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On 30-11-2013 14:55, Doctor John wrote:
> On 30/11/13 13:22, Thomas de Groot wrote:
>> Try this: http://www.youtube.com/watch?v=r7x-RGfd0Yk
>>
>> Thomas
>
> Brilliant :-) and, of course, totally logical
>
Absolutely. Makes you wonder why Europe does not adopt the imperial
measures. Must be the name. Make it: European measures and it will be
adopted. ;-)
Thomas
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On 29-11-2013 16:10, clipka wrote:
> To use it for motion blur, you would use it as in the following example:
>
> #local DeltaT = 0.1;
> #for( T, 0.0, 1.0, DeltaT )
> sphere {
> <T,0,0>, 1
> blink T, T+DeltaT
> }
> #end
>
To be correct, this should be this:
#local DeltaT = 0.1;
#for( T, 0.0, 0.9, DeltaT )
sphere {
<T,0.5,-1>, 0.5
blink 0, T+DeltaT
}
#end
Thomas
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On 30/11/13 15:05, Thomas de Groot wrote:
> Absolutely. Makes you wonder why Europe does not adopt the imperial
> measures. Must be the name. Make it: European measures and it will be
> adopted. ;-)
>
> Thomas
>
>
how about keizermaatregelen
John
--
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children
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On 30/11/2013 4:27 PM, Doctor John wrote:
> On 30/11/13 15:05, Thomas de Groot wrote:
>> Absolutely. Makes you wonder why Europe does not adopt the imperial
>> measures. Must be the name. Make it: European measures and it will be
>> adopted. ;-)
>>
>> Thomas
>>
>>
>
> how about keizermaatregelen
>
It is not as if the rest of Europe has not had its fair share of empires.
--
Regards
Stephen
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On 30/11/13 16:43, Stephen wrote:
> On 30/11/2013 4:27 PM, Doctor John wrote:
>> On 30/11/13 15:05, Thomas de Groot wrote:
>>> Absolutely. Makes you wonder why Europe does not adopt the imperial
>>> measures. Must be the name. Make it: European measures and it will be
>>> adopted. ;-)
>>>
>>> Thomas
>>>
>>>
>>
>> how about keizermaatregelen
>>
>
> It is not as if the rest of Europe has not had its fair share of empires.
>
Indeed, jimmy, indeed.
John
--
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children
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On 30/11/2013 4:45 PM, Doctor John wrote:
> Indeed, jimmy, indeed.
Maybe it is not appropriate to be making more Weegie jokes at this time.
http://www.bbc.co.uk/news/uk-scotland-25165894
In case you have not noticed.
--
Regards
Stephen
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On 30/11/13 17:21, Stephen wrote:
> Maybe it is not appropriate to be making more Weegie jokes at this time.
> http://www.bbc.co.uk/news/uk-scotland-25165894
> In case you have not noticed.
>
Heard about the crash but unaware of the death toll. I mourn but try to
keep life going on.
Going back to p.o-t
John
--
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children
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clipka <ano### [at] anonymous org> wrote:
> Am 29.11.2013 10:05, schrieb Thomas de Groot:
> > Just a rapid test of the blink patch, with James Holsenback's beautiful
> > metallic texture.
>
> BTW, I'm still looking for a smarter name for that keyword. Anyone have
> any suggestions?
Before naming it exploring various syntaxes feels important, if it will ever get
related to the clock or clock_delta feature? or be a time map etc.
Everyone accepted ghost so it's a very good testing choice. but a hint of what
the number values will be relative to in the word itself would be good.
So if you keep the ghost keyword, should'nt the values be inverted to their
present sintax since for now the values closer to zero are the full ghost effect
end the 1 is not.
Based on the current syntax, here are some more propositions (maybe some already
done):
strobe
shutter_strobe
presence
present_for
shutter_presence
shutter_stop
shutter_fade
ghost_span
shutter_ghost
time_share
shutter_time
shutter_span
speed_ghost
(un)ghosting
(un)ghost_factor
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clipka <ano### [at] anonymous org> wrote:
> Hi folks,
>
> can you guess the next major feature for UberPOV?
>
> First image rendered in 8m 33s.
> Second image rendered in 22m 28s.
>
> Still a bit of detail work for interoperation with radiosity and SSLT,
> but I guess I'll do a pre-release tomorrow to see you toy around with it.
I forgot to ask how will this behave with a camera:
will the ghost/blink/strobe keyword be enough to create camera space motion blur
if no other object but the camera moves in the scene?
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Am 02.12.2013 14:18, schrieb Mr:
> I forgot to ask how will this behave with a camera:
> will the ghost/blink/strobe keyword be enough to create camera space motion blur
> if no other object but the camera moves in the scene?
No, not at the moment.
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