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30 Jul 2024 20:27:22 EDT (-0400)
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From: Jaime Vives Piqueres
Subject: Re: Pipes (lots of)
Date: 22 Mar 2011 05:16:40
Message: <4d8868f8@news.povray.org>

> The pipes got a more organic look than I intended, but perhaps that's
> not a bad thing in the end. Perhaps it just adds to the surrealism.
>
>

   I think the organic look comes from the texture finish, which combined
with the convoluted turns, make it looks like intestines. Very
nightmarish, indeed...

-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Samuel Benge
Subject: Re: Pipes (lots of)
Date: 23 Mar 2011 15:20:00
Message: <web.4d8a47341e5271a889fc9710@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> The pipes got a more organic look than I intended, but perhaps that's not
> a bad thing in the end. Perhaps it just adds to the surrealism.

Looks pretty cool; you post more often :)

All it needs now is a model of Mario in the background, scratching his head :D

~Sam


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From: Warp
Subject: Re: Pipes (lots of)
Date: 1 Apr 2011 09:06:31
Message: <4d95cdd7$1@news.povray.org>
On 03/22/2011 10:10 AM, Thomas de Groot wrote:
> I am sure the algorithm is both complex and surprisingly simple ;-)

   Yes, the algorithm is very simple, but I'm keeping it to myself 
because I'm mean. :P


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From: Thomas de Groot
Subject: Re: Pipes (lots of)
Date: 1 Apr 2011 10:30:17
Message: <4d95e179$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> schreef in bericht 
news:4d95cdd7$1@news.povray.org...
> On 03/22/2011 10:10 AM, Thomas de Groot wrote:
>> I am sure the algorithm is both complex and surprisingly simple ;-)
>
>   Yes, the algorithm is very simple, but I'm keeping it to myself because 
> I'm mean. :P


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From: Thomas de Groot
Subject: Re: Pipes (lots of)
Date: 1 Apr 2011 10:31:00
Message: <4d95e1a4@news.povray.org>
"Warp" <war### [at] tagpovrayorg> schreef in bericht 
news:4d95cdd7$1@news.povray.org...
> On 03/22/2011 10:10 AM, Thomas de Groot wrote:
>> I am sure the algorithm is both complex and surprisingly simple ;-)
>
>   Yes, the algorithm is very simple, but I'm keeping it to myself because 
> I'm mean. :P

Now, why am I not surprised?  ;-))

Thomas


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From: Dre
Subject: Re: Pipes (lots of)
Date: 5 Apr 2011 18:55:30
Message: <4d9b9de2@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message 
news:4d95e1a4@news.povray.org...
>
> "Warp" <war### [at] tagpovrayorg> schreef in bericht
> news:4d95cdd7$1@news.povray.org...
>> On 03/22/2011 10:10 AM, Thomas de Groot wrote:
>>> I am sure the algorithm is both complex and surprisingly simple ;-)
>>
>>   Yes, the algorithm is very simple, but I'm keeping it to myself because
>> I'm mean. :P
>
> Now, why am I not surprised?  ;-))
>
> Thomas
>
>

Well sorry to spoil Warps secret, but its a tile based algoritm, ie, a 
square with 2 curved pieces of pipe, like the pic attached called 
pipe-tile.png.

I've done this before with a floor pattern so when I saw warps post I 
immediately knew how he did it.  I also did a similar image, also attached 
called pipes-small.png (this is a shrunk image from 1920x1080).

Anyway, you place lots of these tiles in a grid, but randomly rotate each 
one either 90, 180 or 270 degrees.  That way each pipe lines up with another 
and gives you a totally random path.  Stick some flanges in there and you 
have spaghetti plumping!

Warp also layered several tile grids on top of each other to give depth.

Warp, I hope you aren't too annoyed that I let the cat out of the bag!

Cheers Dre


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Attachments:
Download 'pipe-tile.png' (159 KB) Download 'pipes-small.png' (276 KB)

Preview of image 'pipe-tile.png'
pipe-tile.png

Preview of image 'pipes-small.png'
pipes-small.png


 

From: Robert McGregor
Subject: Re: Pipes (lots of)
Date: 5 Apr 2011 22:45:03
Message: <web.4d9bd26a1e5271a894d713cc0@news.povray.org>
"Dre" <and### [at] gmailcom> wrote:
> Well sorry to spoil Warps secret, but its a tile based algoritm, ie, a
> square with 2 curved pieces of pipe, like the pic attached called
> pipe-tile.png.

Yeah, I think that was just the typical Warp sarcasm, not such a secret really,
which is why I said, "Wow, holy Truchet 3d uber-madness!"

Because this is just a Truchet-like tiling pattern similar to what I used
back in POV-Comp 2004 ("Pathways"), or even the variation I used for
"Dominion" a few years back...

-------------------------------------------------
www.McGregorFineArt.com


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Attachments:
Download 'rwm_dominion1280px.png' (2915 KB)

Preview of image 'rwm_dominion1280px.png'
rwm_dominion1280px.png


 

From: Warp
Subject: Re: Pipes (lots of)
Date: 6 Apr 2011 18:06:16
Message: <4d9ce3d8@news.povray.org>
Dre <and### [at] gmailcom> wrote:
> Well sorry to spoil Warps secret, but its a tile based algoritm, ie, a 
> square with 2 curved pieces of pipe, like the pic attached called 
> pipe-tile.png.

  Except that my tile is not as simplistic as yours, if you compare my
original image with yours.

  My basic tile looks like this:


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Attachments:
Download 'pipes_tile.jpg' (5 KB)

Preview of image 'pipes_tile.jpg'
pipes_tile.jpg


 

From: Dre
Subject: Re: Pipes (lots of)
Date: 6 Apr 2011 18:23:01
Message: <4d9ce7c5$1@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote in message 
news:web.4d9bd26a1e5271a894d713cc0@news.povray.org...
> "Dre" <and### [at] gmailcom> wrote:
>> Well sorry to spoil Warps secret, but its a tile based algoritm, ie, a
>> square with 2 curved pieces of pipe, like the pic attached called
>> pipe-tile.png.
>
> Yeah, I think that was just the typical Warp sarcasm, not such a secret 
> really,
> which is why I said, "Wow, holy Truchet 3d uber-madness!"
>
> Because this is just a Truchet-like tiling pattern similar to what I used
> back in POV-Comp 2004 ("Pathways"), or even the variation I used for
> "Dominion" a few years back...
>
> -------------------------------------------------
> www.McGregorFineArt.com
>
>
>

Nice image, I like it.

I've allways wanted to try one in 3D, just one of things on my very very 
long list!

Cheers Dre


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From: Dre
Subject: Re: Pipes (lots of)
Date: 6 Apr 2011 18:25:43
Message: <4d9ce867@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message 
news:4d9ce3d8@news.povray.org...
> Dre <and### [at] gmailcom> wrote:
>> Well sorry to spoil Warps secret, but its a tile based algoritm, ie, a
>> square with 2 curved pieces of pipe, like the pic attached called
>> pipe-tile.png.
>
>  Except that my tile is not as simplistic as yours, if you compare my
> original image with yours.
>
>  My basic tile looks like this:
>
>


--------------------------------------------------------------------------------


>
> -- 
>                                                          - Warp

Ha, thats pretty neat.  Tiles with 2 pipes connections on each side gives 
you a whole new set of things to play with.  Say multiple different tiles to 
mix and rotate, that would give you even more chaos!

Thanks for letting your secret out!

Cheers Dre


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