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From: Thomas de Groot
Subject: Re: LanuHum Global Test image - my final render
Date: 14 Jan 2014 10:38:49
Message: <52d55a09$1@news.povray.org>
On 14-1-2014 13:12, Thomas de Groot wrote:
> I can continue tweaking parameters, but I think this is about the best I
> can produce. So here is my final image.

Never say never however ;-)

I shall make a second /final/ render tomorrow with better visible caustics.

Thomas


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From: Paolo Gibellini
Subject: Re: LanuHum Global Test image - my final render
Date: 14 Jan 2014 10:57:44
Message: <52d55e78$1@news.povray.org>
>Thomas de Groot  on date 14/01/2014 16.38 wrote:
> I shall make a second /final/ render tomorrow with better visible caustics.>

The post-final render?
:D
And don't forgot to add some drops of water on the floor. And a little 
veil of mist due to the evaporation. And...
;-)
Paolo


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From: LanuHum
Subject: Re: LanuHum Global Test image - my final render
Date: 14 Jan 2014 11:25:01
Message: <web.52d5645621b1f75c7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

>
> I shall make a second /final/ render tomorrow with better visible caustics.
>
> Thomas

It is very good that it not the end.
Thank you for your diligence!


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From: LanuHum
Subject: Re: LanuHum Global Test image - my final render
Date: 14 Jan 2014 11:55:00
Message: <web.52d56a0d21b1f75c7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:


>
> I shall make a second /final/ render tomorrow with better visible caustics.
>
> Thomas

Look:
http://www.povray.org/documentation/3.7.0/t2_3.html#t2_3_7_7

If the object doesn't radiate photons (walls), the line photons { }, in
material, is absent


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From: LanuHum
Subject: Re: LanuHum Global Test image - wip 4
Date: 14 Jan 2014 12:10:01
Message: <web.52d56e38eff00a397a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
>
> Maybe the default has been broken then?
>
> Thomas

spacing use to me is unclear.
In other cases the system hangs
Instead of [spacing] I use [count 10 000 000]

In docs:
 global_photon_block:

photons {
  spacing <photon_spacing> | count <photons_to_shoot>


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From: Robert McGregor
Subject: Re: LanuHum Global Test image - wip 4
Date: 14 Jan 2014 18:15:00
Message: <web.52d5c46deff00a3991114470@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> >
> > Maybe the default has been broken then?
> >
> > Thomas
>
> spacing use to me is unclear.
> In other cases the system hangs
> Instead of [spacing] I use [count 10 000 000]
>
> In docs:
>  global_photon_block:
>
> photons {
>   spacing <photon_spacing> | count <photons_to_shoot>

I typically use spacing, starting with 0.1 and working downward until the
"focus" of the caustics is dense enough. In this scene my renders use:

spacing 0.00045

-------------------------------------------------
www.McGregorFineArt.com


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image - my final render
Date: 15 Jan 2014 03:00:56
Message: <52d64038$1@news.povray.org>
On 14-1-2014 17:50, LanuHum wrote:
> Look:
> http://www.povray.org/documentation/3.7.0/t2_3.html#t2_3_7_7
>
> If the object doesn't radiate photons (walls), the line photons { }, in
> material, is absent
>

That was not the problem. Photons /are/ visible in the image above but 
very diffuse. I just forgot to adapt the spacing parameter in 
global_settings to better values.

Thomas


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From: Mr
Subject: Re: LanuHum Global Test image - wip 3
Date: 15 Jan 2014 06:00:01
Message: <web.52d6692271949f9aed29e82f0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:


> - in Silo: giving thickness to the walls with the Shell utility (this
> probably exists also in Blender?);

In Blender, the modifier is called "Solidify".


