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On 29-11-2013 16:10, clipka wrote:
> To use it for motion blur, you would use it as in the following example:
>
> #local DeltaT = 0.1;
> #for( T, 0.0, 1.0, DeltaT )
> sphere {
> <T,0,0>, 1
> blink T, T+DeltaT
> }
> #end
>
To be correct, this should be this:
#local DeltaT = 0.1;
#for( T, 0.0, 0.9, DeltaT )
sphere {
<T,0.5,-1>, 0.5
blink 0, T+DeltaT
}
#end
Thomas
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