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29 Jul 2024 22:23:35 EDT (-0400)
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From: Thomas de Groot
Subject: Re: LanuHum Global Test image
Date: 16 Jan 2014 10:58:03
Message: <52d8018b$1@news.povray.org>
On 16-1-2014 16:48, Robert McGregor wrote:
> Very nice, Thomas. Thanks for your suggestions on my previous attempt. At this
> point I'm calling this my final render (final final may come later ;)
>

Again, I like how the images are interpreted differently from person to 
person. Good work Robert.

Thomas


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From: LanuHum
Subject: Re: LanuHum Global Test image
Date: 16 Jan 2014 11:50:00
Message: <web.52d80ce720fca3a57a3e03fe0@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:

>
> Very nice, Thomas. Thanks for your suggestions on my previous attempt. At this
> point I'm calling this my final render (final final may come later ;)
>
> -------------------------------------------------
> www.McGregorFineArt.com

I will be glad to see final final :)


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From: LanuHum
Subject: Re: LanuHum Global Test image
Date: 18 Jan 2014 10:05:01
Message: <web.52da979a20fca3a57a3e03fe0@news.povray.org>
Hi all!

I showed works of Thomas de Groot, clipka, Robert McGregor on our site, but
responses, comments aren't present. Nobody abuses, but also only the +2 rating
More and more users start using Cycles-render built in the Blender. It strongly
concedes, loses to Povray in creation of glass objects, but, users will better
exclude glass from work...
And I don't like Cycles
I worked today over development of export of hair from the Blender in Povray.
However, far I didn't leave

To all participants (taken part) dough many thanks!


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image
Date: 18 Jan 2014 10:26:37
Message: <52da9d2d$1@news.povray.org>
On 18-1-2014 16:02, LanuHum wrote:
> Hi all!
>
> I showed works of Thomas de Groot, clipka, Robert McGregor on our site, but
> responses, comments aren't present. Nobody abuses, but also only the +2 rating
> More and more users start using Cycles-render built in the Blender. It strongly
> concedes, loses to Povray in creation of glass objects, but, users will better
> exclude glass from work...
> And I don't like Cycles
> I worked today over development of export of hair from the Blender in Povray.
> However, far I didn't leave
>
> To all participants (taken part) dough many thanks!
>
>
>

Let us know if you get some interesting comments on the images. I am 
always curious to hear from outside the community.

I have not (yet) mastered Blender (on my famous ToDo list) so I don't 
know about the possibilities of Cycles. However, I shall keep my eyes open.

What you say about hair export from Blender interests me. Keep us informed!

I was very happy and interested to participate in this test and it 
learned me a couple of things besides, so thanks to you too for 
initiating this and for working on these export possibilities between 
Blender and POV-Ray.

Thomas


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From: LanuHum
Subject: Re: LanuHum Global Test image
Date: 18 Jan 2014 12:05:00
Message: <web.52dab3bf20fca3a57a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
>
> Let us know if you get some interesting comments on the images. I am
> always curious to hear from outside the community.
>
I wrote that comments aren't present.
Nobody undertook to criticize works.
On our site there is one of developers Luxrender (aka SATtva), but even he told
nothing though claim that it was interesting to it to see your works


>
> What you say about hair export from Blender interests me. Keep us informed!
>

Export of hair is present at the official version of the exporter for a long
time. sphere_sweep is used. There is no UV export for color fur.
I want to refuse sphere_sweep, using while and bezier_spline.
As I want to include UV
It is good to look as mister Robert McGregor created hair:
http://www.mcgregorfineart.com/images/competitions/rwm_VesicaSaAngreal.jpg
Me as the correct material of hair interests.


Personally me animation, not photorealness interests.
Povrey is rich with patterns for this purpose
In my version of the exporter difficult textures with use of pigment_pattern,
pigment_map, texture_map, pigment_map, slope_map and other are already available

LanuHum.


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From: Doctor John
Subject: Re: LanuHum Global Test image
Date: 18 Jan 2014 14:01:21
Message: <52dacf81@news.povray.org>
On 18/01/14 15:26, Thomas de Groot wrote:
> 
> I have not (yet) mastered Blender (on my famous ToDo list)
> 

Thomas, you are obviously in need of a Round Tuit (see my post of the
same name in p.o-t). In order to save you time, I have attached one here :-)

John
-- 
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children


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Attachments:
Download 'rt 1.jpg' (66 KB)

Preview of image 'rt 1.jpg'
rt 1.jpg


 

From: Thomas de Groot
Subject: Re: LanuHum Global Test image
Date: 19 Jan 2014 03:51:46
Message: <52db9222$1@news.povray.org>
On 18-1-2014 20:01, Doctor John wrote:
> On 18/01/14 15:26, Thomas de Groot wrote:
>>
>> I have not (yet) mastered Blender (on my famous ToDo list)
>>
>
> Thomas, you are obviously in need of a Round Tuit (see my post of the
> same name in p.o-t). In order to save you time, I have attached one here :-)
>
> John
>
Ooooohhhh! That was exactly what I needed, and for such a long time too 
(since kindergarten to be precise). Now my life is going to be so much 
easier :-)

Thank you! Thank you! And in time for Christmas too (just). Never 
dreamed I would get one, and there it is.

[question: do I have to activate it?]

Thomas


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From: Doctor John
Subject: Re: LanuHum Global Test image
Date: 19 Jan 2014 04:43:31
Message: <52db9e43@news.povray.org>
On 19/01/14 08:51, Thomas de Groot wrote:
> Ooooohhhh! That was exactly what I needed, and for such a long time too
> (since kindergarten to be precise). Now my life is going to be so much
> easier :-)
> 
> Thank you! Thank you! And in time for Christmas too (just). Never
> dreamed I would get one, and there it is.
> 
> [question: do I have to activate it?]
> 
> Thomas

No need for activation. It works straight out of the box.
Incidentally, cloning is easy as well. Give copies to those in need.

John
-- 
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image
Date: 19 Jan 2014 07:27:49
Message: <52dbc4c5@news.povray.org>
On 19-1-2014 10:43, Doctor John wrote:
> On 19/01/14 08:51, Thomas de Groot wrote:
>> Ooooohhhh! That was exactly what I needed, and for such a long time too
>> (since kindergarten to be precise). Now my life is going to be so much
>> easier :-)
>>
>> Thank you! Thank you! And in time for Christmas too (just). Never
>> dreamed I would get one, and there it is.
>>
>> [question: do I have to activate it?]
>>
>> Thomas
>
> No need for activation. It works straight out of the box.
> Incidentally, cloning is easy as well. Give copies to those in need.
>
Now that's good. The wonders of modern technology. On an afterthought, I 
shall keep them secret from my wife; she would love to shower me under 
with them ;-)

Thomas


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From: Doctor John
Subject: Re: LanuHum Global Test image
Date: 19 Jan 2014 16:15:06
Message: <52dc405a@news.povray.org>
On 19/01/14 12:27, Thomas de Groot wrote:
> Now that's good. The wonders of modern technology. On an afterthought, I
> shall keep them secret from my wife; she would love to shower me under
> with them ;-)
> 
Good thinking. I shall now retire back to p.o-t which is where I belong.

Incidentally, beautiful work by all of you.

John
-- 
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children


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