POV-Ray : Newsgroups : povray.binaries.images : See: povray.beta-test: REquesting user feedback: POV-Ray v3.7 scenes/includes Server Time
30 Jul 2024 06:22:39 EDT (-0400)
  See: povray.beta-test: REquesting user feedback: POV-Ray v3.7 scenes/includes (Message 35 to 44 of 44)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Thomas de Groot
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/includes
Date: 6 Mar 2013 02:59:53
Message: <5136f779$1@news.povray.org>
On 5-3-2013 21:41, Alain wrote:
> I'm not surprised by such things.
>
> Things like one, two or tree steps inside a house are not uncommon, and
> some times intentional. I've also seen floors showing rather steep
> slopes, with very notable curves, and even un-planed waves about 60cm
> deep by 3~4m long (in a school built in the 60's)...

> someone in my family who lived there for about 90 years. The ground
> settled unevenly.

Absolutely.

I have had an uncle living in a house which core dated back to the 
Middle Ages. There were lots of nooks and crannies, little steps up or 
down from one room or corridor to another, doors and ceilings of 
different heights, etc.

Thomas


Post a reply to this message

From: BertvdB
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/inc=
Date: 7 Mar 2013 15:55:01
Message: <web.5138fda38c584ea4d25d21bf0@news.povray.org>
Thomas,
Great concept.
And the next dillemma: Addept the buildings to the terrain or vice versa. The
latter one sometimes called as  "site preparation"


Post a reply to this message

From: Thomas de Groot
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/inc=
Date: 8 Mar 2013 03:08:15
Message: <51399c6f$1@news.povray.org>
On 7-3-2013 21:50, BertvdB wrote:
> Thomas,
> Great concept.
> And the next dillemma: Addept the buildings to the terrain or vice versa. The
> latter one sometimes called as  "site preparation"
>
>

Thanks. The former is already done by the code of course through the 
trace function, the latter would not be too difficult by using the Block 
object - which limits the urbanism - in a difference with the 
height_field. In that case, the Block object could also be made more 
interesting, with terraces for instance.

Good idea. :-)


Thomas


Post a reply to this message

From: BertvdB
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/inc=
Date: 8 Mar 2013 16:05:03
Message: <web.513a5207c99d80aed25d21bf0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 7-3-2013 21:50, BertvdB wrote:
> > Thomas,
> > Great concept.
> > And the next dillemma: Addept the buildings to the terrain or vice versa. The
> > latter one sometimes called as  "site preparation"
> >
> >
>
> Thanks. The former is already done by the code of course through the
> trace function, the latter would not be too difficult by using the Block
> object - which limits the urbanism - in a difference with the
> height_field. In that case, the Block object could also be made more
> interesting, with terraces for instance.
>
> Good idea. :-)
>
>
> Thomas
I think with a difference you get black holes in your terrain, there must be a
more elegant solution.


Post a reply to this message

From: Thomas de Groot
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/inc=
Date: 9 Mar 2013 03:12:37
Message: <513aeef5@news.povray.org>
On 8-3-2013 22:03, BertvdB wrote:
> I think with a difference you get black holes in your terrain, there must be a
> more elegant solution.

Not in my experience. In the attached image the height_field has been 
differenced and shows the surrounding texture.

Thomas


Post a reply to this message


Attachments:
Download 'gancaloon.png' (858 KB)

Preview of image 'gancaloon.png'
gancaloon.png


 

From: BertvdB
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/inc=
Date: 10 Mar 2013 05:20:01
Message: <web.513c4f57c99d80aed25d21bf0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 8-3-2013 22:03, BertvdB wrote:
> > I think with a difference you get black holes in your terrain, there must be a
> > more elegant solution.
>
> Not in my experience. In the attached image the height_field has been
> differenced and shows the surrounding texture.
>
> Thomas
You're wright, I tried it with a isosurface and then you'll get the black holes.
Bert


Post a reply to this message

From: Thomas de Groot
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/inc=
Date: 10 Mar 2013 08:44:02
Message: <513c8012$1@news.povray.org>
On 10-3-2013 10:16, BertvdB wrote:
> You're wright, I tried it with a isosurface and then you'll get the black holes.

That might be a different kind of fish indeed. Been a long time since I 
last used isosurfaces so my question might be irrelevant; are black 
holes also occurring with iso-CSG objects/height_fields, developed by 
Christoph Hormann and ABX? I think that might be your answer. Look at:

http://www.imagico.de/pov/ic/index.php

Thomas


Post a reply to this message

From: Jörg 'Yadgar' Bleimann
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/includes
Date: 13 Mar 2013 17:11:06
Message: <5140eb6a$1@news.povray.org>
Hi(gh)!

On 05.03.2013 21:41, Alain wrote:

> Things like one, two or tree steps inside a house are not uncommon, and
> some times intentional. I've also seen floors showing rather steep
> slopes, with very notable curves, and even un-planed waves about 60cm
> deep by 3~4m long (in a school built in the 60's)...

> someone in my family who lived there for about 90 years. The ground
> settled unevenly.

As you are a Canadian, I suppose you have seen these examples in the 
permafrost regions of Canada (Mackenzie, Nunavut etc.) - I have heard 
similar stories from Siberia! When the uppermost few metres of 
otherwisely permanently frozen soil thaw during summer and turn into 
soft mud, many buildings (except those built on concrete pillars 
reaching into the perennial permafrost) "float" in that mud and 
gradually distort by their own weight...

See you in Khyberspace!

Yadgar


Post a reply to this message

From: Alain
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/includes
Date: 13 Mar 2013 22:59:34
Message: <51413d16$1@news.povray.org>

> Hi(gh)!
>
> On 05.03.2013 21:41, Alain wrote:
>
>> Things like one, two or tree steps inside a house are not uncommon, and
>> some times intentional. I've also seen floors showing rather steep
>> slopes, with very notable curves, and even un-planed waves about 60cm
>> deep by 3~4m long (in a school built in the 60's)...

>> someone in my family who lived there for about 90 years. The ground
>> settled unevenly.
>
> As you are a Canadian, I suppose you have seen these examples in the
> permafrost regions of Canada (Mackenzie, Nunavut etc.) - I have heard
> similar stories from Siberia! When the uppermost few metres of
> otherwisely permanently frozen soil thaw during summer and turn into
> soft mud, many buildings (except those built on concrete pillars
> reaching into the perennial permafrost) "float" in that mud and
> gradually distort by their own weight...
>
> See you in Khyberspace!
>
> Yadgar


at all.
In that school case, it looks like someone confounded feet for meters 
for the spacing of the support beams under a wooden floor in an 
otherwise concreete construction.... They just "forgot" the halways for 
the second and third floors classes and needed to patch something fast a 
few day before the inauguration.

Nevertheless, I've seen some bits of the building code for area having 
permafrost.
It include insulated floor, more that the walls..., broad air pipes 
oriented to the dominant wind passing under the building, stilt building 
raising the whole building over 1m over the ground or deep fundations 
going to the rock bed.



Alain


Post a reply to this message

From: BertvdB
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/inc=
Date: 14 Mar 2013 04:10:00
Message: <web.51418539c99d80aed25d21bf0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 10-3-2013 10:16, BertvdB wrote:
> > You're wright, I tried it with a isosurface and then you'll get the black holes.
>
> That might be a different kind of fish indeed. Been a long time since I
> last used isosurfaces so my question might be irrelevant; are black
> holes also occurring with iso-CSG objects/height_fields, developed by
> Christoph Hormann and ABX? I think that might be your answer. Look at:
>
> http://www.imagico.de/pov/ic/index.php
>
> Thomas
The shapes from Christph are "functions" that are differenced to a new function
and this will build the isosurface. So it is not exactly a difference between a
object and a isosurface.
Bert


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.