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Thomas de Groot <tho### [at] degroot org> wrote:
> With the new urbanism macro in place, here is a state of the art view of
> the old city behind the harbour of Gancaloon.
>
> Thomas
Wonderful work again. Only one remark. The city wall is not surrounding the city
completely which is a bit unusaul IMO. What is this structure to the right?
There seems to be a citadel to the upper left, a temple straight ahead but I
have no idea for the structure at the upper right.
Best regards,
Michael
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Thomas de Groot <tho### [at] degroot org> wrote:
> With the new urbanism macro in place, here is a state of the art view of
> the old city behind the harbour of Gancaloon.
>
> Thomas
Hi Thomas,
Very impressive, are all the buildings generated by the macro or just the main
town buildings (I mean not the ones in the harbour).
Also, is the wall part of the macro?
Do all your close up scenes I have seen posted use this macro as well?
Sean
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this keeps getting better and better. :)
Thomas de Groot <tho### [at] degroot org> wrote:
> On 20-3-2013 15:06, Stephen wrote:
> >
> > It is looking good, especially for an "old" town. ;-)
> >
> > BTW How should we pronounce Gancaloon?
> >
> >
>
> I am well satisfied by the result indeed. 2300 houses were built in
> record time and shelter now a large part of the citizen. I shall add
> some palm trees here and there.
>
> According to my /historical overview/ ;-) the pronunciation should be:
>
> [quote]
> The name and pronunciation of the city was originally /Gang-alone/ but
> influence of foreign traders changed the pronunciation into /Gang-kaloon/.
> [/quote]
oh, perhaps an old city inhabitted by british then taken by greeks? ;)
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and BTW, looks like an excellent setting for Assassin's Creed. expect to be
contacted by Ubisoft soon for royalties... :)
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On 20-3-2013 21:37, MichaelJF wrote:
>
> Wonderful work again. Only one remark. The city wall is not surrounding the city
> completely which is a bit unusaul IMO. What is this structure to the right?
> There seems to be a citadel to the upper left, a temple straight ahead but I
> have no idea for the structure at the upper right.
Thanks indeed Michael. This is only a partial view of the city. See
image for a total view of the state of the art.
To the left, is the Citadel indeed; to the right is the Old Palace, a
derelict structure that was the residence of the Satraps before the
Uprising of [...]. The Citadel is their residence hence forward.
The Old Palace is only outlined and not yet modelled properly.
Thomas
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Attachments:
Download 'gancaloon_17.jpg' (141 KB)
Preview of image 'gancaloon_17.jpg'
![gancaloon_17.jpg](/povray.binaries.images/attachment/%3C514abee1%40news.povray.org%3E/gancaloon_17.jpg?preview=1)
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> With the new urbanism macro in place, here is a state of the art view
> of the old city behind the harbour of Gancaloon.
>
> Thomas
Looking fantastic already... my only complaint about the town is that
the scale seems a bit too big respect to the port buildings.
--
Jaime
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On 21-3-2013 9:04, Jaime Vives Piqueres wrote:
> Looking fantastic already... my only complaint about the town is that
> the scale seems a bit too big respect to the port buildings.
Thanks Jaime.
No, the scale is exactly identical/proportional. Wait for a view at
ground level.
Thomas
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On 21-3-2013 1:29, s.day wrote:
> Very impressive, are all the buildings generated by the macro or just the main
> town buildings (I mean not the ones in the harbour).
Only the houses forming the city blocks are generated by the macro.
>
> Also, is the wall part of the macro?
No, the walls are built separately.
>
> Do all your close up scenes I have seen posted use this macro as well?
No again. The macro is has just been finished recently. The close up
scenes first showed a crude simulation of sprawling urbanism that only
looked believable from far away, then recently a first approximation of
city blocks modelled by hand but not really satisfying.
From now on, the macro will be used.
Thomas
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> No, the scale is exactly identical/proportional. Wait for a view at
> ground level.
Hmmm... perhaps it's the windows size?
--
Jaime
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On 21-3-2013 9:21, Jaime Vives Piqueres wrote:
>> No, the scale is exactly identical/proportional. Wait for a view at
>> ground level.
>
> Hmmm... perhaps it's the windows size?
That may be possible indeed. I still have to tune the shapes. One side
effect of the macro (the random scaling) can make the windows a bit too
large in some cases. Also the black texture simulating the interior
contrasts too much and increases the effect probably.
Thomas
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