Replacing the three most common keys (70 of size A, 21 of size B, and 6
of size C) reduces the object count for the keyboard from 2309 objects
to 369. (Object counts reported earlier included other objects in the
scene). There remain a total of nine keys that are CSG instead of
meshes, and if I convert those the object count will drop to 189.
I used my LionSnake modeler to make the keys. I kept expecting it to
crash at any instant while working, but it didn't. The UI could use a
deal of idiot-proofing, however.
Regards,
John
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