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On 03/03/2011 8:39 PM, Jim Holsenback wrote:
>> Nice image have you tried using a back light?
>>
>
> not until now I hadn't ... ran a low samples example (light source and
> hdr flipped y*180) ... interesting effect, however looks like I'll need
> a whole different tune (reminds me of tuning IF stages in
> transmitter/receivers) ... maybe it's telling me that my settings
> weren't so hot to begin with. The translucency effect is more
> pronounced, almost to the point of practically being able to see through
> the material.
But you won't be able to according to my experiments.
> I can see that I have more experimenting ahead ... this
> stuff is fun and frustrating at the same time ;-)
>
It is too. Thanks Clipka.
> ha-ha ... and yikes this thread sure has generated a lot of bandwidth
> (i'm posting 55th message to this thread)
Soon: Oh! No! Not another SSLT.
Who is going to do a SSLT sphere on a chequered plane?
--
Regards
Stephen
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On 3/3/2011 3:30 PM, Stephen wrote:
>
> Soon: Oh! No! Not another SSLT.
> Who is going to do a SSLT sphere on a chequered plane?
>
Umm... [Looks around, whistles innocently ....]
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On 3/3/2011 10:23 PM, Mike Raiford wrote:
> Umm... [Looks around, whistles innocently ....]
I'm not, NOT rendering SSLT checkered spheres over checkered planes....
Mosaic preview, 1920x1080, downsized. On final pass.
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On 03/04/2011 12:32 AM, Mike Raiford wrote:
> On 3/3/2011 10:23 PM, Mike Raiford wrote:
>
>> Umm... [Looks around, whistles innocently ....]
>
> I'm not, NOT rendering SSLT checkered spheres over checkered planes....
>
> Mosaic preview, 1920x1080, downsized. On final pass.
far be it for me to buck tradition (checkered planes) but has anyone
tried the tiling pattern?
http://wiki.povray.org/content/Documentation:Reference_Section_5.5#Tiling
Mirrored (at the mid-point) color/texture maps work best
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On 04/03/2011 4:32 AM, Mike Raiford wrote:
> On 3/3/2011 10:23 PM, Mike Raiford wrote:
>
>> Umm... [Looks around, whistles innocently ....]
>
> I'm not, NOT rendering SSLT checkered spheres over checkered planes....
>
LOL
> Mosaic preview, 1920x1080, downsized. On final pass.
Nice.
--
Regards
Stephen
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On 04/03/2011 11:14 AM, Jim Holsenback wrote:
> On 03/04/2011 12:32 AM, Mike Raiford wrote:
>> On 3/3/2011 10:23 PM, Mike Raiford wrote:
>>
>>> Umm... [Looks around, whistles innocently ....]
>>
>> I'm not, NOT rendering SSLT checkered spheres over checkered planes....
>>
>> Mosaic preview, 1920x1080, downsized. On final pass.
>
> far be it for me to buck tradition (checkered planes) but has anyone
> tried the tiling pattern?
>
Not me. I'll probably wait until Bishop3D supports it after 3.7 is released.
> http://wiki.povray.org/content/Documentation:Reference_Section_5.5#Tiling
>
It wasn't you who wrote that, was it?
May I suggest something like:
"For each pattern, each individual tile of the pattern has the same
bevelling as the other tiles in that pattern, allowing regular caulking
to be defined. For a pattern with N kind of tiles, the main
colour/texture of the tiles are at x/N (with x going from 0 to N-1), and
the extreme colour/texture caulk for these tiles are at (x+1)/N, the
bevel covering the range between these two values.
Each tile has a side which is exactly one unit long. The tiles extend
infinitely in the +y and -y directions and if no map is specified then a
default grey map is used."
That may be wrong and an example would help as the maths is not easy for
me to visulise.
(Everyone's a critic and you've done a power of good work on your own.)
--
Regards
Stephen
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On 03/04/2011 07:54 AM, Stephen wrote:
> On 04/03/2011 11:14 AM, Jim Holsenback wrote:
>> On 03/04/2011 12:32 AM, Mike Raiford wrote:
>>> On 3/3/2011 10:23 PM, Mike Raiford wrote:
>>>
>>>> Umm... [Looks around, whistles innocently ....]
>>>
>>> I'm not, NOT rendering SSLT checkered spheres over checkered planes....
>>>
>>> Mosaic preview, 1920x1080, downsized. On final pass.
>>
>> far be it for me to buck tradition (checkered planes) but has anyone
>> tried the tiling pattern?
>>
>
> Not me. I'll probably wait until Bishop3D supports it after 3.7 is
> released.
>
>> http://wiki.povray.org/content/Documentation:Reference_Section_5.5#Tiling
>>
>
> It wasn't you who wrote that, was it?
nope ... lifted straight out of the change log (developers narrative)
>
> May I suggest something like:
>
> "For each pattern, each individual tile of the pattern has the same
> bevelling as the other tiles in that pattern, allowing regular caulking
> to be defined. For a pattern with N kind of tiles, the main
> colour/texture of the tiles are at x/N (with x going from 0 to N-1), and
> the extreme colour/texture caulk for these tiles are at (x+1)/N, the
> bevel covering the range between these two values.
>
> Each tile has a side which is exactly one unit long. The tiles extend
> infinitely in the +y and -y directions and if no map is specified then a
> default grey map is used."
>
> That may be wrong and an example would help as the maths is not easy for
> me to visulise.
>
> (Everyone's a critic and you've done a power of good work on your own.)
>
no worries there Stephen ... towards the end of the doc adds I started
copping an attitude (several times almost walked away from it as I
didn't sign on to the project as a content "gardener") as I was
practically the only one doing anything. I just slammed it in, so I'll
work your changes into that passage ... btw: much better wording (proper
grammar etc)
Cheers
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On 3/4/2011 5:14 AM, Jim Holsenback wrote:
>
> far be it for me to buck tradition (checkered planes) but has anyone
> tried the tiling pattern?
>
> http://wiki.povray.org/content/Documentation:Reference_Section_5.5#Tiling
>
> Mirrored (at the mid-point) color/texture maps work best
I have... and Pavement, too. Fun stuff. As I said before, lots of new
stuff to play with. The tiling patterns will definitely add a new
dimension to scenes that use strictly procedural textures. I like it.
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Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> I'm not, NOT rendering SSLT checkered spheres over checkered planes....
Looks good!
Here's mine. Gratuitous sslt instead of your more subtle approach!
:)
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Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> On 3/4/2011 5:14 AM, Jim Holsenback wrote:
> >
> > far be it for me to buck tradition (checkered planes) but has anyone
> > tried the tiling pattern?
> >
> > http://wiki.povray.org/content/Documentation:Reference_Section_5.5#Tiling
> >
> > Mirrored (at the mid-point) color/texture maps work best
>
> I have... and Pavement, too. Fun stuff. As I said before, lots of new
> stuff to play with. The tiling patterns will definitely add a new
> dimension to scenes that use strictly procedural textures. I like it.
Wow, this completely passed me by. Excellent, I must have a play!
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