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High!
A new feature for the includes showroom: a floor carpet with the offical
Academy of Raytraced Art logo! I used a series of tiled grayscale noise
heightfields made with the GIMP for the carpet surface...
See you in Khyberspace!
Yadgar
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Download '2011-12-04 includes showroom 1, take 48 - inside showroom near northeastern door, looking southwest.jpg' (53 KB)
Download '2011-12-04 includes showroom 1, take 49 - carpet with ara logo.jpg' (145 KB)
Download '2011-12-04 includes showroom 1, take 51 - carpet with ara logo, close-up.jpg' (125 KB)
Preview of image '2011-12-04 includes showroom 1, take 48 - inside showroom near northeastern door, looking southwest.jpg'
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Preview of image '2011-12-04 includes showroom 1, take 49 - carpet with ara logo.jpg'
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Preview of image '2011-12-04 includes showroom 1, take 51 - carpet with ara logo, close-up.jpg'
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> High!
>
> A new feature for the includes showroom: a floor carpet with the offical
> Academy of Raytraced Art logo! I used a series of tiled grayscale noise
> heightfields made with the GIMP for the carpet surface...
>
> See you in Khyberspace!
>
> Yadgar
I wonder if this tiling is not going to be too distracting for the
future visitors. Personally I would think of maybe a single logo, maybe
covering the whole floor, and with the colour hues very close to each other.
Thomas
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Hi(gh)!
On 05.12.2011 09:23, Thomas de Groot wrote:
> I wonder if this tiling is not going to be too distracting for the
> future visitors. Personally I would think of maybe a single logo, maybe
> covering the whole floor, and with the colour hues very close to each
> other.
The RGB color scheme ist part of ARA's corporate identity, as you see by
the three main buildings in the attached aerial view... and one single
logo would be somewhat inconvenient, as I'll have to fit it into future
rooms and hallways (the museum will be the green pyramid in the lower
right) separately.
See you in Khyberspace!
Yadgar
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Download '2011-02-05 academy of raytraced art wip, take 47 - top view.jpg' (47 KB)
Preview of image '2011-02-05 academy of raytraced art wip, take 47 - top view.jpg'
![2011-02-05 academy of raytraced art wip, take 47 - top view.jpg](/povray.binaries.images/attachment/%3C4edcc9d4%40news.povray.org%3E/2011-02-05%20academy%20of%20raytraced%20art%20wip%2C%20take%2047%20-%20top%20view.jpg?preview=1)
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>
> The RGB color scheme ist part of ARA's corporate identity, as you see by
> the three main buildings in the attached aerial view... and one single
> logo would be somewhat inconvenient, as I'll have to fit it into future
> rooms and hallways (the museum will be the green pyramid in the lower
> right) separately.
>
Ah ha! Makes sense. Still, there can be different variations to the
logo, depending on their use? Like most company logos which come with
different flavours, for printing, webpages, faxes, or whatever.
Thomas
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> You mean two area lights, each 65 x 1 instead of one of 65 x 2?
>
> See you in Khyberspace!
>
> Yadgar
I mean more like two 65 x 5, each one about as whide as the individual
tubes.
Alain
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Hi(gh)!
On 04.12.2011 19:45, Jim Holsenback wrote:
> effective ambient with radiosity is 0 ... if you want glow try emission
I did so... here it is ("assembly view", neon lamp and floor only). It
took me a while to remember that, at such a small scale, the emission
must be far higher than 1 to be visible at all...
See you in Khyberspace!
Yadgar
Now playing: New Gold Dream, live 1987 (Simple Minds)
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Download '2011-12-06 includes showroom 1, take 62 - neon light and carpet, with radiosity.jpg' (236 KB)
Preview of image '2011-12-06 includes showroom 1, take 62 - neon light and carpet, with radiosity.jpg'
![2011-12-06 includes showroom 1, take 62 - neon light and carpet, with radiosity.jpg](/povray.binaries.images/attachment/%3C4edd7c4b%40news.povray.org%3E/2011-12-06%20includes%20showroom%201%2C%20take%2062%20-%20neon%20light%20and%20carpet%2C%20with%20radiosity.jpg?preview=1)
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Hi(gh)!
On 05.12.2011 23:01, Alain wrote:
> I mean more like two 65 x 5, each one about as whide as the individual
> tubes.
Here it is... really doesn't look too bad - but it took more than five
hours!
See you in Khyberspace!
Yadgar
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Download '2011-12-06 includes showroom 1, take 65 - inside showroom near northeastern door, looking southwest.jpg' (79 KB)
Preview of image '2011-12-06 includes showroom 1, take 65 - inside showroom near northeastern door, looking southwest.jpg'
![2011-12-06 includes showroom 1, take 65 - inside showroom near northeastern door, looking southwest.jpg](/povray.binaries.images/attachment/%3C4edf507d%40news.povray.org%3E/2011-12-06%20includes%20showroom%201%2C%20take%2065%20-%20inside%20showroom%20near%20northeastern%20door%2C%20looking%20southwest.jpg?preview=1)
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> Hi(gh)!
>
> On 05.12.2011 23:01, Alain wrote:
>
>> I mean more like two 65 x 5, each one about as whide as the individual
>> tubes.
>
> Here it is... really doesn't look too bad - but it took more than five
> hours!
>
> See you in Khyberspace!
>
> Yadgar
Longer, but worth it. Keep the simplified gersion for tests, and this
for your final render.
You can also use radiosity here. Replace your tubes with emissive tubes,
use importance.
radiosity{samples 20000 [other radiosity items] }
default{radiosity{importance 75/20000}}
Most things will get only about 75 radiosity samples...
The neon tubes have:
radiosity{importance 1}
...but the tubes will get full sampling.
There are cases where radiosity is faster than regulat lighting.
Alain
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High!
On 09.12.2011 19:09, Alain wrote:
> You can also use radiosity here. Replace your tubes with emissive tubes,
> use importance.
The tubes are in fact emissive media tubes!
>
> radiosity{samples 20000 [other radiosity items] }
>
> default{radiosity{importance 75/20000}}
> Most things will get only about 75 radiosity samples...
>
> The neon tubes have:
> radiosity{importance 1}
I haven't yet worked into the new radiosity features of 3.7...
See you in Khyberspace!
Yadgar
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> High!
>
> On 09.12.2011 19:09, Alain wrote:
>
>> You can also use radiosity here. Replace your tubes with emissive tubes,
>> use importance.
>
> The tubes are in fact emissive media tubes!
Why's that?
Using emissive finish should do the job just as well, and is likely to
be faster.
>> radiosity{samples 20000 [other radiosity items] }
>>
>> default{radiosity{importance 75/20000}}
>> Most things will get only about 75 radiosity samples...
>>
>> The neon tubes have:
>> radiosity{importance 1}
>
> I haven't yet worked into the new radiosity features of 3.7...
I personally wouldn't recommend it by the way. I don't think
radiosity-only illumination will give you any speedup here, you'll risk
splotches, and you'll be unable to get any good highlights unless you
use blurred reflections (which will slow down rendering again).
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