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From: Thomas de Groot
Subject: LanuHum Global Test image
Date: 8 Jan 2014 08:24:22
Message: <52cd5186@news.povray.org>
With only a few necessary corrections (see p.general) this is a first 
brutish render of the test scene provided by LanuHum. Added basic 
radiosity too.

Thomas


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From: LanuHum
Subject: Re: LanuHum Global Test image
Date: 8 Jan 2014 08:50:00
Message: <web.52cd571020fca3a57a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> With only a few necessary corrections (see p.general) this is a first
> brutish render of the test scene provided by LanuHum. Added basic
> radiosity too.
>
> Thomas

My first image:


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From: clipka
Subject: Re: LanuHum Global Test image
Date: 8 Jan 2014 09:25:31
Message: <52cd5fdb@news.povray.org>
Am 08.01.2014 14:48, schrieb LanuHum:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> With only a few necessary corrections (see p.general) this is a first
>> brutish render of the test scene provided by LanuHum. Added basic
>> radiosity too.
>>
>> Thomas
>
> My first image:

Increasing the radiosity recursion_limit will do the scene good.

Also, do weed out the over-the-top reflections.

Here's my first result after getting the worst stuff sorted out (using 
UberPOV of course).

Obviously there's something wrong with the water, the door has too much 
reflection, and the aspect ratio doesn't match, so I'll need a bit more 
work.


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From: clipka
Subject: Re: LanuHum Global Test image
Date: 8 Jan 2014 09:38:33
Message: <52cd62e9$1@news.povray.org>
Am 08.01.2014 15:25, schrieb clipka:

> Obviously there's something wrong with the water, the door has too much
> reflection, and the aspect ratio doesn't match, so I'll need a bit more
> work.

The door, too, has the textures wrong; probably the same for the folding 
chairs, but I haven't yet figured out the proper assignment of materials 
for those.


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From: LanuHum
Subject: Re: LanuHum Global Test image
Date: 8 Jan 2014 10:05:00
Message: <web.52cd681c20fca3a57a3e03fe0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:

>
> Increasing the radiosity recursion_limit will do the scene good.
>
recursion_limit  - 20

> Also, do weed out the over-the-top reflections.
>


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From: clipka
Subject: Re: LanuHum Global Test image
Date: 8 Jan 2014 10:19:37
Message: <52cd6c89@news.povray.org>
Am 08.01.2014 15:38, schrieb clipka:

> The door, too, has the textures wrong; probably the same for the folding
> chairs, but I haven't yet figured out the proper assignment of materials
> for those.

I think in both "folding_chair_object.inc" and 
"folding_chair_002_object.inc" the textures need to be shuffled as follows:

is:               ->  should be:
metal_black_tex   ->  metal_painted_tex
chrome_matt_tex   ->  metal_black_tex
plastic_black_tex ->  chrome_matt_tex
metal_painted_tex ->  plastic_black_tex


presuming that the frame is supposed to be chrome, the feet are supposed 
to be plastic, the joints are supposed to be metal, and the seat & 
backrest are supposed to be painted.


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image
Date: 8 Jan 2014 10:19:54
Message: <52cd6c9a$1@news.povray.org>
On 8-1-2014 15:38, clipka wrote:
> Am 08.01.2014 15:25, schrieb clipka:
>
>> Obviously there's something wrong with the water, the door has too much
>> reflection, and the aspect ratio doesn't match, so I'll need a bit more
>> work.
>
> The door, too, has the textures wrong; probably the same for the folding
> chairs, but I haven't yet figured out the proper assignment of materials
> for those.
>
Same as for the windows: textures have been switched, making the door 
panels chrome and the handles/pivots glass ;-)

Thomas


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image
Date: 8 Jan 2014 10:23:31
Message: <52cd6d73$1@news.povray.org>
On 8-1-2014 16:00, LanuHum wrote:
> clipka <ano### [at] anonymousorg> wrote:
>
>>
>> Increasing the radiosity recursion_limit will do the scene good.
>>
> recursion_limit  - 20
>


No, no! recursion_limit should not be too high. In the present case a 
value of 3 works well.

Thomas


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From: clipka
Subject: Re: LanuHum Global Test image
Date: 8 Jan 2014 10:26:44
Message: <52cd6e34@news.povray.org>
Am 08.01.2014 16:19, schrieb Thomas de Groot:
> On 8-1-2014 15:38, clipka wrote:
>> Am 08.01.2014 15:25, schrieb clipka:
>>
>>> Obviously there's something wrong with the water, the door has too much
>>> reflection, and the aspect ratio doesn't match, so I'll need a bit more
>>> work.
>>
>> The door, too, has the textures wrong; probably the same for the folding
>> chairs, but I haven't yet figured out the proper assignment of materials
>> for those.
>>
> Same as for the windows: textures have been switched, making the door
> panels chrome and the handles/pivots glass ;-)

Actually that was the problem with the mirror, too.


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From: clipka
Subject: Re: LanuHum Global Test image
Date: 8 Jan 2014 10:31:37
Message: <52cd6f59@news.povray.org>
Am 08.01.2014 16:00, schrieb LanuHum:
> clipka <ano### [at] anonymousorg> wrote:
>
>>
>> Increasing the radiosity recursion_limit will do the scene good.
>>
> recursion_limit  - 20

Ah, well - that's a bit extreme :-)

For most indoor scenes, recursion_limit 3 should be enough, maybe 4 if 
you think the scene renders too fast :-P


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