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This is the lowest level-of-detail dataset of the Tamriel terrain from
Skyrim, extracted, converted, slope-textured, and posted.
Iffy on the colour scheme for the elevations, but overall it looks
pretty good. Did another that uses a gradient to generate a topographic
map, but I either need to use a higher level-of-detail set or go over it
and draw it by hand. Or both.
[insert arrow-in-the-knee joke here]
--
Tim Cook
http://empyrean.sjcook.com
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Attachments:
Download 'tamriel.png' (1142 KB)
Preview of image 'tamriel.png'
![tamriel.png](/povray.binaries.images/attachment/%3C4f905873%40news.povray.org%3E/tamriel.png?ttop=443866&toff=1850&preview=1)
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On 19/04/2012 7:24 PM, Tim Cook wrote:
> This is the lowest level-of-detail dataset of the Tamriel terrain from
> Skyrim, extracted, converted, slope-textured, and posted.
I think it looks good, Tim. I especially like the rivers and lakes. One
of the islands about 2 o'clock looks like a straight line, though.
Is that the arrow you are talking about?
--
Regards
Stephen
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On 2012-04-19 13:53, Stephen wrote:
> I think it looks good, Tim. I especially like the rivers and lakes. One
> of the islands about 2 o'clock looks like a straight line, though.
Hmm. Looks like an artifact of the low-quality mesh. Would have to
compare with the higher-resolution data.
> Is that the arrow you are talking about?
"I used to be an adventurer like you, but then I took an arrow in the
knee" is an oft-repeated line by town guards in Skyrim, which has become
an unfortunate overused punchline on the internet.
--
Tim Cook
http://empyrean.sjcook.com
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On 19/04/2012 9:38 PM, Tim Cook wrote:
> On 2012-04-19 13:53, Stephen wrote:
>> I think it looks good, Tim. I especially like the rivers and lakes. One
>> of the islands about 2 o'clock looks like a straight line, though.
>
> Hmm. Looks like an artifact of the low-quality mesh. Would have to
> compare with the higher-resolution data.
>
Oh! real data. Where is the island to the north that shows up when you
google it?
>> Is that the arrow you are talking about?
>
> "I used to be an adventurer like you, but then I took an arrow in the
> knee" is an oft-repeated line by town guards in Skyrim, which has become
> an unfortunate overused punchline on the internet.
>
Oh! I am in a twisty maze of passages all alike and I did not know. ;-)
--
Regards
Stephen
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On 2012-04-19 15:52, Stephen wrote:
> Oh! real data. Where is the island to the north that shows up when you
> google it?
*blinks, peers at the other maps available of Tamriel*
...Huh. Looks like the folks at Bethesda kind of forgot to include it.
I think that island's from one of the expansions for Morrowind?
Interestingly, part (but not all) of the seafloor does have data rather
than just being nothingness.
--
Tim Cook
http://empyrean.sjcook.com
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On 2012-04-19 15:52, Stephen wrote:
> Oh! real data. Where is the island to the north that shows up when you
> google it?
Further interestingness; the terrain data that's in Skyrim is quite
noticably distorted from the maps derived from the previous games.
Deliberate, indicating passage of time and geological upheaval,
inaccurate mapmaking on the part of residents of Tamriel, or accident or
sloppiness on the part of the developers? Hmm...
--
Tim Cook
http://empyrean.sjcook.com
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On 19/04/2012 10:23 PM, Tim Cook wrote:
> Deliberate, indicating passage of time and geological upheaval,
> inaccurate mapmaking on the part of residents of Tamriel, or accident or
> sloppiness on the part of the developers? Hmm...
Or time and space warp? :-)
Maybe like Tir-na Nog'th it is only visible at certain times of the moon.
--
Regards
Stephen
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Le 19/04/2012 23:23, Tim Cook a écrit :
> On 2012-04-19 15:52, Stephen wrote:
>> Oh! real data. Where is the island to the north that shows up when you
>> google it?
>
> Further interestingness; the terrain data that's in Skyrim is quite
> noticably distorted from the maps derived from the previous games.
> Deliberate, indicating passage of time and geological upheaval,
> inaccurate mapmaking on the part of residents of Tamriel, or accident or
> sloppiness on the part of the developers? Hmm...
>
Or different projection/mapping of the world, maybe due to a change in
the engine.
You said "distorted", but did they put a cascade where previously there
would have been a plain ? (in term of adjacency, not coordinates, If
previously a house was on top of hill near a forest, is that forest
still around or has the house been replaced by a gigantic snail of stone ?
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