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30 Jul 2024 08:19:01 EDT (-0400)
  See: povray.beta-test: REquesting user feedback: POV-Ray v3.7 scenes/includes (Message 25 to 34 of 44)  
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From: Stephen
Subject: Re: See: povray.beta-test: [snip] next version
Date: 3 Mar 2013 16:16:14
Message: <5133bd9e$1@news.povray.org>
On 03/03/2013 7:25 PM, Alain wrote:
> Now, add the possibility to have non-square buildings and some with 5,
> 6, 7 or even more sides. Appen all the time when the neibouring
> buildings are not aligned to some orthographic gird.

And three sided buildings. Okay maybe, actually four sides but the 
fourth side is very small. This sometime happens when they are built at 
a Y junction.

Or a hypercube.
Only kidding, Thomas. ;-)

-- 
Regards
     Stephen


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From: Thomas de Groot
Subject: Re: See: povray.beta-test: [snip] next version
Date: 4 Mar 2013 03:06:12
Message: <513455f4$1@news.povray.org>
On 3-3-2013 20:25, Alain wrote:
> Now, add the possibility to have non-square buildings and some with 5,
> 6, 7 or even more sides. Appen all the time when the neibouring
> buildings are not aligned to some orthographic gird.

I'll think about it. The buildings themselves are not the problem and 
can be added by anybody presently. However, if the code has to be 
adapted to their use, that would be a major overhaul and one I am not 
yet prepared to do because it would need a different approach. Here, the 
locations are chosen randomly but apart from testing for too much 
overlap, there is no control towards proper shape intersection.

Thomas


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From: Thomas de Groot
Subject: Re: See: povray.beta-test: [snip] next version
Date: 4 Mar 2013 03:08:36
Message: <51345684@news.povray.org>
On 3-3-2013 22:16, Stephen wrote:
> And three sided buildings. Okay maybe, actually four sides but the
> fourth side is very small. This sometime happens when they are built at
> a Y junction.

I would love to do that but am presently unable to implement something 
like that :-)

>
> Or a hypercube.
> Only kidding, Thomas. ;-)

Now, this I am taking seriously :-) Hypercubes in a spatial arrangement...

Thomas


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From: Christian Froeschlin
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/includes
Date: 4 Mar 2013 06:37:43
Message: <51348787@news.povray.org>
Thomas de Groot wrote:

>> In real life, you can have cases when you have prety small elevation
>> differences between roofs or floors, especialy when they belong to
>> different buildings.

but I think its rare within a building to have something like 0.5m
height difference between floor corners, leading to all the non-level
baselines. If its a steep slope it may get an additional floor (2-3m?)
but otherwise I'd expect the floor to be roughly levelled. So the
architecture shapes the ground to some extent.


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From: Thomas de Groot
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/includes
Date: 4 Mar 2013 07:08:58
Message: <51348eda$1@news.povray.org>
On 4-3-2013 12:38, Christian Froeschlin wrote:
> but I think its rare within a building to have something like 0.5m
> height difference between floor corners, leading to all the non-level
> baselines. If its a steep slope it may get an additional floor (2-3m?)
> but otherwise I'd expect the floor to be roughly levelled. So the
> architecture shapes the ground to some extent.
>

You'd be surprised... ;-)

Thomas


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From: Le Forgeron
Subject: Re: See: povray.beta-test: [snip] next version
Date: 4 Mar 2013 16:51:24
Message: <5135175c$1@news.povray.org>
Le 04/03/2013 09:08, Thomas de Groot nous fit lire :
>>
>> Or a hypercube.
>> Only kidding, Thomas. ;-)
> 
> Now, this I am taking seriously :-) Hypercubes in a spatial arrangement...

It would allow to make a lot of money selling the same house more than
one time, with doors on different side opening to each 3D cube of the
hypercube.
I wonder about the associated taxes: based on external 2D projection on
ground, or actual volumes ?


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From: Thomas de Groot
Subject: Re: See: povray.beta-test: [snip] next version
Date: 5 Mar 2013 02:51:57
Message: <5135a41d$1@news.povray.org>
On 4-3-2013 22:51, Le_Forgeron wrote:
> It would allow to make a lot of money selling the same house more than
> one time, with doors on different side opening to each 3D cube of the
> hypercube.
> I wonder about the associated taxes: based on external 2D projection on
> ground, or actual volumes ?
>
On volumes, I guess. And think about all the room space that becomes 
available: cities could be built much smaller ;-)

Thomas


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From: clipka
Subject: Re: See: povray.beta-test: [snip] next version
Date: 5 Mar 2013 05:18:34
Message: <5135c67a$1@news.povray.org>
Am 05.03.2013 08:51, schrieb Thomas de Groot:
> On 4-3-2013 22:51, Le_Forgeron wrote:
>> It would allow to make a lot of money selling the same house more than
>> one time, with doors on different side opening to each 3D cube of the
>> hypercube.
>> I wonder about the associated taxes: based on external 2D projection on
>> ground, or actual volumes ?
>>
> On volumes, I guess. And think about all the room space that becomes
> available: cities could be built much smaller ;-)

So, would that be called Complex Estate then, or Surreal Estate?


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From: Thomas de Groot
Subject: Re: See: povray.beta-test: [snip] next version
Date: 5 Mar 2013 07:24:25
Message: <5135e3f9$1@news.povray.org>
On 5-3-2013 11:18, clipka wrote:
> So, would that be called Complex Estate then, or Surreal Estate?
>

I would go for Hyper Estate ;-)

Thomas


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From: Alain
Subject: Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/includes
Date: 5 Mar 2013 15:41:35
Message: <5136587f$1@news.povray.org>

> On 4-3-2013 12:38, Christian Froeschlin wrote:
>> but I think its rare within a building to have something like 0.5m
>> height difference between floor corners, leading to all the non-level
>> baselines. If its a steep slope it may get an additional floor (2-3m?)
>> but otherwise I'd expect the floor to be roughly levelled. So the
>> architecture shapes the ground to some extent.
>>
>
> You'd be surprised... ;-)
>
> Thomas

I'm not surprised by such things.

Things like one, two or tree steps inside a house are not uncommon, and 
some times intentional. I've also seen floors showing rather steep 
slopes, with very notable curves, and even un-planed waves about 60cm 
deep by 3~4m long (in a school built in the 60's)...

someone in my family who lived there for about 90 years. The ground 
settled unevenly.


Alain


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