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31 Jul 2024 14:28:08 EDT (-0400)
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From: Stephen
Subject: Re: Persistence of Vision
Date: 27 Apr 2011 04:35:23
Message: <4db7d54b$1@news.povray.org>
On 26/04/2011 1:28 PM, Jim Holsenback wrote:
> I think you were just going with your comfort zone using bishop to see
> how it looked in the scene ... I think we're past that so poseray with
> object centered with y=0 at bottom of character gives me the best
> flexibility, if I'm not making you jump through too many hoops ;-)






MAT file.

Move and scale the meshes as a group.

-- 
Regards
     Stephen


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From: Thomas de Groot
Subject: Re: POV - Two Pigeons
Date: 27 Apr 2011 04:49:18
Message: <4db7d88e@news.povray.org>
I have corrected as much as possible the wing positions of the white Pigeon. 
Difficult. Poser has a lot of parameters, but folded wings are the most 
difficult to get right. Imo, this is better, though.

adapted saturation/lightness to get the white robe and made/added a bump map 
too.

Before uploading, what do you think? And you want also the flying pigeon to 
be white I suppose?  ;-)

Thomas


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Attachments:
Download 'PoserFiguretest.png' (426 KB)

Preview of image 'PoserFiguretest.png'
PoserFiguretest.png


 

From: Thomas de Groot
Subject: Re: POV - Two Pigeons (take 2)
Date: 27 Apr 2011 04:57:25
Message: <4db7da75@news.povray.org>
... and corrected the bump size...

Thomas


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Attachments:
Download 'PoserFiguretest.png' (414 KB)

Preview of image 'PoserFiguretest.png'
PoserFiguretest.png


 

From: Le Forgeron
Subject: Re: POV - Two Pigeons (take 2)
Date: 27 Apr 2011 05:29:55
Message: <4db7e213@news.povray.org>
Le 27/04/2011 10:57, Thomas de Groot a écrit :
> ... and corrected the bump size...
> 
> Thomas 
> 
> 
I have an issue with the size of the gland on the beak of the dove (far
too big), as well as the colour of the beak (would need more orange/red).

Also the teint around the eye is more black/dark grey

(have a google search for "dove bird" ?)
-- 
Software is like dirt - it costs time and money to change it and move it
around.

Just because you can't see it, it doesn't weigh anything,
and you can't drill a hole in it and stick a rivet into it doesn't mean
it's free.


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From: Stephen
Subject: Re: POV - Two Pigeons (take 2)
Date: 27 Apr 2011 06:05:29
Message: <4db7ea69@news.povray.org>
On 27/04/2011 10:29 AM, Le_Forgeron wrote:
> I have an issue with the size of the gland on the beak of the dove (far
> too big), as well as the colour of the beak (would need more orange/red).
>
> Also the teint around the eye is more black/dark grey
>

But how much of the detail will be visible in the render?
You (Thomas that is) could spend days working on it just for them to 
appear as small birds in the distance.

I like them.

-- 
Regards
     Stephen


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From: Jim Holsenback
Subject: Re: POV - Two Pigeons (take 2)
Date: 27 Apr 2011 07:13:39
Message: <4db7fa63$1@news.povray.org>
On 04/27/2011 07:05 AM, Stephen wrote:
> On 27/04/2011 10:29 AM, Le_Forgeron wrote:
>> I have an issue with the size of the gland on the beak of the dove (far
>> too big), as well as the colour of the beak (would need more orange/red).
>>
>> Also the teint around the eye is more black/dark grey
>>
>
> But how much of the detail will be visible in the render?
> You (Thomas that is) could spend days working on it just for them to
> appear as small birds in the distance.
>
> I like them.
>

yep 2nd shot (better bump map) looks fine .... and yes the distance 
makes the fine detail more trouble than we need for this scenario. oh 
yeah both white ... thanks thomas


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From: Jim Holsenback
Subject: Re: Persistence of Vision
Date: 27 Apr 2011 07:20:37
Message: <4db7fc05$1@news.povray.org>
On 04/27/2011 05:35 AM, Stephen wrote:
> On 26/04/2011 1:28 PM, Jim Holsenback wrote:
>> I think you were just going with your comfort zone using bishop to see
>> how it looked in the scene ... I think we're past that so poseray with
>> object centered with y=0 at bottom of character gives me the best
>> flexibility, if I'm not making you jump through too many hoops ;-)
>


yeah ... know what you mean that's probably why I made the pigeon goof. 
This scene is getting to be a bit of a juggling act.

>



> MAT file.
>
> Move and scale the meshes as a group.
>

thank you :-)


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From: Thomas de Groot
Subject: Re: POV - Two Pigeons (take 2)
Date: 27 Apr 2011 07:39:52
Message: <4db80088@news.povray.org>
"Le_Forgeron" <lef### [at] freefr> schreef in bericht 
news:4db7e213@news.povray.org...
> I have an issue with the size of the gland on the beak of the dove (far
> too big), as well as the colour of the beak (would need more orange/red).
>
> Also the teint around the eye is more black/dark grey

Poser figures come "as is". Only way to change the geometry would be by 
post-processing in Silo or Wings3D, but that is more trouble than that it's 
worth presently, considering the pigeons' size in the render. There is no 
way to change the figures in Poser.

Thomas


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From: Thomas de Groot
Subject: Re: POV - Two Pigeons (take 2)
Date: 27 Apr 2011 07:41:36
Message: <4db800f0$1@news.povray.org>
"Jim Holsenback" <jho### [at] povrayorg> schreef in bericht 
news:4db7fa63$1@news.povray.org...
> yep 2nd shot (better bump map) looks fine .... and yes the distance makes 
> the fine detail more trouble than we need for this scenario. oh yeah both 
> white ... thanks thomas

Okidoki! I shall finalize and upload them.

Thomas


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From: Thomas de Groot
Subject: Re: POV - Two Pigeons (take 2)
Date: 27 Apr 2011 08:22:17
Message: <4db80a79$1@news.povray.org>
Problem now however, is that I cannot upload to the group due to the size of 
the message (about 9 mb). The increase is due I believe to the addition of 
normals to the geometry.

Jim, I can make a Big File transfer to you. Is that ok?

Thomas


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