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From: Paolo Gibellini
Subject: Re: Persistence of Vision
Date: 25 May 2011 03:37:52
Message: <4ddcb1d0$1@news.povray.org>
> Attached is an example of the ceiling tiles macro (with added lights). The
> design was created in Illustrator and beveled with POV. There's probably a good
> scene here somewhere...
>
> ~Sam

A very nice mood!
;-)
Paolo


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From: Stephen
Subject: Re: Persistence of Vision
Date: 25 May 2011 16:18:06
Message: <4ddd63fe@news.povray.org>
On 24/05/2011 7:39 PM, stbenge wrote:
> Some of those buildings were just horrible, others were better. My
> dislike of modern architecture is probably not going to stop me from
> rendering such things in the future, though. I might have already...
>

The low cost ones are an affront to the sensibilities.

>> I
>> see beauty in lots of industrial settings. I even found the Oil Rigs I
>> worked on had a strange beauty.
>
> Yeah. There's this old cement plant nearby, totally industrial. Ugly
> stuff, though strangely captivating. A blast to explore simply for its
> nightmarish aspect (and the dizzying heights).
>

It is even better to be inside these buildings at night with surreal 
lighting.
Before oil rigs piped the gas ashore they flared/burned it off. The 
flickering orange light was magic. Quite hypnotic at night.

>> I wonder, do you like the music of Bach?
>
> Somewhat.
>

His work is quite geometric with themes weaving in and out of each 
other. Some of them very low frequency rhythms.

>>> As a person who loves detailed art and stylized geometry, I find most
>>> modern architecture boring and just a little soul-destroying.
>>
>> I do think that most modern housing is an eyesore.
>
> Especially when the same design is copied over and over, in a big row :(

I feel sorry for the people who have to live in them.

-- 
Regards
     Stephen


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From: Jim Holsenback
Subject: Re: Persistence of Vision
Date: 30 May 2011 09:31:37
Message: <4de39c39@news.povray.org>
On 05/18/2011 11:53 AM, Thomas de Groot wrote:
> "Stephen"<mcavoys_at@aoldotcom>  schreef in bericht
> news:4dd2931f$1@news.povray.org...
>> How about googling "Jacobean ceiling patterns" for some ideas.
>
> That would be nice indeed.
>
> Thomas
>
>
Finally got around to playing with Sams' ceiling tile macro ... I've had 
yet another change in camera pose as I was having trouble getting a good 
view of the ceiling like it was before. I'm not sure I like the emissive 
logo, but it's there as I wasn't able to tune out the radiosity 
artifacts any other way. I'm still playing around with a few things but 
I think I'm getting close.

Jim


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From: Stephen
Subject: Re: Persistence of Vision
Date: 30 May 2011 09:39:53
Message: <4de39e29@news.povray.org>
On 30/05/2011 2:31 PM, Jim Holsenback wrote:
>>
> Finally got around to playing with Sams' ceiling tile macro ... I've had
> yet another change in camera pose as I was having trouble getting a good
> view of the ceiling like it was before. I'm not sure I like the emissive
> logo, but it's there as I wasn't able to tune out the radiosity
> artifacts any other way. I'm still playing around with a few things but
> I think I'm getting close.

I like that view it is nice and clean. Although I prefer the multi 
coloured conical logo. (More 3D IMO)

-- 
Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Persistence of Vision
Date: 31 May 2011 04:05:49
Message: <4de4a15d$1@news.povray.org>
"Jim Holsenback" <nom### [at] nomailcom> schreef in bericht 
news:4de39c39@news.povray.org...
> I think I'm getting close.

Yes you are. This is very nice indeed. The logo indeed needs finetuning.

Thomas


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From: H  Karsten
Subject: Re: Persistence of Vision
Date: 3 Jun 2011 23:10:01
Message: <web.4de9a1269fd34d3ea3bfeb720@news.povray.org>
Ok, here my idea (very rough at the moment)

It's a robot hand. I'll work on this over the weekend. Next week, I will load up
the scene file to my blog.

Everyone than can work on this then and help to make it better and better.

Best rgds,
Holger


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From: Nekar Xenos
Subject: Re: Persistence of Vision
Date: 4 Jun 2011 01:45:46
Message: <op.vwjeaim7ufxv4h@xena>
On Sat, 04 Jun 2011 05:07:14 +0200, H. Karsten <h-karsten <"web.de>">  
wrote:

> Ok, here my idea (very rough at the moment)
>
> It's a robot hand. I'll work on this over the weekend. Next week, I will  
> load up
> the scene file to my blog.
>
> Everyone than can work on this then and help to make it better and  
> better.
>
> Best rgds,
> Holger
>
Cool!

-- 
-Nekar Xenos-


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From: Jim Holsenback
Subject: Re: Persistence of Vision
Date: 6 Jun 2011 17:20:42
Message: <4ded44aa@news.povray.org>
On 05/31/2011 05:05 AM, Thomas de Groot wrote:
> "Jim Holsenback"<nom### [at] nomailcom>  schreef in bericht
> news:4de39c39@news.povray.org...
>> I think I'm getting close.
>
> Yes you are. This is very nice indeed. The logo indeed needs finetuning.
>
> Thomas
>
>
  I've worked on a few thinks, but this post is about needed a bit of 
radiosity help. These are the settings I'm using:

pretrace_start 1/16
pretrace_end 1/64
count 256
error_bound 0.256
low_error_factor 0.125
nearest_count 12
gray_threshold 0
normal on

... but as you can see it's still a bit patchy. I don't think count is 
the answer and was wondering if what's needed here is in the missing 
ingredient ... min/max reuse ... right now it's default.

Any opinions?

Jim


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From: clipka
Subject: Re: Persistence of Vision
Date: 6 Jun 2011 18:50:58
Message: <4ded59d2$1@news.povray.org>
Am 06.06.2011 23:20, schrieb Jim Holsenback:

> I've worked on a few thinks, but this post is about needed a bit of
> radiosity help. These are the settings I'm using:
>
> pretrace_start 1/16
> pretrace_end 1/64

I would reduce the pretrace_end...

> count 256

... set count to "256,10000" or some such (not sure whether it will make 
much of a difference though)

> error_bound 0.256
> low_error_factor 0.125

... increase the low_error factor (0.5 seems a sane value)...

> nearest_count 12

... and set nearest_count to "20,10" or something alike, to make use of 
adaptive pretrace.

> gray_threshold 0
> normal on
>
> .... but as you can see it's still a bit patchy. I don't think count is
> the answer and was wondering if what's needed here is in the missing
> ingredient ... min/max reuse ... right now it's default.

Recently an error has been reported in 3.70RC3 causing noticeable 
splotches when using only very few pretrace steps with a high 
pretrace_end setting; maybe that's related to what we're seeing here.

Unless you're using the current developers' version, that is. In that 
case you're already running with a fix for that error.


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From: Jim Holsenback
Subject: Re: Persistence of Vision
Date: 6 Jun 2011 19:40:45
Message: <4ded657d$1@news.povray.org>
On 06/06/2011 07:50 PM, clipka wrote:
> Am 06.06.2011 23:20, schrieb Jim Holsenback:
>
>> I've worked on a few thinks, but this post is about needed a bit of
>> radiosity help. These are the settings I'm using:
>>
>> pretrace_start 1/16
>> pretrace_end 1/64
>
> I would reduce the pretrace_end...
>
>> count 256
>
> ... set count to "256,10000" or some such (not sure whether it will make
> much of a difference though)
>
>> error_bound 0.256
>> low_error_factor 0.125
>
> ... increase the low_error factor (0.5 seems a sane value)...
>
>> nearest_count 12
>
> ... and set nearest_count to "20,10" or something alike, to make use of
> adaptive pretrace.
>
>> gray_threshold 0
>> normal on
>>
>> .... but as you can see it's still a bit patchy. I don't think count is
>> the answer and was wondering if what's needed here is in the missing
>> ingredient ... min/max reuse ... right now it's default.
>
> Recently an error has been reported in 3.70RC3 causing noticeable
> splotches when using only very few pretrace steps with a high
> pretrace_end setting; maybe that's related to what we're seeing here.
>
> Unless you're using the current developers' version, that is. In that
> case you're already running with a fix for that error.

No I'm running the latest incantation ... initially I'd thought that was 
my problem and when it was 1st reported I pulled the fix you'd posted. 
Question about pretrace_end ... won't a smaller value make more of the 
samples to be gathered in the final pass? I thought it was better to 
shoot for having the final pass sample count about half the total. Oh 
and thanks for the nudge, I'd forgotten about the adaptive settings for 
nearest ... had been bouncing between 12 and 20 so (lol) I guess 20,12 
it is then.


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