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image - wip 3
Date: 15 Jan 2014 07:16:37
Message: <52d67c25$1@news.povray.org>
On 15-1-2014 11:55, Mr wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>
>> - in Silo: giving thickness to the walls with the Shell utility (this
>> probably exists also in Blender?);
>
> In Blender, the modifier is called "Solidify".
>
>
Excellent. It would be a good idea to use it standard for scenes like 
this test one. I noticed some light leaking along edges also in 
Luxrender and in the smaller image of the 'Other' renders, besides POV-Ray.

Thomas


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image - my final render
Date: 15 Jan 2014 07:39:10
Message: <52d6816e$1@news.povray.org>
On 14-1-2014 16:57, Paolo Gibellini wrote:
>  >Thomas de Groot  on date 14/01/2014 16.38 wrote:
>> I shall make a second /final/ render tomorrow with better visible
>> caustics.>
>
> The post-final render?
> :D
> And don't forgot to add some drops of water on the floor. And a little
> veil of mist due to the evaporation. And...
> ;-)

...and some diffuse music coming from hidden loudspeakers, not to 
mention birds warbling outside. ;-)

No, I am quite content with what I have achieved. I have added photons 
to my panoply and learned a few fundamental lessons. My ToDo list is 
just a tiny bit shorter than it was. :-)

Thomas


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From: Mr
Subject: Re: LanuHum Global Test image
Date: 15 Jan 2014 08:45:01
Message: <web.52d6909c20fca3a5ed29e82f0@news.povray.org>
"StephenS" <nomail@nomail> wrote:
> "StephenS" <stephen@nospam> wrote:
> ....
> > First attempt.
> > I am replacing some of the objects with ones more suitable for Pov.
> >  Sphere{}.
> >  Isosurface for water.
> >  Copies for Mesh2{}: chair, floor tiles.
> >
> > Todo: CSG door, shelf, and pool.
> ....
>
> Door and pool have now been replaced.
> Second try.
>
> Comments welcome:
>
> Stephen S

Would you mind sharing the render times with and without POV specific objects?


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image - final final
Date: 15 Jan 2014 10:13:36
Message: <52d6a5a0@news.povray.org>
And this is the final final render.

Version 3.7; +a0.01; photon spacing 0.001; 6 threads; 3 hours render time.

Thomas


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Attachments:
Download 'test.png' (592 KB)

Preview of image 'test.png'
test.png


 

From: LanuHum
Subject: Re: LanuHum Global Test image - final final
Date: 15 Jan 2014 11:15:01
Message: <web.52d6b3452ff327fb7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> And this is the final final render.
>
> Version 3.7; +a0.01; photon spacing 0.001; 6 threads; 3 hours render time.
>
> Thomas

At windows on a wall pass through isn't included?


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From: StephenS
Subject: Re: LanuHum Global Test image
Date: 15 Jan 2014 17:05:01
Message: <web.52d705f620fca3a540279ddd0@news.povray.org>
"Mr" <nomail@nomail> wrote:
....
> > Door and pool have now been replaced.
> > Second try.
> >
> > Comments welcome:
> >
> > Stephen S
>
> Would you mind sharing the render times with and without POV specific objects?

I think that would be interesting.
There are two items of interest:
1)Memory:
#declare a mesh and use a copy, folding chair.
Use one texture for the hole mesh, split folding chair, use one texture for each
part.
2)Simple geometric shapes, use sphere.

Stephen S


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image - final final
Date: 16 Jan 2014 02:57:47
Message: <52d790fb$1@news.povray.org>
On 15-1-2014 17:11, LanuHum wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> And this is the final final render.
>>
>> Version 3.7; +a0.01; photon spacing 0.001; 6 threads; 3 hours render time.
>>
>> Thomas
>
> At windows on a wall pass through isn't included?
>
>
>

Yes, it /is/ included.

