![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Paolo Gibellini
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7 scenes/includes
Date: 27 Feb 2013 10:16:59
Message: <512e236b$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
>Thomas de Groot on date 26/02/2013 16.57 wrote:
> On 25-2-2013 9:58, Paolo Gibellini wrote:
> > Ok. It _should_ be included in next release!
> > Provided with the comments obviously.
> > Paolo
>
> How about this?
>
> Just developed it today as a variant to my current modelling. Can be
> expanded.
>
> Thomas
As a city, I like it (perhaps it could be expanded by adding some
openings to emulate windows and doors).
As a dump of your brain, it is in any case interesting...
;-)
Paolo
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/includes
Date: 27 Feb 2013 11:01:25
Message: <512e2dd5$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 27-2-2013 16:16, Paolo Gibellini wrote:
> As a city, I like it (perhaps it could be expanded by adding some
> openings to emulate windows and doors).
There is room for expansion of course, and I shall implement this also
in Gancaloon proper.
> As a dump of your brain, it is in any case interesting...
Indeed. :-)
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Nice, very interesting...
But I see two floating domes not affixed to a roof: one one the left side and
one just right of the middle...
Nevertheless, nice work.
Greetings
Karl
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thomas de Groot <tho### [at] degroot org> wrote:
> Finally: with some better control on intersecting terrace walls.
Nice work! It looks so much like a city center in the Middle East somewhere,
very dense. And has that 'haphazard' look of decades of construction, one
building on top of the other, when building space it at a premium.
If this 'city builder' code is what you have in mind for contributing to
POV-Ray's include files, I vote YES.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/inc=
Date: 28 Feb 2013 02:58:50
Message: <512f0e3a$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 27-2-2013 21:43, Karl Anders wrote:
> Nice, very interesting...
>
> But I see two floating domes not affixed to a roof: one one the left side and
> one just right of the middle...
Good spotting! That is the result of an incomplete difference. The domes
are not floating but partially cut off at their base. Easy to correct;
however, that will result in incomplete domes. The consequence of this
incremental city building.
>
> Nevertheless, nice work.
Thanks.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7 scenes/in=
Date: 28 Feb 2013 03:09:00
Message: <512f109c@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 28-2-2013 6:36, Kenneth wrote:
> Nice work! It looks so much like a city center in the Middle East somewhere,
> very dense. And has that 'haphazard' look of decades of construction, one
> building on top of the other, when building space it at a premium.
Thanks. That was indeed my intention. Quite by chance I saw a photograph
of Ghadames in Libya in the National Geographic the other day, which
looked much like this. You can also Google Earth to there to have a look ;-)
>
> If this 'city builder' code is what you have in mind for contributing to
> POV-Ray's include files, I vote YES.
Well, I wrote this code as an answer to Paolo, just for fun really, and
because I suddenly I got an idea about how to solve a long-standing
puzzle for me. However, if the POV bosses above us feel inclined to add
this to the scenes collection, I can prepare a proper file with some
additional comments. In any case, I shall put a copy of this version in
p.b.s-f as soon as I have cleaned things a bit up.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: clipka
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/inc=
Date: 28 Feb 2013 03:17:49
Message: <512f12ad@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Am 28.02.2013 08:58, schrieb Thomas de Groot:
> On 27-2-2013 21:43, Karl Anders wrote:
>> Nice, very interesting...
>>
>> But I see two floating domes not affixed to a roof: one one the left
>> side and
>> one just right of the middle...
>
> Good spotting! That is the result of an incomplete difference. The domes
> are not floating but partially cut off at their base. Easy to correct;
> however, that will result in incomplete domes. The consequence of this
> incremental city building.
Collect the domes separately, maybe?
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/inc=
Date: 28 Feb 2013 04:18:51
Message: <512f20fb$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 28-2-2013 9:17, clipka wrote:
> Collect the domes separately, maybe?
>
Yes, I suppose so. Presently the domes are selected during the iteration
process and thus can be cut off during a later iteration.
I could collect the domes separately by writing their position to file
during the iteration process, however the same problem would occur if
the underlying building has been partly differenced in the mean time...
Not sure how to solve that...
I am putting a sample file in p.b.s-f
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/inc=
Date: 28 Feb 2013 07:47:01
Message: <512f51c5$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 28-2-2013 10:18, Thomas de Groot wrote:
> Not sure how to solve that...
I have found an elegant solution by extending the dome with a cylinder
and writing/reading the dome location and scale data.
A new scene version is to be found in p.b.s-f
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7 scenes/includes
Date: 28 Feb 2013 07:56:28
Message: <512f53fc@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
This shows the latest version.
Thomas
Post a reply to this message
Attachments:
Download 'urbanism2_test.png' (413 KB)
Preview of image 'urbanism2_test.png'
![urbanism2_test.png](/povray.binaries.images/attachment/%3C512f53fc%40news.povray.org%3E/urbanism2_test.png?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |