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|  |  | Replacing the three most common keys (70 of size A, 21 of size B, and 6 
of size C) reduces the object count for the keyboard from 2309 objects 
to 369.   (Object counts reported earlier included other objects in the 
scene).  There remain a total of nine keys that are CSG instead of 
meshes, and if I convert those the object count will drop to 189.
I used my LionSnake modeler to make the keys.  I kept expecting it to 
crash at any instant while working, but it didn't.  The UI could use a 
deal of idiot-proofing, however.
Regards,
John
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|  |  | Am 23.11.2012 22:22, schrieb John VanSickle:
> Replacing the three most common keys (70 of size A, 21 of size B, and 6
> of size C) reduces the object count for the keyboard from 2309 objects
> to 369.   (Object counts reported earlier included other objects in the
> scene).  There remain a total of nine keys that are CSG instead of
> meshes, and if I convert those the object count will drop to 189.
The unlabeled key in the top row of the number block presumably is the 
famous Any-key, right? ;-)
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|  |  | On 11/23/2012 9:07 PM, clipka wrote:
> Am 23.11.2012 22:22, schrieb John VanSickle:
>> Replacing the three most common keys (70 of size A, 21 of size B, and 6
>> of size C) reduces the object count for the keyboard from 2309 objects
>> to 369.   (Object counts reported earlier included other objects in the
>> scene).  There remain a total of nine keys that are CSG instead of
>> meshes, and if I convert those the object count will drop to 189.
>
> The unlabeled key in the top row of the number block presumably is the
> famous Any-key, right? ;-)
Actually, that is the "anti-aliasing still isn't good enough" key.
The second attempt, earlier, shows the asterisk that is supposed to be 
there.
Regards,
John
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