POV-Ray : Newsgroups : povray.binaries.images : Third attempt Server Time
30 Jul 2024 02:20:41 EDT (-0400)
  Third attempt (Message 1 to 3 of 3)  
From: John VanSickle
Subject: Third attempt
Date: 23 Nov 2012 16:22:47
Message: <50afe927@news.povray.org>
Replacing the three most common keys (70 of size A, 21 of size B, and 6 
of size C) reduces the object count for the keyboard from 2309 objects 
to 369.   (Object counts reported earlier included other objects in the 
scene).  There remain a total of nine keys that are CSG instead of 
meshes, and if I convert those the object count will drop to 189.

I used my LionSnake modeler to make the keys.  I kept expecting it to 
crash at any instant while working, but it didn't.  The UI could use a 
deal of idiot-proofing, however.

Regards,
John


Post a reply to this message


Attachments:
Download 'desktest.png' (127 KB)

Preview of image 'desktest.png'
desktest.png


 

From: clipka
Subject: Re: Third attempt
Date: 23 Nov 2012 22:07:44
Message: <50b03a00$1@news.povray.org>
Am 23.11.2012 22:22, schrieb John VanSickle:
> Replacing the three most common keys (70 of size A, 21 of size B, and 6
> of size C) reduces the object count for the keyboard from 2309 objects
> to 369.   (Object counts reported earlier included other objects in the
> scene).  There remain a total of nine keys that are CSG instead of
> meshes, and if I convert those the object count will drop to 189.

The unlabeled key in the top row of the number block presumably is the 
famous Any-key, right? ;-)


Post a reply to this message

From: John VanSickle
Subject: Re: Third attempt
Date: 27 Nov 2012 23:01:39
Message: <50b58ca3@news.povray.org>
On 11/23/2012 9:07 PM, clipka wrote:
> Am 23.11.2012 22:22, schrieb John VanSickle:
>> Replacing the three most common keys (70 of size A, 21 of size B, and 6
>> of size C) reduces the object count for the keyboard from 2309 objects
>> to 369.   (Object counts reported earlier included other objects in the
>> scene).  There remain a total of nine keys that are CSG instead of
>> meshes, and if I convert those the object count will drop to 189.
>
> The unlabeled key in the top row of the number block presumably is the
> famous Any-key, right? ;-)

Actually, that is the "anti-aliasing still isn't good enough" key.

The second attempt, earlier, shows the asterisk that is supposed to be 
there.

Regards,
John


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.