![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thomas de Groot <tho### [at] degroot org> wrote:
> Excellent! Also the box is nicely done and textured.
Agreed, those oranges look very tasty :)
These physics sims are fun.
-------------------------------------------------
www.McGregorFineArt.com
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 18/09/2012 8:04 AM, Jaime Vives Piqueres wrote:
> Being from Valencia, the subject was obvious from the start... :)
Where are the walnuts? And burn your name into the box. ;-)
--
Regards
Stephen
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Am 18.09.2012 09:04, schrieb Jaime Vives Piqueres:
> After the 2h render, I noticed the oranges looked way too artificial
> without sslt... So, I rendered in 13m an additional image with
> subsurface{} on the oranges and everything else in black, then screened
> this image on top of the original render.
Well, to be honest, when I first saw the image I thought "this needs
SSLT", so apparently it's not enough.
I suspect that image composition of a non-SSLT scene with a SSLT-only
one doesn't quite cut it. SSLT isn't an effect "on top" of the regular
lighting effects, but a replacement for the diffuse component.
You should also check the color of the translucency effect.
I'm not sure about the highlights either, I think they're too sharp.
Also try working with the new "specular albedo FLOAT" syntax, in my
experience it helps a lot to achieve convincing highlights.
At any rate, good job on the scene as a whole!
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Jaime Vives Piqueres
Subject: Re: A box of oranges (valencian, of course)
Date: 19 Sep 2012 04:05:07
Message: <50597cb3$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 18/09/12 13:18, Thomas de Groot wrote:
> Excellent!
Thanks!
> Also the box is nicely done and textured.
It's just Wings3D autoUV, using normal projection... I just rotated
some uv segments to have all them aligned along the wood vein.
--
Jaime
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Jaime Vives Piqueres
Subject: Re: A box of oranges (valencian, of course)
Date: 19 Sep 2012 04:07:12
Message: <50597d30$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 18/09/12 15:39, Robert McGregor wrote:
> Agreed, those oranges look very tasty :)
Thanks!
> These physics sims are fun.
Yes... even being limited the most basic things, there is still plenty
of room to come up with interesting scenes.
--
Jaime
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Jaime Vives Piqueres
Subject: Re: A box of oranges (valencian, of course)
Date: 19 Sep 2012 04:17:43
Message: <50597fa7@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 18/09/12 21:27, Stephen wrote:
> Where are the walnuts?
Sorry, this is not California... no walnuts here. ;)
> And burn your name into the box. ;-)
Done! ...tough not my name, but a fictitious company.
--
Jaime
Post a reply to this message
Attachments:
Download 'oranges-box-04-ssltpp.jpg' (471 KB)
Preview of image 'oranges-box-04-ssltpp.jpg'
![oranges-box-04-ssltpp.jpg](/povray.binaries.images/attachment/%3C50597fa7%40news.povray.org%3E/oranges-box-04-ssltpp.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Jaime Vives Piqueres
Subject: Re: A box of oranges (valencian, of course)
Date: 19 Sep 2012 04:34:06
Message: <5059837e@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 19/09/12 00:06, clipka wrote:
> Well, to be honest, when I first saw the image I thought "this needs
> SSLT", so apparently it's not enough.
>
I used 50% opacity on the SSLT layer, and perhaps it wasn't enough. On
the last one posted above, I didn't use any transparency on the screened
layer, and it looks a bit better.
> I suspect that image composition of a non-SSLT scene with a SSLT-only
> one doesn't quite cut it. SSLT isn't an effect "on top" of the
> regular lighting effects, but a replacement for the diffuse
> component.
>
> You should also check the color of the translucency effect.
>
> I'm not sure about the highlights either, I think they're too sharp.
> Also try working with the new "specular albedo FLOAT" syntax, in my
> experience it helps a lot to achieve convincing highlights.
As usual, you're right on all accounts...
The SSLT layer is of course a dirty trick, but it's worth the little
extra time if you don't have the patience to wait 2 days for the "real
thing". :) ...as for the color, in fact I rendered he SSLT layer with
"translucency 1", and added later the red tone with The Gimp (this
seemed to give the best results with the "screen" layering mode).
And yes, the highlights are wrong for "recently collected" oranges
(but they would be not too off for oranges on the market). I guess it's
time to try the new albedo feature... :)
> At any rate, good job on the scene as a whole!
Thanks!
--
Jaime
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Paolo Gibellini
Subject: Re: A box of oranges (valencian, of course)
Date: 19 Sep 2012 08:09:25
Message: <5059b5f5@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
>Jaime Vives Piqueres on date 18/09/2012 10.50 wrote:
> On 18/09/12 09:44, Paolo Gibellini wrote:
>> Next step: add the fragrance to the oranges...
>
> Well... that's physically possible, but a bit expensive: I just have
> to print it to paper, spray it with a fresh orange, and send it to every
> every subscriber by postal mail. :)
>
> --
> Jaime
>
Or perhaps some kind of scent generator
(http://en.wikipedia.org/wiki/Digital_scent_technology)? Naa, I prefer
better the fresh orange sprayed on the postcard... a new kind of business.
;-)
Paolo
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> On 18/09/12 21:27, Stephen wrote:
> > Where are the walnuts?
>
> Sorry, this is not California... no walnuts here. ;)
>
> > And burn your name into the box. ;-)
>
> Done! ...tough not my name, but a fictitious company.
>
> --
> Jaime
I was thinking of this:
http://www.nationalgallery.org.uk/paintings/luis-melendez-still-life-with-oranges-and-walnuts
But maybe you could use bullet physics to make a Valencian paella?
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: A box of oranges (valencian, of course)
Date: 19 Sep 2012 10:04:01
Message: <5059d0d1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 19-9-2012 14:21, Stephen wrote:
> I was thinking of this:
>
http://www.nationalgallery.org.uk/paintings/luis-melendez-still-life-with-oranges-and-walnuts
I wonder what POV-Ray version he is using. SSLT is missing... ;-)
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |