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30 Jul 2024 08:24:24 EDT (-0400)
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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street corrected
Date: 31 Mar 2013 03:22:38
Message: <5157e43e$1@news.povray.org>
On 31-3-2013 1:26, BertvdB wrote:
> Great work.
> With the birdview I noticed that the beach is a regular line abd the water is a
> regular brown peasoup. Maybe some enhancements.
> Greetings
> Bert
>

For the far future if ever ;-)

Thomas


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From: s day
Subject: Re: Gancaloon: Old City street corrected
Date: 31 Mar 2013 07:15:01
Message: <web.515818f546841a7d198d03750@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 30-3-2013 16:54, Kenneth wrote:
> > Both of those techniques sound intriguing indeed. (I have not yet played around
> > with proximity textures; they seem to be quite amazing.) Do you have a link to
> > Sean Day's slope/altitide stuff? I would like to take a look at it, as it
> > apparently solves what I assumed to be a real problem!
> >
> As a basis I started with Sean Day's
> http://www.irtc.org/stills/2006-08-31.html and in particular the wall
> textures.
>

Hi Thomas,

Thanks for the credit and link to remind me of that IRTC round. Too far back for
me to remember but I dare say I got the idea for the texture
from something by Gilles Tran (I think the slope idea came from one of his snow
scenes), I doubt I was smart enough to come up with it
myself ;-)
It is a shame the winning image of that round by Rene
Bui did not have the source code as the textures in that one are far better than
mine. (good to have something to aim for though).

Sean


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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street corrected
Date: 31 Mar 2013 07:58:28
Message: <515824e4$1@news.povray.org>
On 31-3-2013 13:09, s.day wrote:
> Hi Thomas,
>
> Thanks for the credit and link to remind me of that IRTC round. Too far back for
> me to remember but I dare say I got the idea for the texture
> from something by Gilles Tran (I think the slope idea came from one of his snow
> scenes), I doubt I was smart enough to come up with it
> myself ;-)
> It is a shame the winning image of that round by Rene
> Bui did not have the source code as the textures in that one are far better than
> mine. (good to have something to aim for though).
>

Gilles is the Master of us all indeed :-)

It looks to me as if Rene makes a strong use of image_maps as a basis 
for his textures here, with a smart layering of grime and tags, but it 
is done in a masterful way.

Thomas


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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street corrected
Date: 1 Apr 2013 10:39:00
Message: <51599c04@news.povray.org>
On 31-3-2013 1:26, BertvdB wrote:
> Great work.
> With the birdview I noticed that the beach is a regular line abd the water is a
> regular brown peasoup. Maybe some enhancements.

I can go on scratching my itch, but it seems better to do something 
about it ;-)

I added a little bit of turbulence to the waterline of the beach and 
flushed some more sea water into the estuary and increased the turbulence.

Not really visible here, but upstream the river turns gradually into a 
more uniform pea soup; seawards, the silt gradually sinks to the bottom.

I know: the flow should follow more the contours of the land. I don't 
know how to do that presently as the whole water media is a huge sphere, 
and I wonder how to make it interact with the height_field...

Thomas


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Attachments:
Download 'gancaloon_river harbour overview_01.jpg' (192 KB)

Preview of image 'gancaloon_river harbour overview_01.jpg'
gancaloon_river harbour overview_01.jpg


 

From: nemesis
Subject: Re: Gancaloon: Old City street corrected
Date: 1 Apr 2013 12:35:01
Message: <web.5159b6a946841a7debb90cbd0@news.povray.org>
I find your commitment to Gancaloon motivational.

I would only wish it showed a bit of DOF in the distance to look like a photo :)


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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street corrected
Date: 2 Apr 2013 02:54:32
Message: <515a80a8$1@news.povray.org>
On 1-4-2013 18:32, nemesis wrote:
> I find your commitment to Gancaloon motivational.

Thanks indeed. Gancaloon is a piece of myself ;-)

>
> I would only wish it showed a bit of DOF in the distance to look like a photo :)

Yes, that is something which I keep in mind for when I have nothing else 
to do :-)

Thomas


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From: Paolo Gibellini
Subject: Re: Gancaloon: Old City street corrected
Date: 2 Apr 2013 03:54:08
Message: <515a8ea0$1@news.povray.org>
>Thomas de Groot  on date 30/03/2013 16.04 wrote:
> On 30-3-2013 13:38, Stephen wrote:
>> A very lonely bird. :-)
>> The town looks so weird without people. I think that is a complement as
>> it looks so real.
>
> The last bird on Earth... Aliens kidnapped all living animals, including
> humans ;-)
>
> Peopling this town is a whole different kettle of fish.
>
> Thomas
>
>
Naa, all the people are digging in Satrap's dungeons... your next code!
;-)
Paolo


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From: Paolo Gibellini
Subject: Re: Gancaloon: Old City street corrected
Date: 2 Apr 2013 03:55:02
Message: <515a8ed6$1@news.povray.org>
>Thomas de Groot  on date 01/04/2013 16.38 wrote:
> On 31-3-2013 1:26, BertvdB wrote:
>> Great work.
>> With the birdview I noticed that the beach is a regular line abd the
>> water is a
>> regular brown peasoup. Maybe some enhancements.
>
> I can go on scratching my itch, but it seems better to do something
> about it ;-)
>
> I added a little bit of turbulence to the waterline of the beach and
> flushed some more sea water into the estuary and increased the turbulence.
>
> Not really visible here, but upstream the river turns gradually into a
> more uniform pea soup; seawards, the silt gradually sinks to the bottom.
>
> I know: the flow should follow more the contours of the land. I don't
> know how to do that presently as the whole water media is a huge sphere,
> and I wonder how to make it interact with the height_field...
>
> Thomas
>
>
It is a breathtaking sight!
Paolo


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From: Paolo Gibellini
Subject: Re: Gancaloon: Old City street corrected
Date: 2 Apr 2013 04:01:39
Message: <515a9063$1@news.povray.org>
> I know: the flow should follow more the contours of the land. I don't
> know how to do that presently as the whole water media is a huge sphere,
> and I wonder how to make it interact with the height_field...
Perhaps carving the sphere using a difference with the height-field?

P.S. Such a city at the evening (when people back home) is full of the 
[procedural] smokes of the fires lit for the supper...

;-)
Paolo


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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street corrected
Date: 2 Apr 2013 07:14:16
Message: <515abd88$1@news.povray.org>
On 2-4-2013 9:54, Paolo Gibellini wrote:
> Naa, all the people are digging in Satrap's dungeons... your next code!
> ;-)

I am afraid that is only too true. I have escaped detection until now...

Thomas


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