POV-Ray : Newsgroups : povray.binaries.images : Hello, my name is... Server Time
30 Jul 2024 08:22:39 EDT (-0400)
  Hello, my name is... (Message 11 to 12 of 12)  
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From: Tim Cook
Subject: Re: Hello, my name is...
Date: 27 Nov 2012 19:45:32
Message: <50b55eac@news.povray.org>
Today's progress.  Tweaked the textures, added the bits coming out the 
front and back of the hilt.  Textures still need work, at least so that 
I can bring this into Skyrim, and I'm not sure whether to bother with 
the detailing on the hilt.  Hrm.

--
Tim Cook
http://empyrean.sjcook.com


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From: Tim Cook
Subject: Re: Hello, my name is...
Date: 4 Jan 2013 17:37:14
Message: <50e7599a@news.povray.org>
And here is the current state, after quite a bit of effort; there were 
issues with loading the obj exported from PoseRay into NifSkope, so I 
had to import/export using 3DSmax, and from there into NifSkope and 
Skyrim.  Figured out how to uvunwrap with 3ds, so I can texture it, so I 
went back to adding needed detail to the mesh/correcting some flaws.

Ended up cutting a lot of corners and didn't add all the detail, but 
it's a big step forward, especially considering this is the first 
significant mesh project I've ever done.


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