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From: Thomas de Groot
Subject: Re: Persistence of Vision
Date: 23 Apr 2011 03:07:55
Message: <4db27acb$1@news.povray.org>
Just something you should be aware of: the texture of the arches repeats 
itself. You should add a bit of randomness.

Thomas


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From: Thomas de Groot
Subject: Re: Persistence of Vision
Date: 23 Apr 2011 03:34:21
Message: <4db280fd@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> schreef in bericht 
news:4db27acb$1@news.povray.org...
> Just something you should be aware of: the texture of the arches repeats 
> itself. You should add a bit of randomness.

I have uploaded in p.t.s-f  an updated version of ndi_buildings.inc which 
corrects this. In addition, it makes the wall texture consistent over the 
whole building. Formerly, the texture was scaled down along with the smaller 
arches, which it should not of course.

Thomas


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From: Jim Holsenback
Subject: Re: Persistence of Vision
Date: 23 Apr 2011 08:23:15
Message: <4db2c4b3$1@news.povray.org>
On 04/23/2011 04:34 AM, Thomas de Groot wrote:
> "Thomas de Groot"<tDOTdegroot@interDOTnlANOTHERDOTnet>  schreef in bericht
> news:4db27acb$1@news.povray.org...
>> Just something you should be aware of: the texture of the arches repeats
>> itself. You should add a bit of randomness.
>
> I have uploaded in p.t.s-f  an updated version of ndi_buildings.inc which
> corrects this. In addition, it makes the wall texture consistent over the
> whole building. Formerly, the texture was scaled down along with the smaller
> arches, which it should not of course.
>
> Thomas
>
>

Hey thanks for doing this ... was on my to do list so this will 
certainly be helpful. Perhaps later on this evening I can have something 
for everyone to look at ... I'm almost settled on the tree/shrub 
placement, and I've got Rob's cloud worked in ... I'll also pick up your 
changes/additions.

I think we are getting close but seem to be neglecting the left side of 
the scene. I'm wondering if a character close to the camera position 
walking towards the courtyard is all it needs to add some balance to 
that side of the scene ... Thomas you've done some terrific character 
work in the past so what do you think about the idea ... and maybe 
making a contribution to the scene?

Jim


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From: Jim Holsenback
Subject: Re: Persistence of Vision
Date: 23 Apr 2011 09:19:15
Message: <4db2d1d3$1@news.povray.org>
On 04/23/2011 09:23 AM, Jim Holsenback wrote:
> so what do you think about the idea ... and maybe
> making a contribution to the scene?
>
> Jim

character idea/request not necessarily pointed exclusively at Thomas ... 
I happen to have it on good authority that someone recently got a Poser 
upgrade ... LOL no hints there ;-)


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From: Stephen
Subject: Re: Persistence of Vision
Date: 23 Apr 2011 12:55:38
Message: <4db3048a$1@news.povray.org>
On 23/04/2011 2:19 PM, Jim Holsenback wrote:
> character idea/request not necessarily pointed exclusively at Thomas ...
> I happen to have it on good authority that someone recently got a Poser
> upgrade ... LOL no hints there ;-)

Hint taken.
I'll see what I can do.

-- 
Regards
     Stephen


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From: Robert McGregor
Subject: Re: Persistence of Vision
Date: 23 Apr 2011 15:35:01
Message: <web.4db328749fd34d3e94d713cc0@news.povray.org>
I've not had much time to POV the last several days but here's an ornate stone
bench I came up with today that can be placed here and there... the seat
ornaments and ornate front bench "legs" are bevelled text objects using the
wingdings2 font.

-------------------------------------------------
www.McGregorFineArt.com


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Attachments:
Download 'benchtest.png' (709 KB)

Preview of image 'benchtest.png'
benchtest.png


 

From: Robert McGregor
Subject: Re: Persistence of Vision
Date: 23 Apr 2011 15:40:01
Message: <web.4db32af59fd34d3e94d713cc0@news.povray.org>
....and, bench source posted in p.t.s-f

:)

-------------------------------------------------
www.McGregorFineArt.com


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From: Samuel Benge
Subject: Re: Persistence of Vision
Date: 23 Apr 2011 17:40:01
Message: <web.4db346589fd34d3ee11bd4690@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> I've not had much time to POV the last several days but here's an ornate stone
> bench I came up with today that can be placed here and there... the seat
> ornaments and ornate front bench "legs" are bevelled text objects using the
> wingdings2 font.

Great usage Robert, it looks nice!


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From: Jim Holsenback
Subject: Re: Persistence of Vision
Date: 23 Apr 2011 18:08:31
Message: <4db34ddf@news.povray.org>
On 04/23/2011 04:30 PM, Robert McGregor wrote:
> I've not had much time to POV the last several days but here's an ornate stone
> bench I came up with today that can be placed here and there... the seat
> ornaments and ornate front bench "legs" are bevelled text objects using the
> wingdings2 font.

Very nice Rob ... Right away I see a couple places for it ... I know for 
sure some or most detail will be lost pushing it out by the trees in 
front of the staircase ... but I also see a place perhaps 90 degrees 
from the shrubs inside at each (or some) of the big arch pillars. Yes 
indeed ... very nice!

In this go round I was able to get the shrub tree placement done. I also 
got Thomas' changes in and found one more place so I added the staircase 
to the 1st level and textured it as one unit ... big difference with the 
over-all appearance. I did some minor scaling with the flower pot and 
under-dish ... and lastly some minor cosmetic changes in the main scene 
file and in the buildings file.

I'll post those changes shortly

Jim


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Attachments:
Download 'ndi.png' (683 KB)

Preview of image 'ndi.png'
ndi.png


 

From: Thomas de Groot
Subject: Re: Persistence of Vision
Date: 24 Apr 2011 03:04:59
Message: <4db3cb9b$1@news.povray.org>
"Jim Holsenback" <jho### [at] povrayorg> schreef in bericht 
news:4db2c4b3$1@news.povray.org...
> I think we are getting close but seem to be neglecting the left side of 
> the scene. I'm wondering if a character close to the camera position 
> walking towards the courtyard is all it needs to add some balance to that 
> side of the scene ... Thomas you've done some terrific character work in 
> the past so what do you think about the idea ... and maybe making a 
> contribution to the scene?

I think that a small lizard in the middle foreground would make things 
interesting. I shall dig into my animal zoo. Maybe another Poser figure in 
the shadows... I shall have a try at this; you will be able to choose 
between me and Stephen ;-)

Thomas


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