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Am 16.11.2013 16:40, schrieb Thomas de Groot:
> Believe it or not but the basic scene settings for this image have been
> in existence for several years. Often those kind of things never reach
> completion.
Is that guy's name Al, or is that a typo in the signature?
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On 16/11/2013 16:40, Thomas de Groot wrote:
> Believe it or not but the basic scene settings for this image have been
> in existence for several years. Often those kind of things never reach
> completion.
>
> Macros are kindly acknowledged:
> SkySim by Scott;
> Fastclouds by Zeger Knaepen;
oh my.. I remember about a year ago I promised a new version of that
fastclouds.. I never completed it, partly because I needed a POV-Ray
feature that's not there: pigment-fog.. like a distance-faded
sky_sphere, which I believe scott actually put in a POV-Ray patch.
Maybe someday I'll still complete it.
Now, concerning the image :) I really love it! I actually have been in
a very similar situation where I was riding my bike to work and I looked
back, and I saw a huge dark rain cloud coming my way. I tried to go
faster to get to work before the rain reached me, but it just came too
fast :) I was soaking wet when I got there :)
Looks like mr Big Hat has a bit farther to go though :)
cu!
--
ZK
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On 16-11-2013 17:09, clipka wrote:
> Is that guy's name Al, or is that a typo in the signature?
>
LoL. A typo indeed. I left it as I liked the ambiguity.
Thomas
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On 16-11-2013 17:04, Stephen wrote:
> It is quite surreal.
> Your images are all good but this is one of your better ones. :-)
>
Thanks Stephen. The original idea involved a bicycle race on those
ungainly machines, but somehow it did not really take off. I like this
idea better.
Thomas
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On 17-11-2013 1:50, Zeger Knaepen wrote:
> oh my.. I remember about a year ago I promised a new version of that
> fastclouds.. I never completed it, partly because I needed a POV-Ray
> feature that's not there: pigment-fog.. like a distance-faded
> sky_sphere, which I believe scott actually put in a POV-Ray patch.
I try to simulate it by using two ground fogs. Not entirely perfect but
it works more or less.
>
> Maybe someday I'll still complete it.
That would be nice.
>
> Now, concerning the image :) I really love it! I actually have been in
> a very similar situation where I was riding my bike to work and I looked
> back, and I saw a huge dark rain cloud coming my way. I tried to go
> faster to get to work before the rain reached me, but it just came too
> fast :) I was soaking wet when I got there :)
Me too. I had a similar experience. :-)
>
> Looks like mr Big Hat has a bit farther to go though :)
Yes, probably.
Thomas
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On 17/11/2013 8:08 AM, Thomas de Groot wrote:
> On 16-11-2013 17:04, Stephen wrote:
>> It is quite surreal.
>> Your images are all good but this is one of your better ones. :-)
>>
>
> Thanks Stephen. The original idea involved a bicycle race on those
> ungainly machines, but somehow it did not really take off. I like this
> idea better.
>
This image and your last one, have really made me itch to start Poving
again.
--
Regards
Stephen
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On 17-11-2013 12:11, Stephen wrote:
> This image and your last one, have really made me itch to start Poving
> again.
>
>
That is excellent. Start scratching! ;-)
No better compliment than that indeed. Thank you.
Thomas
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On 17/11/2013 12:22 PM, Thomas de Groot wrote:
> On 17-11-2013 12:11, Stephen wrote:
>
>> This image and your last one, have really made me itch to start Poving
>> again.
>>
>>
> That is excellent. Start scratching! ;-)
>
> No better compliment than that indeed. Thank you.
>
The urge to try placing objects, in SDL, is growing.
--
Regards
Stephen
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> Believe it or not but the basic scene settings for this image have
> been in existence for several years. Often those kind of things never
> reach completion.
I've a lot these on my /scenes/stalled folder... :(
The grass work is very good, it looks very natural in the
distribution, but the colors look a bit off for me, maybe because of the
"unreal" lighting (very realistic for that kind of stormy day).
--
jaime
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On 18-11-2013 12:15, Jaime Vives Piqueres wrote:
>> Believe it or not but the basic scene settings for this image have
>> been in existence for several years. Often those kind of things never
>> reach completion.
>
> I've a lot these on my /scenes/stalled folder... :(
>
> The grass work is very good, it looks very natural in the
> distribution, but the colors look a bit off for me, maybe because of the
> "unreal" lighting (very realistic for that kind of stormy day).
Thanks Jaime. I agree with you comment on the grass texture. It is
over-the-top indeed and I only kept it this way because I found it a
pretty combination, not truly natural but close to the feeling that it
/could/ be natural somehow. I often like to experiment on the edge of
what can be considered the natural look but it is a dangerous exercise.
Earlier experiments were worse ;-)
Thomas
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