Thomas


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From: Robert McGregor
Subject: Re: LanuHum Global Test image
Date: 16 Jan 2014 10:50:01
Message: <web.52d7ff3a20fca3a591114470@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> And this is the final final render.
>
> Version 3.7; +a0.01; photon spacing 0.001; 6 threads; 3 hours render time.
>
> Thomas

Very nice, Thomas. Thanks for your suggestions on my previous attempt. At this
point I'm calling this my final render (final final may come later ;)

-------------------------------------------------
www.McGregorFineArt.com


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Attachments:
Download 'rwm_lanuhum_final.png' (511 KB)

Preview of image 'rwm_lanuhum_final.png'
rwm_lanuhum_final.png


 

From: Thomas de Groot
Subject: Re: LanuHum Global Test image
Date: 16 Jan 2014 10:58:03
Message: <52d8018b$1@news.povray.org>
On 16-1-2014 16:48, Robert McGregor wrote:
> Very nice, Thomas. Thanks for your suggestions on my previous attempt. At this
> point I'm calling this my final render (final final may come later ;)
>

Again, I like how the images are interpreted differently from person to 
person. Good work Robert.

Thomas


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From: LanuHum
Subject: Re: LanuHum Global Test image
Date: 16 Jan 2014 11:50:00
Message: <web.52d80ce720fca3a57a3e03fe0@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:

>
> Very nice, Thomas. Thanks for your suggestions on my previous attempt. At this
> point I'm calling this my final render (final final may come later ;)
>
> -------------------------------------------------
> www.McGregorFineArt.com

I will be glad to see final final :)


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From: LanuHum
Subject: Re: LanuHum Global Test image
Date: 18 Jan 2014 10:05:01
Message: <web.52da979a20fca3a57a3e03fe0@news.povray.org>
Hi all!

I showed works of Thomas de Groot, clipka, Robert McGregor on our site, but
responses, comments aren't present. Nobody abuses, but also only the +2 rating
More and more users start using Cycles-render built in the Blender. It strongly
concedes, loses to Povray in creation of glass objects, but, users will better
exclude glass from work...
And I don't like Cycles
I worked today over development of export of hair from the Blender in Povray.
However, far I didn't leave

To all participants (taken part) dough many thanks!


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image
Date: 18 Jan 2014 10:26:37
Message: <52da9d2d$1@news.povray.org>
On 18-1-2014 16:02, LanuHum wrote:
> Hi all!
>
> I showed works of Thomas de Groot, clipka, Robert McGregor on our site, but
> responses, comments aren't present. Nobody abuses, but also only the +2 rating
> More and more users start using Cycles-render built in the Blender. It strongly
> concedes, loses to Povray in creation of glass objects, but, users will better
> exclude glass from work...
> And I don't like Cycles
> I worked today over development of export of hair from the Blender in Povray.
> However, far I didn't leave
>
> To all participants (taken part) dough many thanks!
>
>
>

Let us know if you get some interesting comments on the images. I am 
always curious to hear from outside the community.

I have not (yet) mastered Blender (on my famous ToDo list) so I don't 
know about the possibilities of Cycles. However, I shall keep my eyes open.

What you say about hair export from Blender interests me. Keep us informed!

I was very happy and interested to participate in this test and it 
learned me a couple of things besides, so thanks to you too for 
initiating this and for working on these export possibilities between 
Blender and POV-Ray.

Thomas


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From: LanuHum
Subject: Re: LanuHum Global Test image
Date: 18 Jan 2014 12:05:00
Message: <web.52dab3bf20fca3a57a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
>
> Let us know if you get some interesting comments on the images. I am
> always curious to hear from outside the community.
>
I wrote that comments aren't present.
Nobody undertook to criticize works.
On our site there is one of developers Luxrender (aka SATtva), but even he told
nothing though claim that it was interesting to it to see your works


>
> What you say about hair export from Blender interests me. Keep us informed!
>

Export of hair is present at the official version of the exporter for a long
time. sphere_sweep is used. There is no UV export for color fur.
I want to refuse sphere_sweep, using while and bezier_spline.
As I want to include UV
It is good to look as mister Robert McGregor created hair:
http://www.mcgregorfineart.com/images/competitions/rwm_VesicaSaAngreal.jpg
Me as the correct material of hair interests.


