![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 21-3-2013 9:21, Jaime Vives Piqueres wrote:
>> No, the scale is exactly identical/proportional. Wait for a view at
>> ground level.
>
> Hmmm... perhaps it's the windows size?
>
Yes, I think the window size is an issue.
Thomas
Post a reply to this message
Attachments:
Download 'gancaloon.jpg' (236 KB)
Preview of image 'gancaloon.jpg'
![gancaloon.jpg](/povray.binaries.images/attachment/%3C514acb83%40news.povray.org%3E/gancaloon.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thomas de Groot <tho### [at] degroot org> wrote:
> On 21-3-2013 9:21, Jaime Vives Piqueres wrote:
> >> No, the scale is exactly identical/proportional. Wait for a view at
> >> ground level.
> >
> > Hmmm... perhaps it's the windows size?
> >
>
> Yes, I think the window size is an issue.
>
> Thomas
A nice view, maybe also the window position rather than size. Some of the
windows appear to be in the middle of the floor they are on, most windows are
slighty higher than the middle.
Sean
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 21-3-2013 9:21, Jaime Vives Piqueres wrote:
>> No, the scale is exactly identical/proportional. Wait for a view at
>> ground level.
>
> Hmmm... perhaps it's the windows size?
>
This is definitely better :-)
Thomas
Post a reply to this message
Attachments:
Download 'gancaloon.jpg' (236 KB)
Preview of image 'gancaloon.jpg'
![gancaloon.jpg](/povray.binaries.images/attachment/%3C514b0088%40news.povray.org%3E/gancaloon.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 21-3-2013 13:35, s.day wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
> A nice view, maybe also the window position rather than size. Some of the
> windows appear to be in the middle of the floor they are on, most windows are
> slighty higher than the middle.
>
Yes, but the upper part of the (top) floors also contains the roof
terrace. So, it is a bit of an optical illusion ;-)
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thomas de Groot <tho### [at] degroot org> wrote:
> On 21-3-2013 9:21, Jaime Vives Piqueres wrote:
> >> No, the scale is exactly identical/proportional. Wait for a view at
> >> ground level.
> >
> > Hmmm... perhaps it's the windows size?
> >
>
> This is definitely better :-)
>
> Thomas
Yes, definitely size then..
Wish my re-renders could run that fast :-(
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 21-3-2013 13:51, s.day wrote:
> Yes, definitely size then..
>
> Wish my re-renders could run that fast :-(
>
LOL. This was a fairly simple matter to do. Your lamp is much more
complex and demands a much higher degree of render precision.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> This is definitely better :-)
Much better, indeed... now they look very realistic.
--
Jaime
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thomas de Groot <tho### [at] degroot org> wrote:
> On 20-3-2013 21:37, MichaelJF wrote:
> >
> > Wonderful work again. Only one remark. The city wall is not surrounding the city
> > completely which is a bit unusaul IMO. What is this structure to the right?
> > There seems to be a citadel to the upper left, a temple straight ahead but I
> > have no idea for the structure at the upper right.
>
> Thanks indeed Michael. This is only a partial view of the city. See
> image for a total view of the state of the art.
>
> To the left, is the Citadel indeed; to the right is the Old Palace, a
> derelict structure that was the residence of the Satraps before the
> Uprising of [...]. The Citadel is their residence hence forward.
>
> The Old Palace is only outlined and not yet modelled properly.
>
> Thomas
Ah, this explains a much. Seems you have very detailed plans for your city. And
seems we can admire the or other wonderful detail of Gancaloon in the future.
Best regards,
Michael
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 21-3-2013 21:03, MichaelJF wrote:
> Ah, this explains a much. Seems you have very detailed plans for your city. And
> seems we can admire the or other wonderful detail of Gancaloon in the future.
To tell the truth, the city grows in an organic way. It complies to the
outline story about Iskander I have in my mind, and to the fuzzy overall
city plan I have in my mind too. Following inspiration and/or haphazard
focussing, new elements are added, at first as placeholders or outlines
(like the Palace), then into increasing details. Sometimes the story
follows the city building, sometimes the city adapts itself to the story.
So, yes. Besides already known views that are changed/improved, new
scenes should see the light too I hope.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 21-3-2013 19:33, Jaime Vives Piqueres wrote:
>> This is definitely better :-)
>
> Much better, indeed... now they look very realistic.
>
It is the way in which I work: I start with crude approximations and
refine as needed. The danger however is that I forget to refine properly
enough, and sometimes I am just too lazy ;-)
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |