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I think it's almost ready!
What do you think?
remember, the sky is just a sky_sphere and some fog, there's no media.
The noon-version rendered in just under 7 minutes, including 5s parsing
time for the landscape. The sky without a landscape would render in
about 25s.
cu!
--
ZK
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Attachments:
Download 'landscape-noon.jpg' (269 KB)
Download 'landscape-evening.jpg' (144 KB)
Preview of image 'landscape-noon.jpg'
![landscape-noon.jpg](/povray.binaries.images/attachment/%3C5026e92e%40news.povray.org%3E/landscape-noon.jpg?ttop=443866&toff=1800&preview=1)
Preview of image 'landscape-evening.jpg'
![landscape-evening.jpg](/povray.binaries.images/attachment/%3C5026e92e%40news.povray.org%3E/landscape-evening.jpg?ttop=443866&toff=1800&preview=1)
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Looks good. How do you do that?
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On 12-8-2012 1:22, Zeger Knaepen wrote:
> I think it's almost ready!
> What do you think?
>
Very good indeed.
Is this an update of your famed Fastcloud macro? I use /that/ very, very
often, if not for practically all my scenes.
Needless to say that I am interested ;-)
Thomas
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Beautiful
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On 12/08/2012 8:09, jhu wrote:
> Looks good.
thanks!
> How do you do that?
basically, I use any pattern that looks a bit like clouds as both a mask
for the edges of the clouds, and as a simulation for the shading (by
translating it towards the sun location, scaling it a tiny bit, and
translating it back)
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On 12/08/2012 8:52, Thomas de Groot wrote:
> On 12-8-2012 1:22, Zeger Knaepen wrote:
>> I think it's almost ready!
>> What do you think?
>>
>
> Very good indeed.
thank you :)
> Is this an update of your famed Fastcloud macro? I use /that/ very, very
> often, if not for practically all my scenes.
more like a rewrite than an update :)
The basic idea remains the same, the implementation has changed
completely, and IMHO it's much easier to use now:
#include "fastsky.inc"
//Optional, defaults to Belgium, I think :)
fastclouds_SetSceneLocation(Longitude,Latitude)
//Optional, defaults to a
//sunpos.inc-based location
fastclouds_SetSunLocation(Location)
//Optional
fastclouds_SetPredefinedCloudForm(Type,Transform)
//Optional, defaults to 1000
fastclouds_SetScale(UnitsPerKilometer)
fastclouds_AddClouds(Cast,Fluffyness,Transparancy)
fastclouds_AddSky(Hazyness)
fastclouds_AddLights(SunBrightness,SkyBrightness,Arealights)
//You can add more than one layer of clouds
fastclouds_AddClouds(Cast,Fluffyness,Transparancy)
> Needless to say that I am interested ;-)
I could send you the source if you want, you could help me betatest it :)
cu!
--
ZK
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On 12/08/2012 9:48, BertvdB wrote:
> Beautiful
Thank you! :)
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On 12/08/12 01:22, Zeger Knaepen wrote:
> I think it's almost ready!
> What do you think?
>
Definitely an improvement over the old version... I'm impatiently
waiting for it.
--
Jaime
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On 12-8-2012 10:20, Zeger Knaepen wrote:
> I could send you the source if you want, you could help me betatest it :)
I would love to.
Thomas
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On 12/08/2012 12:49, Jaime Vives Piqueres wrote:
> On 12/08/12 01:22, Zeger Knaepen wrote:
>> I think it's almost ready!
>> What do you think?
>>
>
> Definitely an improvement over the old version... I'm impatiently
> waiting for it.
Thanks, but try to be patient, as I still have work on documentation..
..and as it is now, there's no moon.. which leads to *very* dark night
skies :)
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