POV-Ray : Newsgroups : povray.binaries.images : POVEarth: Tristan da Cunha: gaps problem solved! Also now with real satellite mosaic texture... Server Time
30 Jul 2024 00:19:50 EDT (-0400)
  POVEarth: Tristan da Cunha: gaps problem solved! Also now with real satellite mosaic texture... (Message 1 to 4 of 4)  
From: Jörg 'Yadgar' Bleimann
Subject: POVEarth: Tristan da Cunha: gaps problem solved! Also now with real satellite mosaic texture...
Date: 8 Jul 2013 10:50:02
Message: <51dad19a@news.povray.org>
Hi(gh)!

While staying with an also POV-Ray-enthusiastic friend over the weekend, 
I solved the problem of the inaccuracy-related gaps between the mesh2 
triangles:

#declare 
lNormVect=vnormalize(<sin(radians(-Cam_Long))*cos(radians(Cam_Lat)), 
sin(radians(Cam_Lat)),
cos(radians(-Cam_Long))*cos(radians(Cam_Lat))>);

with Cam_Long and Cam_Lat being the geographical coordinates of the 
camera position (Earth's center is currently located at the origin, 
which will change later on, then of course I'll have to subtract its 
position from the camera position vector!);

#declare ApproxLook = vnormalize(lNormVect) * rd;

The normalized camera coordinate vector is multiplied with Earth's 
radius (oops, I just notice that I unnecessarily normalized it once more)...

...during the creation of the mesh2, from each vertex ApproxLook is 
subtracted, so that it ends up close to the origin and thus inaccuracies 
are minimized. Afterwards, the mesh2 object is translated back by the 
amount of ApproxLook.

This solution is in fact the one Mike Williams taught me about ten years 
ago... but I did not implement it correctly until now.

I'm now also able to use satellite mosaic tiles from the Blue Marble 
Next Generation series; their resolution is considerably lower than the 
elevation data (240 x 240 pixels per square degree as compared to 3601 x 
3601 elevation points), but one the other hand, they are readily 
color-processed (as compared to raw Landsat images) and come in 12 
versions for each month of the year 2004, so I can show the terrain in 
different seasons - my current views of Tristan da Cunha use the January 
version, which result in a southern summer view.

But as my computer has got "only" 16 GiB of RAM, I had to reduce the 
resolution of the used elevation data from the original 3601 to 2600 
data points per degree... full resolution would only work at 32 GiB, if 
I want to render views of continental areas, especially from higher 
camera altitudes, which would contain several data tiles, I should go 
for at least 128 GiB, which also means buying a more advanced mainboard 
and processor, as my current one can handle only 32 GiB...

(I remember that about twelve years ago, I roughly calculated - then 
totally utopian - 8 GiB of RAM as being sufficient for rendering entire 
Afghanistan...)

Next step would be adding a more realistic sky also providing sunlight 
refraction effects at low illumination angles... I probably will use 
Bruno Cabasson's atmosphere model rather than Christoph Hormann's, as I 
used the former already with my "Ghurghusht" renderings of 2010.

And I will render more "showcase" views for the POVEarth project: the 

Kabul area with the Paghman mountains, the Shomali plain and the 
mountains around Salang pass (which would be a part of Khyberspace 
proper); the gulf of Tunis; the Georgian Caucasus with the Kolkhetian plain.

Attached here ere some new views of the Tristan da Cunha group...

See you in Khyberspace!

Yagar


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Attachments:
Download '2013-07-08 tristan da cunha from west, take 4 (2600x2600).jpg' (139 KB) Download '2013-07-08 inaccessible from nightingale, take 2 (2600x2600).jpg' (182 KB)

Preview of image '2013-07-08 tristan da cunha from west, take 4 (2600x2600).jpg'
2013-07-08 tristan da cunha from west, take 4 (2600x2600).jpg

Preview of image '2013-07-08 inaccessible from nightingale, take 2 (2600x2600).jpg'
2013-07-08 inaccessible from nightingale, take 2 (2600x2600).jpg


 

From: Jörg 'Yadgar' Bleimann
Subject: Re: POVEarth: Tristan da Cunha: gaps problem solved! Also now with realsatellite mosaic texture...
Date: 8 Jul 2013 10:54:31
Message: <51dad2a7@news.povray.org>


> Attached here ere some new views of the Tristan da Cunha group...

...and some more!

See you in Khyberspace!

Yadgar


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Attachments:
Download '2013-07-08 stoltenhoff and middle from nightingale, take 2 (2600x2600).jpg' (279 KB) Download '2013-07-08 inaccessible, tristan da cunha and nightingale from southwest, take 2 (2600x2600).jpg' (246 KB) Download '2013-07-08 tristan da cunha, view over edinburgh-of-the-seven-seas, take 4 (2600x2600).jpg' (240 KB)

Preview of image '2013-07-08 stoltenhoff and middle from nightingale, take 2 (2600x2600).jpg'
2013-07-08 stoltenhoff and middle from nightingale, take 2 (2600x2600).jpg

Preview of image '2013-07-08 inaccessible, tristan da cunha and nightingale from southwest, take 2 (2600x2600).jpg'
2013-07-08 inaccessible, tristan da cunha and nightingale from southwest, take 2 (2600x2600).jpg

Preview of image '2013-07-08 tristan da cunha, view over edinburgh-of-the-seven-seas, take 4 (2600x2600).jpg'
2013-07-08 tristan da cunha, view over edinburgh-of-the-seven-seas, take 4 (2600x2600).jpg


 

From: Nekar Xenos
Subject: Re: POVEarth: Tristan da Cunha: gaps problem solved! Also now with real satellite mosaic texture...
Date: 8 Jul 2013 15:06:09
Message: <op.wzw3cheuufxv4h@xena>
I am busy with a modified Tristan da Cunha in CryEngine 2 because I want  
to populate it with tropical plants. If I had enough plants in Pov-ray I  
would have done it in Pov. Unfortunately CryEngine doesn't like the huge  
map either and I had to scale it down to a quater of the size :(

-- 
-Nekar Xenos-


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From: Thomas de Groot
Subject: Re: POVEarth: Tristan da Cunha: gaps problem solved! Also now with realsatellite mosaic texture...
Date: 9 Jul 2013 03:20:52
Message: <51dbb9d4$1@news.povray.org>
Congrats! You solved it! :-)

This is looking good. I am impressed.

Thomas


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