POV-Ray : Newsgroups : povray.binaries.images : LanuHum Global Test image Server Time
30 Jul 2024 02:22:14 EDT (-0400)
  LanuHum Global Test image (Message 97 to 106 of 126)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: StephenS
Subject: Re: LanuHum Global Test image
Date: 14 Jan 2014 05:55:01
Message: <web.52d5173820fca3a570319e940@news.povray.org>
"StephenS" <stephen@nospam> wrote:
....
> First attempt.
> I am replacing some of the objects with ones more suitable for Pov.
>  Sphere{}.
>  Isosurface for water.
>  Copies for Mesh2{}: chair, floor tiles.
>
> Todo: CSG door, shelf, and pool.
....

Door and pool have now been replaced.
Second try.

Comments welcome:

Stephen S


Post a reply to this message


Attachments:
Download 'new_test_pov_c.png' (456 KB)

Preview of image 'new_test_pov_c.png'
new_test_pov_c.png


 

From: Thomas de Groot
Subject: Re: LanuHum Global Test image - my final render
Date: 14 Jan 2014 07:12:38
Message: <52d529b6@news.povray.org>
I can continue tweaking parameters, but I think this is about the best I 
can produce. So here is my final image.

Render time: 1h 8', using 6 threads and +a0.01, version 3.7.

Thomas


Post a reply to this message


Attachments:
Download 'test.png' (588 KB)

Preview of image 'test.png'
test.png


 

From: Robert McGregor
Subject: Re: LanuHum Global Test image
Date: 14 Jan 2014 09:10:03
Message: <web.52d5440c20fca3a591114470@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> I find it interesting how each individual interprets the scene
> differently. Good work indeed.
>
> One comment I could make perhaps is that the sky seems to be all around
> the building with no ground plane present. I think this influences the
> lighting of the interior.

Yes, I didn't really think about that, my building is just floating in space;
I'll add a ground plane/fog and see how that works out.

I'm not sure why this scene is so compelling - I can't stop playing with it...
here's a detail render of the caustics in and around the tub.

Now, maybe a better texture and some SSLT on that tub....


Post a reply to this message


Attachments:
Download 'rwm_lanuhum_wip3_detail.png' (2593 KB)

Preview of image 'rwm_lanuhum_wip3_detail.png'
rwm_lanuhum_wip3_detail.png


 

From: Thomas de Groot
Subject: Re: LanuHum Global Test image
Date: 14 Jan 2014 10:13:52
Message: <52d55430$1@news.povray.org>
On 14-1-2014 15:05, Robert McGregor wrote:
> I'm not sure why this scene is so compelling - I can't stop playing with it...
> here's a detail render of the caustics in and around the tub.

True. There are a lot of possibilities with this scene. It is an 
excellent test ground for different things: aa, photons, sslt indeed, 
glass and metal, (blurred) reflections...

I stop now to do other interesting things but I may come back later at 
least as a training ground.

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: LanuHum Global Test image - my final render
Date: 14 Jan 2014 10:38:49
Message: <52d55a09$1@news.povray.org>
On 14-1-2014 13:12, Thomas de Groot wrote:
> I can continue tweaking parameters, but I think this is about the best I
> can produce. So here is my final image.

Never say never however ;-)

I shall make a second /final/ render tomorrow with better visible caustics.

Thomas


Post a reply to this message

From: Paolo Gibellini
Subject: Re: LanuHum Global Test image - my final render
Date: 14 Jan 2014 10:57:44
Message: <52d55e78$1@news.povray.org>
>Thomas de Groot  on date 14/01/2014 16.38 wrote:
> I shall make a second /final/ render tomorrow with better visible caustics.>

The post-final render?
:D
And don't forgot to add some drops of water on the floor. And a little 
veil of mist due to the evaporation. And...
;-)
Paolo


Post a reply to this message

From: LanuHum
Subject: Re: LanuHum Global Test image - my final render
Date: 14 Jan 2014 11:25:01
Message: <web.52d5645621b1f75c7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

>
> I shall make a second /final/ render tomorrow with better visible caustics.
>
> Thomas

It is very good that it not the end.
Thank you for your diligence!


Post a reply to this message

From: LanuHum
Subject: Re: LanuHum Global Test image - my final render
Date: 14 Jan 2014 11:55:00
Message: <web.52d56a0d21b1f75c7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:


>
> I shall make a second /final/ render tomorrow with better visible caustics.
>
> Thomas

Look:
http://www.povray.org/documentation/3.7.0/t2_3.html#t2_3_7_7

If the object doesn't radiate photons (walls), the line photons { }, in
material, is absent


Post a reply to this message

From: LanuHum
Subject: Re: LanuHum Global Test image - wip 4
Date: 14 Jan 2014 12:10:01
Message: <web.52d56e38eff00a397a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
>
> Maybe the default has been broken then?
>
> Thomas

spacing use to me is unclear.
In other cases the system hangs
Instead of [spacing] I use [count 10 000 000]

In docs:
 global_photon_block:

photons {
  spacing <photon_spacing> | count <photons_to_shoot>


Post a reply to this message

From: Robert McGregor
Subject: Re: LanuHum Global Test image - wip 4
Date: 14 Jan 2014 18:15:00
Message: <web.52d5c46deff00a3991114470@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> >
> > Maybe the default has been broken then?
> >
> > Thomas
>
> spacing use to me is unclear.
> In other cases the system hangs
> Instead of [spacing] I use [count 10 000 000]
>
> In docs:
>  global_photon_block:
>
> photons {
>   spacing <photon_spacing> | count <photons_to_shoot>

I typically use spacing, starting with 0.1 and working downward until the
"focus" of the caustics is dense enough. In this scene my renders use:

spacing 0.00045

-------------------------------------------------
www.McGregorFineArt.com


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.