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From: Thomas de Groot
Subject: Re: LanuHum Global Test image - my final render
Date: 15 Jan 2014 03:00:56
Message: <52d64038$1@news.povray.org>
On 14-1-2014 17:50, LanuHum wrote:
> Look:
> http://www.povray.org/documentation/3.7.0/t2_3.html#t2_3_7_7
>
> If the object doesn't radiate photons (walls), the line photons { }, in
> material, is absent
>

That was not the problem. Photons /are/ visible in the image above but 
very diffuse. I just forgot to adapt the spacing parameter in 
global_settings to better values.

Thomas


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From: Mr
Subject: Re: LanuHum Global Test image - wip 3
Date: 15 Jan 2014 06:00:01
Message: <web.52d6692271949f9aed29e82f0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:


> - in Silo: giving thickness to the walls with the Shell utility (this
> probably exists also in Blender?);

In Blender, the modifier is called "Solidify".


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image - wip 3
Date: 15 Jan 2014 07:16:37
Message: <52d67c25$1@news.povray.org>
On 15-1-2014 11:55, Mr wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>
>> - in Silo: giving thickness to the walls with the Shell utility (this
>> probably exists also in Blender?);
>
> In Blender, the modifier is called "Solidify".
>
>
Excellent. It would be a good idea to use it standard for scenes like 
this test one. I noticed some light leaking along edges also in 
Luxrender and in the smaller image of the 'Other' renders, besides POV-Ray.

Thomas


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image - my final render
Date: 15 Jan 2014 07:39:10
Message: <52d6816e$1@news.povray.org>
On 14-1-2014 16:57, Paolo Gibellini wrote:
>  >Thomas de Groot  on date 14/01/2014 16.38 wrote:
>> I shall make a second /final/ render tomorrow with better visible
>> caustics.>
>
> The post-final render?
> :D
> And don't forgot to add some drops of water on the floor. And a little
> veil of mist due to the evaporation. And...
> ;-)

...and some diffuse music coming from hidden loudspeakers, not to 
mention birds warbling outside. ;-)

No, I am quite content with what I have achieved. I have added photons 
to my panoply and learned a few fundamental lessons. My ToDo list is 
just a tiny bit shorter than it was. :-)

Thomas


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From: Mr
Subject: Re: LanuHum Global Test image
Date: 15 Jan 2014 08:45:01
Message: <web.52d6909c20fca3a5ed29e82f0@news.povray.org>
"StephenS" <nomail@nomail> wrote:
> "StephenS" <stephen@nospam> wrote:
> ....
> > First attempt.
> > I am replacing some of the objects with ones more suitable for Pov.
> >  Sphere{}.
> >  Isosurface for water.
> >  Copies for Mesh2{}: chair, floor tiles.
> >
> > Todo: CSG door, shelf, and pool.
> ....
>
> Door and pool have now been replaced.
> Second try.
>
> Comments welcome:
>
> Stephen S

Would you mind sharing the render times with and without POV specific objects?


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image - final final
Date: 15 Jan 2014 10:13:36
Message: <52d6a5a0@news.povray.org>
And this is the final final render.

Version 3.7; +a0.01; photon spacing 0.001; 6 threads; 3 hours render time.

Thomas


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Attachments:
Download 'test.png' (592 KB)

Preview of image 'test.png'
test.png


 

From: LanuHum
Subject: Re: LanuHum Global Test image - final final
Date: 15 Jan 2014 11:15:01
Message: <web.52d6b3452ff327fb7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> And this is the final final render.
>
> Version 3.7; +a0.01; photon spacing 0.001; 6 threads; 3 hours render time.
>
> Thomas

At windows on a wall pass through isn't included?


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From: StephenS
Subject: Re: LanuHum Global Test image
Date: 15 Jan 2014 17:05:01
Message: <web.52d705f620fca3a540279ddd0@news.povray.org>
"Mr" <nomail@nomail> wrote:
....
> > Door and pool have now been replaced.
> > Second try.
> >
> > Comments welcome:
> >
> > Stephen S
>
> Would you mind sharing the render times with and without POV specific objects?

I think that would be interesting.
There are two items of interest:
1)Memory:
#declare a mesh and use a copy, folding chair.
Use one texture for the hole mesh, split folding chair, use one texture for each
part.
2)Simple geometric shapes, use sphere.

Stephen S


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image - final final
Date: 16 Jan 2014 02:57:47
Message: <52d790fb$1@news.povray.org>
On 15-1-2014 17:11, LanuHum wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> And this is the final final render.
>>
>> Version 3.7; +a0.01; photon spacing 0.001; 6 threads; 3 hours render time.
>>
>> Thomas
>
> At windows on a wall pass through isn't included?
>
>
>

Yes, it /is/ included.

Thomas


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From: Robert McGregor
Subject: Re: LanuHum Global Test image
Date: 16 Jan 2014 10:50:01
Message: <web.52d7ff3a20fca3a591114470@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> And this is the final final render.
>
> Version 3.7; +a0.01; photon spacing 0.001; 6 threads; 3 hours render time.
>
> Thomas

Very nice, Thomas. Thanks for your suggestions on my previous attempt. At this
point I'm calling this my final render (final final may come later ;)

-------------------------------------------------
www.McGregorFineArt.com


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Attachments:
Download 'rwm_lanuhum_final.png' (511 KB)

Preview of image 'rwm_lanuhum_final.png'
rwm_lanuhum_final.png


 

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