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Thomas de Groot <tho### [at] degroot org> wrote:
> The same street after some improvements.
>
> - a level street surface object is added.
> - code influencing the buildings along the street boundaries has been
> fine-tuned.
> - doors, shutters, and bars have been added (not all visible here though).
>
> Thomas
Hi Thomas,
Looking better, I think adding some open shutters and mabe the odd door at a
random angle would be good.
Sean
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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street new version 2
Date: 17 Apr 2013 09:51:52
Message: <516ea8f8@news.povray.org>
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On 17-4-2013 13:10, s.day wrote:
> Looking better, I think adding some open shutters and mabe the odd door at a
> random angle would be good.
Yes, I could indeed open some shutters. At this moment one of the two
available doors is ajar, but unfortunately it is not one of the doors
shown here :-) I could probably automate opening and shutting the doors
randomly. On my ToDo list.
Thomas
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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street new version 2b
Date: 17 Apr 2013 09:53:40
Message: <516ea964@news.povray.org>
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An update of the Old City overview. State-of-the-art.
Thomas
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Attachments:
Download 'gancaloon_old city overview_03.jpg' (222 KB)
Preview of image 'gancaloon_old city overview_03.jpg'

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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street new version 2b
Date: 17 Apr 2013 10:06:21
Message: <516eac5d$1@news.povray.org>
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From the number of houses (single and double floored) I guestimate that
the population lies between 25000 and 30000 in this part of the city. :-)
Thomas
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Am 15.04.2013 23:46, schrieb Alain:
> The double nearest_count can affect the quality and the speed. The first
> value set the maximum bound to be used in areas where the samples have
> more variation. The second value is the minimal value to be used in
> areas where everything is prety uniform, like a large, plain wall.
No, not exactly.
Normally, during pretrace the whole image is scanned over and over again
with ever increasing resolution, as specified by the pretrace_start and
pretrace_end parameters. In each pass, for each individual location
probed it is checked whether the nearest_count condition is satisfied,
and if not, another sample is added there.
This is rather inefficient, as in regions where the individual locations
probed already did satisfy the nearest_count location, it is unlikely to
find individual locations that don't satisfy that condition yet.
If you specify a second parameter to nearest_count, regions where the
/average/ sample density satisfies this second condition in one pass are
skipped in any further pretrace passes.
Thus, the second parameter to nearest_count can be considered an average
sample density to aim for, while the first parameter can be considered a
local maximum sample density.
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From: Paolo Gibellini
Subject: Re: Gancaloon: Old City street new version 2b
Date: 18 Apr 2013 07:46:23
Message: <516fdd0f$1@news.povray.org>
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>Thomas de Groot on date 17/04/2013 15.53 wrote:
> An update of the Old City overview. State-of-the-art.
>
> Thomas
>
Both the last views of Gancaloon are magnificent!
Paolo
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Thomas de Groot <tho### [at] degroot org> wrote:
> One step further. Some code clean-up and improvements, and, as shown, an
> added random texturing of the buildings.
>
> This version of the macros is gradually diverging from the one in
> p.b.s-f. I shall see how I can include the new features in the 'public'
> version ;-)
>
> Thomas
I can't be the first one to ask if you've seen "Marwencol." Just in case, I'd
strongly suggest watching it if you haven't.
-Shay
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On 15-5-2013 20:34, Shay wrote:
> I can't be the first one to ask if you've seen "Marwencol." Just in case, I'd
> strongly suggest watching it if you haven't.
You are indeed the first to mention Marwencol, Shay, and I had not been
aware of it until now. Thanks for pointing it out to me. Fascinating
stuff. Very familiar.
I can readily appreciate the similarities in purpose, although no brain
damage in my case - as far as I know ;-) but the compulsion to create
one's own world is there and I have felt it strongly my whole life.
Thomas
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"Thomas de Groot" <tho### [at] degroot org> wrote in message
news:51948a54$1@news.povray.org...
>
> I can readily appreciate the similarities in purpose, although no brain
> damage in my case - as far as I know ;-)
Ha!
I had no intention to imply /THAT/ similarity. What you might not have
gotten from the (I guess you watched it) trailer is that Mark is very
talented in addition to being a little "off". "Pictures of dolls" is a
semi-popular and dishwater-dull contemporary-art genre (at least in
Houston), but Mark is a gifted photographer and able to make it interesting.
-Shay
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On 16-5-2013 11:50, Shay wrote:
> I had no intention to imply /THAT/ similarity. What you might not have
> gotten from the (I guess you watched it) trailer is that Mark is very
> talented in addition to being a little "off". "Pictures of dolls" is a
> semi-popular and dishwater-dull contemporary-art genre (at least in
> Houston), but Mark is a gifted photographer and able to make it
> interesting.
The trailer is not enough for a correct appreciation, but stills from
his work give a good idea of his talent. I know how difficult it is to
do this kind of photographic work well /and/ make it interesting, having
explored the same premisses a bit way back in the seventies. Mark is
very talented indeed. I shall have to dig a bit further into his work. I
find it quite fascinating.
Thomas
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