![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thomas de Groot <tho### [at] degroot org> wrote:
> On 21-3-2013 9:21, Jaime Vives Piqueres wrote:
> >> No, the scale is exactly identical/proportional. Wait for a view at
> >> ground level.
> >
> > Hmmm... perhaps it's the windows size?
> >
>
> This is definitely better :-)
>
> Thomas
Yes, definitely size then..
Wish my re-renders could run that fast :-(
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 21-3-2013 13:51, s.day wrote:
> Yes, definitely size then..
>
> Wish my re-renders could run that fast :-(
>
LOL. This was a fairly simple matter to do. Your lamp is much more
complex and demands a much higher degree of render precision.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> This is definitely better :-)
Much better, indeed... now they look very realistic.
--
Jaime
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thomas de Groot <tho### [at] degroot org> wrote:
> On 20-3-2013 21:37, MichaelJF wrote:
> >
> > Wonderful work again. Only one remark. The city wall is not surrounding the city
> > completely which is a bit unusaul IMO. What is this structure to the right?
> > There seems to be a citadel to the upper left, a temple straight ahead but I
> > have no idea for the structure at the upper right.
>
> Thanks indeed Michael. This is only a partial view of the city. See
> image for a total view of the state of the art.
>
> To the left, is the Citadel indeed; to the right is the Old Palace, a
> derelict structure that was the residence of the Satraps before the
> Uprising of [...]. The Citadel is their residence hence forward.
>
> The Old Palace is only outlined and not yet modelled properly.
>
> Thomas
Ah, this explains a much. Seems you have very detailed plans for your city. And
seems we can admire the or other wonderful detail of Gancaloon in the future.
Best regards,
Michael
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 21-3-2013 21:03, MichaelJF wrote:
> Ah, this explains a much. Seems you have very detailed plans for your city. And
> seems we can admire the or other wonderful detail of Gancaloon in the future.
To tell the truth, the city grows in an organic way. It complies to the
outline story about Iskander I have in my mind, and to the fuzzy overall
city plan I have in my mind too. Following inspiration and/or haphazard
focussing, new elements are added, at first as placeholders or outlines
(like the Palace), then into increasing details. Sometimes the story
follows the city building, sometimes the city adapts itself to the story.
So, yes. Besides already known views that are changed/improved, new
scenes should see the light too I hope.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 21-3-2013 19:33, Jaime Vives Piqueres wrote:
>> This is definitely better :-)
>
> Much better, indeed... now they look very realistic.
>
It is the way in which I work: I start with crude approximations and
refine as needed. The danger however is that I forget to refine properly
enough, and sometimes I am just too lazy ;-)
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 20-3-2013 18:17, Stephen wrote:
> Thank you, I prefer the olden one. It is almost "gang a' lane" which is
> Scots for walk or travel by yourself.
>
> So I might "gang alane tae Gancaloon". ;-)
>
LOL Very good Stephen, but don't stay /alane/ in Gancaloon...
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 22/03/2013 9:23 AM, Thomas de Groot wrote:
> On 20-3-2013 18:17, Stephen wrote:
>
>> Thank you, I prefer the olden one. It is almost "gang a' lane" which is
>> Scots for walk or travel by yourself.
>>
>> So I might "gang alane tae Gancaloon". ;-)
>>
>
> LOL Very good Stephen, but don't stay /alane/ in Gancaloon...
>
Garden. I barely escaped with my life not to mention all my body parts.
But on reflection, it was worth it. Ah! :-P
--
Regards
Stephen
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 22-3-2013 12:48, Stephen wrote:
> Garden. I barely escaped with my life not to mention all my body parts.
> But on reflection, it was worth it. Ah! :-P
You were lucky methinks. Don't stretch your luck though. Next time I
shall show you the abandoned Old Palace grounds... ;-)
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 22/03/2013 12:11 PM, Thomas de Groot wrote:
> On 22-3-2013 12:48, Stephen wrote:
>> Garden. I barely escaped with my life not to mention all my body parts.
>> But on reflection, it was worth it. Ah! :-P
>
> You were lucky methinks. Don't stretch your luck though.
When the Lady sails with you, nought can go wrong. But She is fickle,
though.
> Next time I shall show you the abandoned Old Palace grounds... ;-)
>
Er! That is nice.
You will remember not to show the tunnel and path leading to the secret
of coming and going were to be revealed. (As would some of the darker
inhabitants of your fair town.) ;-)
--
Regards
Stephen
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |