|
|
|
|
|
|
| |
| |
|
|
From: Thomas de Groot
Subject: Re: See: povray.beta-test: [snip] next version
Date: 5 Mar 2013 02:51:57
Message: <5135a41d$1@news.povray.org>
|
|
|
| |
| |
|
|
On 4-3-2013 22:51, Le_Forgeron wrote:
> It would allow to make a lot of money selling the same house more than
> one time, with doors on different side opening to each 3D cube of the
> hypercube.
> I wonder about the associated taxes: based on external 2D projection on
> ground, or actual volumes ?
>
On volumes, I guess. And think about all the room space that becomes
available: cities could be built much smaller ;-)
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Am 05.03.2013 08:51, schrieb Thomas de Groot:
> On 4-3-2013 22:51, Le_Forgeron wrote:
>> It would allow to make a lot of money selling the same house more than
>> one time, with doors on different side opening to each 3D cube of the
>> hypercube.
>> I wonder about the associated taxes: based on external 2D projection on
>> ground, or actual volumes ?
>>
> On volumes, I guess. And think about all the room space that becomes
> available: cities could be built much smaller ;-)
So, would that be called Complex Estate then, or Surreal Estate?
Post a reply to this message
|
|
| |
| |
|
|
From: Thomas de Groot
Subject: Re: See: povray.beta-test: [snip] next version
Date: 5 Mar 2013 07:24:25
Message: <5135e3f9$1@news.povray.org>
|
|
|
| |
| |
|
|
On 5-3-2013 11:18, clipka wrote:
> So, would that be called Complex Estate then, or Surreal Estate?
>
I would go for Hyper Estate ;-)
Thomas
Post a reply to this message
|
|
| |
| |
|
|
From: Alain
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/includes
Date: 5 Mar 2013 15:41:35
Message: <5136587f$1@news.povray.org>
|
|
|
| |
| |
|
|
> On 4-3-2013 12:38, Christian Froeschlin wrote:
>> but I think its rare within a building to have something like 0.5m
>> height difference between floor corners, leading to all the non-level
>> baselines. If its a steep slope it may get an additional floor (2-3m?)
>> but otherwise I'd expect the floor to be roughly levelled. So the
>> architecture shapes the ground to some extent.
>>
>
> You'd be surprised... ;-)
>
> Thomas
I'm not surprised by such things.
Things like one, two or tree steps inside a house are not uncommon, and
some times intentional. I've also seen floors showing rather steep
slopes, with very notable curves, and even un-planed waves about 60cm
deep by 3~4m long (in a school built in the 60's)...
someone in my family who lived there for about 90 years. The ground
settled unevenly.
Alain
Post a reply to this message
|
|
| |
| |
|
|
From: Thomas de Groot
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/includes
Date: 6 Mar 2013 02:59:53
Message: <5136f779$1@news.povray.org>
|
|
|
| |
| |
|
|
On 5-3-2013 21:41, Alain wrote:
> I'm not surprised by such things.
>
> Things like one, two or tree steps inside a house are not uncommon, and
> some times intentional. I've also seen floors showing rather steep
> slopes, with very notable curves, and even un-planed waves about 60cm
> deep by 3~4m long (in a school built in the 60's)...
> someone in my family who lived there for about 90 years. The ground
> settled unevenly.
Absolutely.
I have had an uncle living in a house which core dated back to the
Middle Ages. There were lots of nooks and crannies, little steps up or
down from one room or corridor to another, doors and ceilings of
different heights, etc.
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas,
Great concept.
And the next dillemma: Addept the buildings to the terrain or vice versa. The
latter one sometimes called as "site preparation"
Post a reply to this message
|
|
| |
| |
|
|
From: Thomas de Groot
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/inc=
Date: 8 Mar 2013 03:08:15
Message: <51399c6f$1@news.povray.org>
|
|
|
| |
| |
|
|
On 7-3-2013 21:50, BertvdB wrote:
> Thomas,
> Great concept.
> And the next dillemma: Addept the buildings to the terrain or vice versa. The
> latter one sometimes called as "site preparation"
>
>
Thanks. The former is already done by the code of course through the
trace function, the latter would not be too difficult by using the Block
object - which limits the urbanism - in a difference with the
height_field. In that case, the Block object could also be made more
interesting, with terraces for instance.
Good idea. :-)
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 7-3-2013 21:50, BertvdB wrote:
> > Thomas,
> > Great concept.
> > And the next dillemma: Addept the buildings to the terrain or vice versa. The
> > latter one sometimes called as "site preparation"
> >
> >
>
> Thanks. The former is already done by the code of course through the
> trace function, the latter would not be too difficult by using the Block
> object - which limits the urbanism - in a difference with the
> height_field. In that case, the Block object could also be made more
> interesting, with terraces for instance.
>
> Good idea. :-)
>
>
> Thomas
I think with a difference you get black holes in your terrain, there must be a
more elegant solution.
Post a reply to this message
|
|
| |
| |
|
|
From: Thomas de Groot
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/inc=
Date: 9 Mar 2013 03:12:37
Message: <513aeef5@news.povray.org>
|
|
|
| |
| |
|
|
On 8-3-2013 22:03, BertvdB wrote:
> I think with a difference you get black holes in your terrain, there must be a
> more elegant solution.
Not in my experience. In the attached image the height_field has been
differenced and shows the surrounding texture.
Thomas
Post a reply to this message
Attachments:
Download 'gancaloon.png' (858 KB)
Preview of image 'gancaloon.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 8-3-2013 22:03, BertvdB wrote:
> > I think with a difference you get black holes in your terrain, there must be a
> > more elegant solution.
>
> Not in my experience. In the attached image the height_field has been
> differenced and shows the surrounding texture.
>
> Thomas
You're wright, I tried it with a isosurface and then you'll get the black holes.
Bert
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |