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Am 10.08.2013 10:10, schrieb Stephen:
> The hair bothers me but she is Elvin so she doesn’t follow the rules. ;-)
Hm... what's it about the hair that bothers you?
> The eyebrows need reddened to match hair, though.
There's a technical problem there: The eyebrows are part of the skin
texture.
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Am 10.08.2013 09:07, schrieb Thomas de Groot:
> Yes, I love this one. To answer your second message, the 'greenish'
> illumination has a real function here I believe. It enhances the red hear.
I don't think it does. After all, the hair is illuminated by the same
greenish light source as her skin.
> As for me, this would be final.
Not for me. There's the clothes that need some detail in their textures;
the hair that needs subdividing; the eyes that need reflection (I
accidently rendered this image with the eye reflection turned off); and
the background that still waits for some plants to grow.
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On 10/08/2013 9:21 AM, clipka wrote:
> Am 10.08.2013 10:10, schrieb Stephen:
>
>> The hair bothers me but she is Elvin so she doesn’t follow the rules. ;-)
>
> Hm... what's it about the hair that bothers you?
Where I'm from, there are a larger proportion of red heads than anywhere
else. About 10% of my school class had read hair and about another 10%,
what is described as red hair, elsewhere. The mix of colours looks
unnatural to me. A mix of blond, nut brown and red is too many types.
I've known folk with the same carrot colour in some of the strands and
some with the deep red. But the colour seams to be homogeneous AFAICR.
It would mean changing the colour map which isn't difficult. But I'm
sure you know that.
That is beside the point. She is your fantasy woman so you can give her
what ever hair she likes.
>
>> The eyebrows need reddened to match hair, though.
>
> There's a technical problem there: The eyebrows are part of the skin
> texture.
>
In poser it is easy to select a copy of the image map that has been
modified. And it is obvious where the eyebrows are to paint. I keep the
image open in my image editor, then paint, save then render in poser to
see the effect.
--
Regards
Stephen
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On 10-8-2013 10:30, clipka wrote:
> Am 10.08.2013 09:07, schrieb Thomas de Groot:
>
>> Yes, I love this one. To answer your second message, the 'greenish'
>> illumination has a real function here I believe. It enhances the red
>> hear.
>
> I don't think it does. After all, the hair is illuminated by the same
> greenish light source as her skin.
Well, I don't know. Somehow, the hair stands out remarkably by its
contrast with the overall more greenish tones around.
>
>> As for me, this would be final.
>
> Not for me. There's the clothes that need some detail in their textures;
> the hair that needs subdividing; the eyes that need reflection (I
> accidently rendered this image with the eye reflection turned off); and
> the background that still waits for some plants to grow.
<grin> of course.
Still, I think that not too much background interference is better.
Thomas
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Am 10.08.2013 13:14, schrieb Thomas de Groot:
>> Not for me. There's the clothes that need some detail in their textures;
>> the hair that needs subdividing; the eyes that need reflection (I
>> accidently rendered this image with the eye reflection turned off); and
>> the background that still waits for some plants to grow.
>
> <grin> of course.
>
> Still, I think that not too much background interference is better.
Don't worry - it'll be extremely out of focus.
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Am 10.08.2013 11:08, schrieb Stephen:
>>> The eyebrows need reddened to match hair, though.
>>
>> There's a technical problem there: The eyebrows are part of the skin
>> texture.
>>
>
> In poser it is easy to select a copy of the image map that has been
> modified. And it is obvious where the eyebrows are to paint. I keep the
> image open in my image editor, then paint, save then render in poser to
> see the effect.
No need to bother Poser with that (or DAZ studio for that matter -
that's what I use); I can just as easily pull in the texture from
POV-Ray. Actually more easily, because I've already done some tweaking
to the material (mainly finish parameters).
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