And here is the current state, after quite a bit of effort; there were
issues with loading the obj exported from PoseRay into NifSkope, so I
had to import/export using 3DSmax, and from there into NifSkope and
Skyrim. Figured out how to uvunwrap with 3ds, so I can texture it, so I
went back to adding needed detail to the mesh/correcting some flaws.
Ended up cutting a lot of corners and didn't add all the detail, but
it's a big step forward, especially considering this is the first
significant mesh project I've ever done.
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