POV-Ray : Newsgroups : povray.binaries.images : a blob doodle Server Time
30 Jul 2024 04:19:22 EDT (-0400)
  a blob doodle (Message 1 to 8 of 8)  
From: nemesis
Subject: a blob doodle
Date: 15 Feb 2013 16:25:02
Message: <web.511ea79689e61d8cebb90cbd0@news.povray.org>
// friday abstract

#local best = yes;

global_settings {
    ambient_light .8
    max_trace_level 16
    adc_bailout .2
}

#local m = material {
    texture {
        pigment { rgb .05 }
        finish { diffuse .4 ambient .01 specular .3 roughness .05 metallic 1
conserve_energy
        #if (best) reflection { .8, 1 metallic 1 fresnel 1 exponent 3.8} #end
        }
    }
  interior { ior 1.31 }
}


union { // whole scene

blob{
  threshold .16
#local i = 0; #while (i<150)

#local f = 1;
  sphere{0, 1, f scale 5-i/11 translate z*i/5 rotate y*i*50}
  // just to add a bit more substance
  sphere{0, 1, f scale 5-i/11 translate z*i*1.02/5 rotate y*i*49.8}
#declare i = i+1; #end

 material {m}
}


// spot above
light_source { <0,2,0>*10 color 5 spotlight radius 20 falloff 60 point_at 0 }

// blueish tint above
light_source { <3,3,5>*85 <.4,.7,1>*3 spotlight radius 20 falloff 60 point_at 0
}
// reddish bellow
light_source { <3,-16,-15>*55 <1,.4,.4>*7 spotlight radius 20 falloff 60
point_at 0 }


//light_source { <3,5,10>*55 <1,1,4>*2 spotlight radius 20 falloff 60 point_at 0
shadowless }

// transform whole scene (instead of camera)
rotate -<37,0,0>
#local here = z*45+y*2;
translate here
rotate z*30
}


camera { location -z*2 look_at 0 angle 50
    #if (best) aperture 7 blur_samples 8*3 focal_point here-z*2 #end
    right x*image_width/image_height
}


Post a reply to this message


Attachments:
Download 'povblobdoodle.png' (581 KB)

Preview of image 'povblobdoodle.png'
povblobdoodle.png


 

From: James Holsenback
Subject: Re: a blob doodle
Date: 15 Feb 2013 17:09:41
Message: <511eb225$1@news.povray.org>
On 02/15/2013 04:24 PM, nemesis wrote:
> // friday abstract

cool i like it ... for sure i'd have a tough time settling on a pose, as 
i bet there's /more/ than several.


Post a reply to this message

From: Thomas de Groot
Subject: Re: a blob doodle
Date: 16 Feb 2013 03:23:28
Message: <511f4200$1@news.povray.org>
Nice!

Now add:

#version 3.7;

and:

assumed_gamma 1.0 in the global_settings.

Improves the visibility ;-)

Thomas


Post a reply to this message

From: nemesis
Subject: Re: a blob doodle
Date: 16 Feb 2013 10:00:01
Message: <web.511f9e3bf4823273b309e7c60@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> On 02/15/2013 04:24 PM, nemesis wrote:
> > // friday abstract
>
> cool i like it ... for sure i'd have a tough time settling on a pose, as
> i bet there's /more/ than several.

yep, tried quite a few both in the transforms and playing with different spirals

I guess would suit quite a nice animation :)


Post a reply to this message

From: nemesis
Subject: Re: a blob doodle
Date: 16 Feb 2013 10:00:01
Message: <web.511f9ee7f4823273b309e7c60@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Nice!
>
> Now add:
>
> #version 3.7;
>
> and:
>
> assumed_gamma 1.0 in the global_settings.
>
> Improves the visibility ;-)
>
> Thomas

yeah, it came a bit more dark than necessary.  I just wanted the surface dark,
not the overall scene.

here's a bit reworked




// friday abstract

#version 3.7
#local best = yes;

global_settings {
    assumed_gamma 1
    ambient_light .8
    max_trace_level 16
    adc_bailout .2
}

#local m = material {
    texture {
        pigment { rgb .05 }
        finish { diffuse .04 ambient .01 specular .3 roughness .05 metallic 1
conserve_energy
        #if (best) reflection { .8, 1 metallic 1 fresnel 1 exponent 3.8} #end
        }
    }
  interior { ior 1.31 }
}


union { // whole scene

blob{
  threshold .16
#local i = 0; #while (i<150)

#local f = 1;
  sphere{0, 1, f scale 5-i/11 translate z*i/5 rotate y*i*50}
  // just to add a bit more substance
  sphere{0, 1, f scale 5-i/11 translate z*i*1.02/5 rotate y*i*49.8}
#declare i = i+1; #end

 material {m}
}


// spot above
light_source { <0,2,0>*10 color 5 spotlight radius 20 falloff 60 point_at 0 }

// blueish tint above
light_source { <3,3,5>*85 <.4,.7,1>*3 spotlight radius 20 falloff 60 point_at 0
}

// reddish bellow
light_source { <3,-16,-15>*55 <1,.4,.4>*7 spotlight radius 20 falloff 60
point_at 0 }


// transform whole scene (instead of camera)
rotate -<37,0,0>
#local here = z*45+y*2;
translate here
rotate z*30
}


camera { location -z*2 look_at 0 angle 50
    #if (best) aperture 7 blur_samples 8*6 variance .00001 focal_point here-z*2
#end
    right x*image_width/image_height
}


Post a reply to this message


Attachments:
Download 'bloodle.jpg' (125 KB)

Preview of image 'bloodle.jpg'
bloodle.jpg


 

From: Thomas de Groot
Subject: Re: a blob doodle
Date: 16 Feb 2013 10:06:01
Message: <511fa059$1@news.povray.org>
On 16-2-2013 15:59, nemesis wrote:
>
> yeah, it came a bit more dark than necessary.  I just wanted the surface dark,
> not the overall scene.

I agree with the darker surface. It has more power.

Thomas


Post a reply to this message

From: Kenneth
Subject: Re: a blob doodle
Date: 17 Feb 2013 02:50:01
Message: <web.51208ab5f4823273c2d977c20@news.povray.org>
"nemesis" <nam### [at] gmailcom> wrote:

>
> here's a bit reworked
>

Cool! It would make a great illustration in a science magazine--because this is
probably what an atomic nucleus *really* looks like ;-)


Post a reply to this message

From: nemesis
Subject: Re: a blob doodle
Date: 17 Feb 2013 08:30:01
Message: <web.5120da75f48232736d5889f40@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:
> "nemesis" <nam### [at] gmailcom> wrote:
>
> >
> > here's a bit reworked
> >
>
> Cool! It would make a great illustration in a science magazine--because this is
> probably what an atomic nucleus *really* looks like ;-)

oh, I'm sure protons and neutrons do not shine or reflect any photons... :p

but I enjoyed the look of the substance


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.