Personally me animation, not photorealness interests.
Povrey is rich with patterns for this purpose
In my version of the exporter difficult textures with use of pigment_pattern,
pigment_map, texture_map, pigment_map, slope_map and other are already available

LanuHum.


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From: Doctor John
Subject: Re: LanuHum Global Test image
Date: 18 Jan 2014 14:01:21
Message: <52dacf81@news.povray.org>
On 18/01/14 15:26, Thomas de Groot wrote:
> 
> I have not (yet) mastered Blender (on my famous ToDo list)
> 

Thomas, you are obviously in need of a Round Tuit (see my post of the
same name in p.o-t). In order to save you time, I have attached one here :-)

John
-- 
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children


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Attachments:
Download 'rt 1.jpg' (66 KB)

Preview of image 'rt 1.jpg'
rt 1.jpg


 

From: Thomas de Groot
Subject: Re: LanuHum Global Test image
Date: 19 Jan 2014 03:51:46
Message: <52db9222$1@news.povray.org>
On 18-1-2014 20:01, Doctor John wrote:
> On 18/01/14 15:26, Thomas de Groot wrote:
>>
>> I have not (yet) mastered Blender (on my famous ToDo list)
>>
>
> Thomas, you are obviously in need of a Round Tuit (see my post of the
> same name in p.o-t). In order to save you time, I have attached one here :-)
>
> John
>
Ooooohhhh! That was exactly what I needed, and for such a long time too 
(since kindergarten to be precise). Now my life is going to be so much 
easier :-)

Thank you! Thank you! And in time for Christmas too (just). Never 
dreamed I would get one, and there it is.

[question: do I have to activate it?]

Thomas


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From: Doctor John
Subject: Re: LanuHum Global Test image
Date: 19 Jan 2014 04:43:31
Message: <52db9e43@news.povray.org>
On 19/01/14 08:51, Thomas de Groot wrote:
> Ooooohhhh! That was exactly what I needed, and for such a long time too
> (since kindergarten to be precise). Now my life is going to be so much
> easier :-)
> 
> Thank you! Thank you! And in time for Christmas too (just). Never
> dreamed I would get one, and there it is.
> 
> [question: do I have to activate it?]
> 
> Thomas

No need for activation. It works straight out of the box.
Incidentally, cloning is easy as well. Give copies to those in need.

John
-- 
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children


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From: Thomas de Groot
Subject: Re: LanuHum Global Test image
Date: 19 Jan 2014 07:27:49
Message: <52dbc4c5@news.povray.org>
On 19-1-2014 10:43, Doctor John wrote:
> On 19/01/14 08:51, Thomas de Groot wrote:
>> Ooooohhhh! That was exactly what I needed, and for such a long time too
>> (since kindergarten to be precise). Now my life is going to be so much
>> easier :-)
>>
>> Thank you! Thank you! And in time for Christmas too (just). Never
>> dreamed I would get one, and there it is.
>>
>> [question: do I have to activate it?]
>>
>> Thomas
>
> No need for activation. It works straight out of the box.
> Incidentally, cloning is easy as well. Give copies to those in need.
>
Now that's good. The wonders of modern technology. On an afterthought, I 
shall keep them secret from my wife; she would love to shower me under 
with them ;-)

Thomas


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From: Doctor John
Subject: Re: LanuHum Global Test image
Date: 19 Jan 2014 16:15:06
Message: <52dc405a@news.povray.org>
On 19/01/14 12:27, Thomas de Groot wrote:
> Now that's good. The wonders of modern technology. On an afterthought, I
> shall keep them secret from my wife; she would love to shower me under
> with them ;-)
> 
Good thinking. I shall now retire back to p.o-t which is where I belong.

Incidentally, beautiful work by all of you.

John
-- 
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children


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