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30 Jul 2024 04:14:06 EDT (-0400)
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From: s day
Subject: Re: Cog
Date: 9 Apr 2013 18:45:01
Message: <web.516499c379d3061a55f8a6c10@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> On 04/08/2013 09:59 AM, James Holsenback wrote:
> > Playing around with blender ... something kind of industrial. I think
> > I'll refine the model, but like where it's going.
>
> Reworked the model ... not as much bevel on the gear edges. Played
> around with the textures a bit more. I like this version better.

This is a much better model, I like your use of irid definitely an under used
feature.

I have just started playing with sculptris, I never got my head around blender
but intend to give it another go at some point. Sculptris however is amazingly
easy to use.

Sean


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From: James Holsenback
Subject: Re: Cog
Date: 10 Apr 2013 09:45:15
Message: <51656ceb$1@news.povray.org>
On 04/09/2013 09:40 AM, Stephen wrote:
> On 09/04/2013 12:25 AM, James Holsenback wrote:
>> On 04/08/2013 09:59 AM, James Holsenback wrote:
>>> Playing around with blender ... something kind of industrial. I think
>>> I'll refine the model, but like where it's going.
>>
>> Reworked the model ... not as much bevel on the gear edges. Played
>> around with the textures a bit more. I like this version better.
>
> I like this one better, too.
> The smaller the bevel, the better IMO.
>
> I like your materials. I bet they are not blender ones. ;-)
>
> I have just started to try to learn Blender (again).
>

A /slightly/ more detailed article, and a higher resolution version 
suitable as a cool looking wallpaper

http://jholsenback.wordpress.com/2013/04/10/pov-ray-iridescence-on-metal-materials/


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From: nemesis
Subject: Re: Cog
Date: 10 Apr 2013 10:25:00
Message: <web.5165757379d3061a352a052d0@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> A /slightly/ more detailed article, and a higher resolution version
> suitable as a cool looking wallpaper
>
> http://jholsenback.wordpress.com/2013/04/10/pov-ray-iridescence-on-metal-materials/

"The featured object was constructed out of three bezier curves. The Curves
Galore Blender plug-in"

hah, I used the plugin Mesh -> Extra-Objects -> Gears :)

that, and subsurface modifier and a bit of editing to get creased edges


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From: James Holsenback
Subject: Re: Cog
Date: 10 Apr 2013 10:51:10
Message: <51657c5e$1@news.povray.org>
On 04/10/2013 10:21 AM, nemesis wrote:
> James Holsenback <nom### [at] nonecom> wrote:
>> A /slightly/ more detailed article, and a higher resolution version
>> suitable as a cool looking wallpaper
>>
>> http://jholsenback.wordpress.com/2013/04/10/pov-ray-iridescence-on-metal-materials/
>
> "The featured object was constructed out of three bezier curves. The Curves
> Galore Blender plug-in"
>
> hah, I used the plugin Mesh -> Extra-Objects -> Gears :)
>
> that, and subsurface modifier and a bit of editing to get creased edges
>
>

hey ... that works too ;-) i seem to be able to get better beveling 
control with curves. when all's said and done i convert them to mesh 
before export


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From: clipka
Subject: Re: Cog
Date: 17 Apr 2013 13:38:53
Message: <516ede2d$1@news.povray.org>
Am 10.04.2013 00:44, schrieb s.day:

> I like your use of irid definitely an under used feature.

That's probably because prior to 3.7 it was too buggy to be of any use.


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From: Lightbeam
Subject: Re: Cog
Date: 16 Jun 2013 13:24:47
Message: <51bdf4df$1@news.povray.org>

> Playing around with blender ... something kind of industrial. I think
> I'll refine the model, but like where it's going.

Reminds me an old image of me...
http://news.povray.org/povray.binaries.images/thread/%3C4382572b%40news.povray.org%3E/?ttop=384198&toff=3250
;-)


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