![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 03/03/2013 7:25 PM, Alain wrote:
> Now, add the possibility to have non-square buildings and some with 5,
> 6, 7 or even more sides. Appen all the time when the neibouring
> buildings are not aligned to some orthographic gird.
And three sided buildings. Okay maybe, actually four sides but the
fourth side is very small. This sometime happens when they are built at
a Y junction.
Or a hypercube.
Only kidding, Thomas. ;-)
--
Regards
Stephen
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: See: povray.beta-test: [snip] next version
Date: 4 Mar 2013 03:06:12
Message: <513455f4$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 3-3-2013 20:25, Alain wrote:
> Now, add the possibility to have non-square buildings and some with 5,
> 6, 7 or even more sides. Appen all the time when the neibouring
> buildings are not aligned to some orthographic gird.
I'll think about it. The buildings themselves are not the problem and
can be added by anybody presently. However, if the code has to be
adapted to their use, that would be a major overhaul and one I am not
yet prepared to do because it would need a different approach. Here, the
locations are chosen randomly but apart from testing for too much
overlap, there is no control towards proper shape intersection.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: See: povray.beta-test: [snip] next version
Date: 4 Mar 2013 03:08:36
Message: <51345684@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 3-3-2013 22:16, Stephen wrote:
> And three sided buildings. Okay maybe, actually four sides but the
> fourth side is very small. This sometime happens when they are built at
> a Y junction.
I would love to do that but am presently unable to implement something
like that :-)
>
> Or a hypercube.
> Only kidding, Thomas. ;-)
Now, this I am taking seriously :-) Hypercubes in a spatial arrangement...
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Christian Froeschlin
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/includes
Date: 4 Mar 2013 06:37:43
Message: <51348787@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thomas de Groot wrote:
>> In real life, you can have cases when you have prety small elevation
>> differences between roofs or floors, especialy when they belong to
>> different buildings.
but I think its rare within a building to have something like 0.5m
height difference between floor corners, leading to all the non-level
baselines. If its a steep slope it may get an additional floor (2-3m?)
but otherwise I'd expect the floor to be roughly levelled. So the
architecture shapes the ground to some extent.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/includes
Date: 4 Mar 2013 07:08:58
Message: <51348eda$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 4-3-2013 12:38, Christian Froeschlin wrote:
> but I think its rare within a building to have something like 0.5m
> height difference between floor corners, leading to all the non-level
> baselines. If its a steep slope it may get an additional floor (2-3m?)
> but otherwise I'd expect the floor to be roughly levelled. So the
> architecture shapes the ground to some extent.
>
You'd be surprised... ;-)
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Le 04/03/2013 09:08, Thomas de Groot nous fit lire :
>>
>> Or a hypercube.
>> Only kidding, Thomas. ;-)
>
> Now, this I am taking seriously :-) Hypercubes in a spatial arrangement...
It would allow to make a lot of money selling the same house more than
one time, with doors on different side opening to each 3D cube of the
hypercube.
I wonder about the associated taxes: based on external 2D projection on
ground, or actual volumes ?
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: See: povray.beta-test: [snip] next version
Date: 5 Mar 2013 02:51:57
Message: <5135a41d$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 4-3-2013 22:51, Le_Forgeron wrote:
> It would allow to make a lot of money selling the same house more than
> one time, with doors on different side opening to each 3D cube of the
> hypercube.
> I wonder about the associated taxes: based on external 2D projection on
> ground, or actual volumes ?
>
On volumes, I guess. And think about all the room space that becomes
available: cities could be built much smaller ;-)
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Am 05.03.2013 08:51, schrieb Thomas de Groot:
> On 4-3-2013 22:51, Le_Forgeron wrote:
>> It would allow to make a lot of money selling the same house more than
>> one time, with doors on different side opening to each 3D cube of the
>> hypercube.
>> I wonder about the associated taxes: based on external 2D projection on
>> ground, or actual volumes ?
>>
> On volumes, I guess. And think about all the room space that becomes
> available: cities could be built much smaller ;-)
So, would that be called Complex Estate then, or Surreal Estate?
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: See: povray.beta-test: [snip] next version
Date: 5 Mar 2013 07:24:25
Message: <5135e3f9$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 5-3-2013 11:18, clipka wrote:
> So, would that be called Complex Estate then, or Surreal Estate?
>
I would go for Hyper Estate ;-)
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Alain
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/includes
Date: 5 Mar 2013 15:41:35
Message: <5136587f$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> On 4-3-2013 12:38, Christian Froeschlin wrote:
>> but I think its rare within a building to have something like 0.5m
>> height difference between floor corners, leading to all the non-level
>> baselines. If its a steep slope it may get an additional floor (2-3m?)
>> but otherwise I'd expect the floor to be roughly levelled. So the
>> architecture shapes the ground to some extent.
>>
>
> You'd be surprised... ;-)
>
> Thomas
I'm not surprised by such things.
Things like one, two or tree steps inside a house are not uncommon, and
some times intentional. I've also seen floors showing rather steep
slopes, with very notable curves, and even un-planed waves about 60cm
deep by 3~4m long (in a school built in the 60's)...
someone in my family who lived there for about 90 years. The ground
settled unevenly.
Alain
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |