POV-Ray : Newsgroups : povray.binaries.images : SSLT Dragon Server Time
31 Jul 2024 04:26:50 EDT (-0400)
  SSLT Dragon (Message 66 to 75 of 105)  
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From: Trevor G Quayle
Subject: Re: SSLT Dragon
Date: 4 Mar 2011 09:40:00
Message: <web.4d70f89dd81bd80d81c811d20@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> > On 3/4/2011 5:14 AM, Jim Holsenback wrote:
> > >
> > > far be it for me to buck tradition (checkered planes) but has anyone
> > > tried the tiling pattern?
> > >
> > > http://wiki.povray.org/content/Documentation:Reference_Section_5.5#Tiling
> > >
> > > Mirrored (at the mid-point) color/texture maps work best
> >
> > I have... and Pavement, too. Fun stuff. As I said before, lots of new
> > stuff to play with. The tiling patterns will definitely add a new
> > dimension to scenes that use strictly procedural textures. I like it.
>
> Wow, this completely passed me by. Excellent, I must have a play!

Well how about that, I missed this too.

What I also would've liked is a 2D crackle pattern.  There I times when I need a
2D version and a simple slice of 3D isn't quite the same.  I did try my hand at
coding this once with a little success, but unfortunately I'm not completely
adept at putting the code together for proper inclusion...

-tgq


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From: Robert McGregor
Subject: Re: SSLT Dragon
Date: 4 Mar 2011 15:20:00
Message: <web.4d714965d81bd80d86ff1d480@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> > I'm not, NOT rendering SSLT checkered spheres over checkered planes....
>
> Looks good!
>
> Here's mine. Gratuitous sslt instead of your more subtle approach!
>
> :)

Bill, this is beautiful in its minimalism, and the gratuitous SSLT works really
well here. Nice :)

-------------------------------------------------
www.McGregorFineArt.com


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From: Mike Raiford
Subject: Re: SSLT Dragon
Date: 4 Mar 2011 17:33:49
Message: <4d7168cd@news.povray.org>
Final render:


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Attachments:
Download 'chextest3.jpg' (203 KB)

Preview of image 'chextest3.jpg'
chextest3.jpg


 

From: Mike Raiford
Subject: Re: SSLT Dragon
Date: 4 Mar 2011 17:35:13
Message: <4d716921$1@news.povray.org>
On 3/4/2011 7:59 AM, Bill Pragnell wrote:
> Mike Raiford<"m[raiford]!at"@gmail.com>  wrote:
>> I'm not, NOT rendering SSLT checkered spheres over checkered planes....
>
> Looks good!
>
> Here's mine. Gratuitous sslt instead of your more subtle approach!
>
> :)

Ohhhhh... NICE. I like it :)


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From: clipka
Subject: Re: SSLT Dragon
Date: 4 Mar 2011 17:41:08
Message: <4d716a84@news.povray.org>
Am 03.03.2011 22:30, schrieb Stephen:

> Who is going to do a SSLT sphere on a chequered plane?

Been there, done that ;-)


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From: Stephen
Subject: Re: SSLT Dragon
Date: 5 Mar 2011 05:58:24
Message: <4d721750@news.povray.org>
On 04/03/2011 12:52 PM, Jim Holsenback wrote:
> no worries there Stephen ...

:-D

-- 
Regards
     Stephen


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From: Stephen
Subject: Re: SSLT Dragon
Date: 5 Mar 2011 06:07:18
Message: <4d721966@news.povray.org>
On 04/03/2011 1:59 PM, Bill Pragnell wrote:
> Here's mine. Gratuitous sslt instead of your more subtle approach!

Nice and as someone used to say at my old judo class. "A good big un 
always beats a good little un" B*gg*r the subtly. :-P

-- 
Regards
     Stephen


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From: Stephen
Subject: Re: SSLT Dragon
Date: 5 Mar 2011 06:08:37
Message: <4d7219b5$1@news.povray.org>
On 04/03/2011 10:32 PM, Mike Raiford wrote:
> Final render:
>

Very nice.

-- 
Regards
     Stephen


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From: Stephen
Subject: Re: SSLT Dragon
Date: 5 Mar 2011 06:20:24
Message: <4d721c78$1@news.povray.org>
On 03/03/2011 2:06 PM, Stephen wrote:
> Thanks I'm running a render on my old dual core laptop. with the default
> values and samples 10 and aperture 0.400.
> It is rendering at 8 pps 2 hours into it an 17% done.

I don't think I try that again soon. It took 24 minutes less than a day 
and a half for 800 X 450 pixels.

-- 
Regards
     Stephen


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From: Roman Reiner
Subject: Re: SSLT Dragon
Date: 5 Mar 2011 06:25:01
Message: <web.4d721cb4d81bd80d954412b0@news.povray.org>
Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> Final render:

Nice!
Why is the reflection of the sphere not affected by the depth of field though?
Looks wrong to me...


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