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  tiling type 5 + repeat warps = wallpapering non-stop (Message 3 to 12 of 12)  
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From: Jim Holsenback
Subject: Re: tiling type 5 + repeat warps = wallpapering non-stop
Date: 3 Jan 2012 23:01:44
Message: <4f03cf28$1@news.povray.org>
On 01/03/2012 04:44 PM, Jaime Vives Piqueres wrote:
> I finally found a simple way to create an endless stream of wallpapers
> for my virtual rooms, using the new tiling pattern type 5 (thanks,
> clipka!), combined with repeat warps in a texture_map.

BTW:

tiling pattern 1-24 = LeForgeron
tiling pattern 25-27 = clipka


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From: Thomas de Groot
Subject: Re: tiling type 5 + repeat warps = wallpapering non-stop
Date: 4 Jan 2012 04:33:22
Message: <4f041ce2@news.povray.org>
Thank you indeed, Jaime. Very nice and useful little job.

Is there a particular reason why the rendered tile is rectangular? Would 
it not make (more) sense if the tile was square?

Thomas


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Attachments:
Download 'jvp_tiling.png' (897 KB)

Preview of image 'jvp_tiling.png'
jvp_tiling.png


 

From: Jaime Vives Piqueres
Subject: Re: tiling type 5 + repeat warps = wallpapering non-stop
Date: 4 Jan 2012 05:14:43
Message: <4f042693@news.povray.org>
On 04/01/12 02:45, Christian Froeschlin wrote:
> Very neat!

   Thanks!

> Tried some simple procedural base textures (gradient + spiral2).

   Yeah... crackle is also a good base.

> I'm still not quite sure what properties a good base texture should
> have, some are quite impossible to line up (your *_03 sample also has
> some odd edges).

   Well, already repeating patterns are the best, of course. Also, you
can get ride of the random rotation, and use instead a fixed amount, to
line up the image patterns with the tiling pattern: it should give you
more chances to get a result without obvious seams.

   Another way I've just found, is to apply successive repeat warps
combined with 120 degree rotations, "a la stbenge":

#declare t_base=
texture{
     pigment{
       image_map{jpeg imagemap interpolate 2}
       rotate 90*x
       translate rand(r_pattern)*x
       translate rand(r_pattern)*z
       rotate 360*rand(r_pattern)*y
       scale im_scale
       #local nCount = 0;
       #while ( nCount < 360/120 )
         rotate 120*y
         warp { repeat .5*x flip x}
         warp { repeat sqrt(.75)*z flip z}
         #local nCount = nCount + 1;
       #end
     }
     finish{emission 1}
}

   This limits a bit the variety of the results, but you get ride of the
visible seams.

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: tiling type 5 + repeat warps = wallpapering non-stop
Date: 4 Jan 2012 05:17:00
Message: <4f04271c@news.povray.org>
On 04/01/12 05:01, Jim Holsenback wrote:
> tiling pattern 1-24 = LeForgeron
> tiling pattern 25-27 = clipka

   Oops! Many thanks to LeForgeron then... sorry for the confusion. :(

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: tiling type 5 + repeat warps = wallpapering non-stop
Date: 4 Jan 2012 05:28:32
Message: <4f0429d0$1@news.povray.org>
On 04/01/12 10:33, Thomas de Groot wrote:
> Is there a particular reason why the rendered tile is rectangular?
> Would it not make (more) sense if the tile was square?

   As trial&error is my most usual approach to geometry, I first tried
square repeats, but it did not work. Then I noticed the tiling type five
is not square, so I then applied good & old Pythagoras to get the
correct ratio. I really don't know if it can be made square, or if it
makes more sense... I just assumed it should be that way for this
specific symmetry. And for my wallpapering usage, if it tiles
seamlessly, that's enough. But I guess you're already thinking on the
Gancaloon ceramic tiles... ;)

--
Jaime


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From: Thomas de Groot
Subject: Re: tiling type 5 + repeat warps = wallpapering non-stop
Date: 4 Jan 2012 07:10:49
Message: <4f0441c9$1@news.povray.org>
On 4-1-2012 11:28, Jaime Vives Piqueres wrote:
> On 04/01/12 10:33, Thomas de Groot wrote:
>> Is there a particular reason why the rendered tile is rectangular?
>> Would it not make (more) sense if the tile was square?
>
> As trial&error is my most usual approach to geometry, I first tried
> square repeats, but it did not work. Then I noticed the tiling type five
> is not square, so I then applied good & old Pythagoras to get the
> correct ratio. I really don't know if it can be made square, or if it
> makes more sense... I just assumed it should be that way for this
> specific symmetry. And for my wallpapering usage, if it tiles
> seamlessly, that's enough. But I guess you're already thinking on the
> Gancaloon ceramic tiles... ;)
>

That makes sense indeed. If the tiling type is not square, the image 
should not be either :-)  I missed that part indeed.

This macro makes a nice addition to your azulejos macro which I used 
(and shall use again) in Gancaloon. The possibilities are endless.

Thomas


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From: Jim Holsenback
Subject: Re: tiling type 5 + repeat warps = wallpapering non-stop
Date: 12 Jan 2012 11:03:57
Message: <4f0f046d@news.povray.org>
On 01/03/2012 04:44 PM, Jaime Vives Piqueres wrote:
> If you enjoy repetition, try the following code at your own risk... ;)
>
> --
> Jaime

Jamie,

Thanks for the #macro (sent my latest project in a different direction!) 
... easy to use, just scaling and orientation for my situation.

Jim


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Attachments:
Download 'work.png' (1221 KB)

Preview of image 'work.png'
work.png


 

From: Jaime Vives Piqueres
Subject: Re: tiling type 5 + repeat warps = wallpapering non-stop
Date: 12 Jan 2012 13:19:04
Message: <4f0f2418$1@news.povray.org>
On 12/01/12 17:02, Jim Holsenback wrote:
> Thanks for the #macro (sent my latest project in a different direction!)
> ... easy to use, just scaling and orientation for my situation.

   Very nice! ... but now it's asking for some wall lamps. :)

--
Jaime


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From: Thomas de Groot
Subject: Re: tiling type 5 + repeat warps = wallpapering non-stop
Date: 13 Jan 2012 03:14:32
Message: <4f0fe7e8$1@news.povray.org>
On 12-1-2012 19:19, Jaime Vives Piqueres wrote:
> On 12/01/12 17:02, Jim Holsenback wrote:
>> Thanks for the #macro (sent my latest project in a different direction!)
>> ... easy to use, just scaling and orientation for my situation.
>
> Very nice! ... but now it's asking for some wall lamps. :)
>

Yes, and preferably gaslight too ;-)

Thomas


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From: clipka
Subject: Re: tiling type 5 + repeat warps = wallpapering non-stop
Date: 15 Jan 2012 15:36:06
Message: <4f1338b6$1@news.povray.org>
Am 03.01.2012 22:44, schrieb Jaime Vives Piqueres:
> Hi all:
>
> I finally found a simple way to create an endless stream of wallpapers
> for my virtual rooms, using the new tiling pattern type 5 (thanks,
> clipka!), combined with repeat warps in a texture_map.

You're "blaming" the wrong person this time: I'm not responsible for 
/some/ of the new features :-) All the tiling patterns available in 
3.7.RC3 were added by Le_Forgeron instead. I merely added three more to 
the set, to be included in RC4.


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