POV-Ray : Newsgroups : povray.binaries.images : To Encore, Making part of an object tranparent Server Time
2 Aug 2024 22:16:40 EDT (-0400)
  To Encore, Making part of an object tranparent (Message 31 to 38 of 38)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Encore
Subject: Re: To Encore, Making part of an object tranparent
Date: 6 Dec 2012 13:50:00
Message: <web.50c0e7d6f594feb25155d83e0@news.povray.org>
> I had a mix-up in my code which wasn't apparent at short distances. I have
> tried it with direction z * 1e8 and it still works now.
>
> --
> Ger

Ah so that was the problem with direction. I tried z*1000 but it wouldn't work.
Thanks a lot, I'll animate this and upload my results soon!


Post a reply to this message

From: Encore
Subject: Re: To Encore, Making part of an object tranparent
Date: 6 Dec 2012 14:25:01
Message: <web.50c0f0def594feb25155d83e0@news.povray.org>
"Encore" <nomail@nomail> wrote:
> > I had a mix-up in my code which wasn't apparent at short distances. I have
> > tried it with direction z * 1e8 and it still works now.
> >
> > --
> > Ger
>
> Ah so that was the problem with direction. I tried z*1000 but it wouldn't work.
> Thanks a lot, I'll animate this and upload my results soon!

I have a question:
Why is the CamFactor first set to frame_number/100 and then instantly changed to
1000?

What is the use of that?
#declare CamFactor = frame_number/100;
#declare CamFactor = 1000;


Post a reply to this message

From: Ger
Subject: Re: To Encore, Making part of an object tranparent
Date: 6 Dec 2012 14:33:35
Message: <50c0f30f$1@news.povray.org>
Encore wrote:

> "Encore" <nomail@nomail> wrote:
>> > I had a mix-up in my code which wasn't apparent at short distances. I
>> > have tried it with direction z * 1e8 and it still works now.
>> >
>> > --
>> > Ger
>>
>> Ah so that was the problem with direction. I tried z*1000 but it wouldn't
>> work. Thanks a lot, I'll animate this and upload my results soon!
> 
> I have a question:
> Why is the CamFactor first set to frame_number/100 and then instantly
> changed to 1000?
> 
> What is the use of that?
> #declare CamFactor = frame_number/100;
> #declare CamFactor = 1000;

I used the first one to create an animation that showed me the progress when 
increasing the camera distance. So, if you remark the second one out you'll 
get an animation where the camera starts close to the cube and gradually 
moves back.

-- 
Ger


Post a reply to this message

From: Encore
Subject: Re: To Encore, Making part of an object tranparent
Date: 6 Dec 2012 14:45:03
Message: <web.50c0f5a3f594feb25155d83e0@news.povray.org>
>
> --
> Ger

Great. I would also like to report a bug. During the animation rendering, I
noticed several frame where the back pipe is glitchy, when it come in front of
the front left horizontal pipe. I'll post one of those frames to show you what I
mean.
It definitely not a shadow problem, I tried this with both shadows and without
and I get the same problem.

Alex


Post a reply to this message


Attachments:
Download 'transpattempt4256.bmp.dat' (2305 KB)

From: Ger
Subject: Re: To Encore, Making part of an object tranparent
Date: 6 Dec 2012 14:57:41
Message: <50c0f8b5$1@news.povray.org>
Encore wrote:

> 
>>
>> --
>> Ger
> 
> Great. I would also like to report a bug. During the animation rendering,
> I noticed several frame where the back pipe is glitchy, when it come in
> front of the front left horizontal pipe. I'll post one of those frames to
> show you what I mean.
> It definitely not a shadow problem, I tried this with both shadows and
> without and I get the same problem.
> 
> Alex

Yes, I noticed that too, but so far I have not found what the problem is.

-- 
Ger


Post a reply to this message

From: Ger
Subject: Re: To Encore, Making part of an object tranparent
Date: 6 Dec 2012 15:01:37
Message: <50c0f9a1@news.povray.org>
Ger wrote:

> Encore wrote:
> 
>> 
>>>
>>> --
>>> Ger
>> 
>> Great. I would also like to report a bug. During the animation rendering,
>> I noticed several frame where the back pipe is glitchy, when it come in
>> front of the front left horizontal pipe. I'll post one of those frames to
>> show you what I mean.
>> It definitely not a shadow problem, I tried this with both shadows and
>> without and I get the same problem.
>> 
>> Alex
> 
> Yes, I noticed that too, but so far I have not found what the problem is.
> 
Oh, and as an aside, please don't post .bmp files. Use either .png when 
quality is important or .jpeg. Not everyone here has Mb internet access.

-- 
Ger


Post a reply to this message

From: Encore
Subject: Re: To Encore, Making part of an object tranparent
Date: 6 Dec 2012 15:15:00
Message: <web.50c0fc13f594feb25155d83e0@news.povray.org>
> --
> Ger

Yeah thanks for letting me know, it was my intention to post this file. Do you
know how I can remove a post?


Post a reply to this message

From: Ger
Subject: Re: To Encore, Making part of an object tranparent
Date: 6 Dec 2012 15:25:27
Message: <50c0ff37$1@news.povray.org>
Encore wrote:

> 
>> --
>> Ger
> 
> Yeah thanks for letting me know, it was my intention to post this file. Do
> you know how I can remove a post?

You can simply cancel it.

-- 
Ger


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.