On 15-1-2014 11:55, Mr wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>
>
>> - in Silo: giving thickness to the walls with the Shell utility (this
>> probably exists also in Blender?);
>
> In Blender, the modifier is called "Solidify".
>
>
Excellent. It would be a good idea to use it standard for scenes like
this test one. I noticed some light leaking along edges also in
Luxrender and in the smaller image of the 'Other' renders, besides POV-Ray.
Thomas
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