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On 12/08/2012 8:52, Thomas de Groot wrote:
> On 12-8-2012 1:22, Zeger Knaepen wrote:
>> I think it's almost ready!
>> What do you think?
>>
>
> Very good indeed.
thank you :)
> Is this an update of your famed Fastcloud macro? I use /that/ very, very
> often, if not for practically all my scenes.
more like a rewrite than an update :)
The basic idea remains the same, the implementation has changed
completely, and IMHO it's much easier to use now:
#include "fastsky.inc"
//Optional, defaults to Belgium, I think :)
fastclouds_SetSceneLocation(Longitude,Latitude)
//Optional, defaults to a
//sunpos.inc-based location
fastclouds_SetSunLocation(Location)
//Optional
fastclouds_SetPredefinedCloudForm(Type,Transform)
//Optional, defaults to 1000
fastclouds_SetScale(UnitsPerKilometer)
fastclouds_AddClouds(Cast,Fluffyness,Transparancy)
fastclouds_AddSky(Hazyness)
fastclouds_AddLights(SunBrightness,SkyBrightness,Arealights)
//You can add more than one layer of clouds
fastclouds_AddClouds(Cast,Fluffyness,Transparancy)
> Needless to say that I am interested ;-)
I could send you the source if you want, you could help me betatest it :)
cu!
--
ZK
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