|
|
Le_Forgeron <jgr### [at] freefr> wrote:
> >
> If you can provide the source of the scene, it would help to try to look
> at the problem.
Yes, please:
global_settings {
assumed_gamma 1.0
max_trace_level 3
}
background {rgbt<0.0446, 0.393, 0.0561, 0>}
#declare Material_finish = finish {
specular 0.5
roughness 0.01
diffuse 0.8
conserve_energy
}
#declare Texture = pigment{ uv_mapping
image_map {
"/home/leonid/grid.png"
map_type 0 interpolate 2 filter all 0 transmit all 0 }
frequency 2
}
#declare Material_tex =
texture {pigment {Texture} finish{Material_finish}}
#declare NurbsCurve_ob =
sphere_sweep { b_spline 7,
<-3.249,-2.335,3.579>,0.3,
<1.725,-0.3244,-3.686>,0.3,
<0.06965,0.4773,-0.3503>,0.3,
<0.9734,-1.185,1.429>,0.3,
<4.175,-0.5368,-1.268>,0.3,
<1.912,1.562,-1.22>,0.3,
<-1.916,2.099,-1.6>,0.3
scale <2.075,2.075,2.075>
rotate <-2.504e-06,-0,0>
translate <-2.452184, 1.506530, 1.531251>
}
object {NurbsCurve_ob
texture{Material_tex}
}
light_source {
<4.08,5.9,-1.01>
color rgb<1, 1, 1>
}
camera {
location <0, 0, 0>
look_at <0, 0, -1>
right <-1.6077777759896383, 0, 0>
up <0, 1, 0>
angle 49.134343
rotate <-27.098163, 46.688390, -0.903519>
translate <7.481132, 5.343666, 6.507640>
}
Post a reply to this message
|
|