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Continuing my work on the indoor/outdoor scene I demonstrated to Yadgar,
which incidentally was already an ongoing project, I have started
filling in the surrounding textures and increasing the Sun's luminosity
tenfold. Which leads to the following result.
Thomas
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Download 'at the jackal.png' (867 KB)
Preview of image 'at the jackal.png'
![at the jackal.png](/povray.binaries.images/attachment/%3C4ec6774b%40news.povray.org%3E/at%20the%20jackal.png?ttop=443866&toff=1900&preview=1)
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On 18/11/2011 3:18 PM, Thomas de Groot wrote:
> Continuing my work on the indoor/outdoor scene I demonstrated to Yadgar,
> which incidentally was already an ongoing project, I have started
> filling in the surrounding textures and increasing the Sun's luminosity
> tenfold. Which leads to the following result.
>
Excellent!
Your textures are very good but you could have brushed the outside path
before posting it. ;-)
--
Regards
Stephen
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On 18-11-2011 17:15, Stephen wrote:
> Excellent!
> Your textures are very good but you could have brushed the outside path
> before posting it. ;-)
>
>
Thanks Stephen! It was the turn of the neighbour to do that! ;-)
Thomas
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Everybody recognized them of course, but please note the nice azulejos
created with Jaime Vives Piqueres' macro.
Thomas
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From: Thomas de Groot
Subject: Re: Indoor / Outdoor illumination (wip 2)
Date: 19 Nov 2011 10:30:37
Message: <4ec7cb9d@news.povray.org>
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A couple of more hours work.
Thomas
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![at the jackal_07.png](/povray.binaries.images/attachment/%3C4ec7cb9d%40news.povray.org%3E/at%20the%20jackal_07.png?ttop=443866&toff=1900&preview=1)
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>Thomas de Groot on date 18/11/2011 16:18 wrote:
> Continuing my work on the indoor/outdoor scene I demonstrated to Yadgar,
> which incidentally was already an ongoing project, I have started
> filling in the surrounding textures and increasing the Sun's luminosity
> tenfold. Which leads to the following result.
>
> Thomas
It's more than pleasant!
Paolo
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On 21-11-2011 12:08, Paolo Gibellini wrote:
> It's more than pleasant!
Thanks! Wait till the drinks are served, as this is a tavern... :-)
Thomas
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Thomas de Groot <tenDOTlnDOTretniATtoorgedDOTt> wrote:
> Continuing my work on the indoor/outdoor scene I demonstrated to Yadgar,
> which incidentally was already an ongoing project, I have started
> filling in the surrounding textures and increasing the Sun's luminosity
> tenfold. Which leads to the following result.
>
> Thomas
Nice. The brightness levels make it feel very real. Are the textures procedural
or images?
You should do a construction timelapse of this as you fill in the details!
Bill
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On 21-11-2011 14:59, Bill Pragnell wrote:
> Nice. The brightness levels make it feel very real. Are the textures procedural
> or images?
Thanks Bill. It is the first time I use such high brightness levels, and
it works fine at least for this scene where indoor and outdoor
luminosities are so different.
The textures are procedural, using an image as basis, but then heavily
layered over.
>
> You should do a construction timelapse of this as you fill in the details!
I always do, saving an image each time I finish a major step. Not as an
animation however, if that is what you are thinking about, but more like
a series of snapshots.
Thomas
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For clarity sake, I must add that the background stone walls (arch and
beyond) are less procedural and more image, so to speak, than the nearer
building walls. The tiles are made with Jaime's procedural macro. The
wood is an image with some procedural touches added. The whole scene is
of course uv mapped meshes.
Thomas
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