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31 Jul 2024 06:24:01 EDT (-0400)
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From: Stephen
Subject: Re: SSLT Dragon
Date: 3 Mar 2011 16:30:42
Message: <4d700882$1@news.povray.org>
On 03/03/2011 8:39 PM, Jim Holsenback wrote:

>> Nice image have you tried using a back light?
>>
>
> not until now I hadn't ... ran a low samples example (light source and
> hdr flipped y*180) ... interesting effect, however looks like I'll need
> a whole different tune (reminds me of tuning IF stages in
> transmitter/receivers) ... maybe it's telling me that my settings
> weren't so hot to begin with. The translucency effect is more
> pronounced, almost to the point of practically being able to see through
> the material.

But you won't be able to according to my experiments.

> I can see that I have more experimenting ahead ... this
> stuff is fun and frustrating at the same time ;-)
>

It is too. Thanks Clipka.

> ha-ha ... and yikes this thread sure has generated a lot of bandwidth
> (i'm posting 55th message to this thread)

Soon: Oh! No! Not another SSLT.
Who is going to do a SSLT sphere on a chequered plane?

-- 
Regards
     Stephen


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From: Mike Raiford
Subject: Re: SSLT Dragon
Date: 3 Mar 2011 23:24:38
Message: <4d706986$1@news.povray.org>
On 3/3/2011 3:30 PM, Stephen wrote:

>
> Soon: Oh! No! Not another SSLT.
> Who is going to do a SSLT sphere on a chequered plane?
>

Umm... [Looks around, whistles innocently ....]


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From: Mike Raiford
Subject: Re: SSLT Dragon
Date: 3 Mar 2011 23:33:24
Message: <4d706b94$1@news.povray.org>
On 3/3/2011 10:23 PM, Mike Raiford wrote:

> Umm... [Looks around, whistles innocently ....]

I'm not, NOT rendering SSLT checkered spheres over checkered planes....

Mosaic preview, 1920x1080, downsized. On final pass.


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From: Jim Holsenback
Subject: Re: SSLT Dragon
Date: 4 Mar 2011 06:14:49
Message: <4d70c9a9$1@news.povray.org>
On 03/04/2011 12:32 AM, Mike Raiford wrote:
> On 3/3/2011 10:23 PM, Mike Raiford wrote:
> 
>> Umm... [Looks around, whistles innocently ....]
> 
> I'm not, NOT rendering SSLT checkered spheres over checkered planes....
> 
> Mosaic preview, 1920x1080, downsized. On final pass.

far be it for me to buck tradition (checkered planes) but has anyone
tried the tiling pattern?

http://wiki.povray.org/content/Documentation:Reference_Section_5.5#Tiling

Mirrored (at the mid-point) color/texture maps work best


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From: Stephen
Subject: Re: SSLT Dragon
Date: 4 Mar 2011 06:26:05
Message: <4d70cc4d@news.povray.org>
On 04/03/2011 4:32 AM, Mike Raiford wrote:
> On 3/3/2011 10:23 PM, Mike Raiford wrote:
>
>> Umm... [Looks around, whistles innocently ....]
>
> I'm not, NOT rendering SSLT checkered spheres over checkered planes....
>

LOL

> Mosaic preview, 1920x1080, downsized. On final pass.

Nice.

-- 
Regards
     Stephen


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From: Stephen
Subject: Re: SSLT Dragon
Date: 4 Mar 2011 06:55:16
Message: <4d70d324@news.povray.org>
On 04/03/2011 11:14 AM, Jim Holsenback wrote:
> On 03/04/2011 12:32 AM, Mike Raiford wrote:
>> On 3/3/2011 10:23 PM, Mike Raiford wrote:
>>
>>> Umm... [Looks around, whistles innocently ....]
>>
>> I'm not, NOT rendering SSLT checkered spheres over checkered planes....
>>
>> Mosaic preview, 1920x1080, downsized. On final pass.
>
> far be it for me to buck tradition (checkered planes) but has anyone
> tried the tiling pattern?
>

Not me. I'll probably wait until Bishop3D supports it after 3.7 is released.

> http://wiki.povray.org/content/Documentation:Reference_Section_5.5#Tiling
>

It wasn't you who wrote that, was it?

May I suggest something like:

"For each pattern, each individual tile of the pattern has the same 
bevelling as the other tiles in that pattern, allowing regular caulking 
to be defined. For a pattern with N kind of tiles, the main 
colour/texture of the tiles are at x/N (with x going from 0 to N-1), and 
the extreme colour/texture caulk for these tiles are at (x+1)/N, the 
bevel covering the range between these two values.

Each tile has a side which is exactly one unit long. The tiles extend 
infinitely in the +y and -y directions and if no map is specified then a 
default grey map is used."

That may be wrong and an example would help as the maths is not easy for 
me to visulise.

(Everyone's a critic and you've done a power of good work on your own.)

-- 
Regards
     Stephen


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From: Jim Holsenback
Subject: Re: SSLT Dragon
Date: 4 Mar 2011 07:52:10
Message: <4d70e07a$1@news.povray.org>
On 03/04/2011 07:54 AM, Stephen wrote:
> On 04/03/2011 11:14 AM, Jim Holsenback wrote:
>> On 03/04/2011 12:32 AM, Mike Raiford wrote:
>>> On 3/3/2011 10:23 PM, Mike Raiford wrote:
>>>
>>>> Umm... [Looks around, whistles innocently ....]
>>>
>>> I'm not, NOT rendering SSLT checkered spheres over checkered planes....
>>>
>>> Mosaic preview, 1920x1080, downsized. On final pass.
>>
>> far be it for me to buck tradition (checkered planes) but has anyone
>> tried the tiling pattern?
>>
> 
> Not me. I'll probably wait until Bishop3D supports it after 3.7 is
> released.
> 
>> http://wiki.povray.org/content/Documentation:Reference_Section_5.5#Tiling
>>
> 
> It wasn't you who wrote that, was it?

nope ... lifted straight out of the change log (developers narrative)

> 
> May I suggest something like:
> 
> "For each pattern, each individual tile of the pattern has the same
> bevelling as the other tiles in that pattern, allowing regular caulking
> to be defined. For a pattern with N kind of tiles, the main
> colour/texture of the tiles are at x/N (with x going from 0 to N-1), and
> the extreme colour/texture caulk for these tiles are at (x+1)/N, the
> bevel covering the range between these two values.
> 
> Each tile has a side which is exactly one unit long. The tiles extend
> infinitely in the +y and -y directions and if no map is specified then a
> default grey map is used."
> 
> That may be wrong and an example would help as the maths is not easy for
> me to visulise.
> 
> (Everyone's a critic and you've done a power of good work on your own.)
> 

no worries there Stephen ... towards the end of the doc adds I started
copping an attitude (several times almost walked away from it as I
didn't sign on to the project as a content "gardener") as I was
practically the only one doing anything. I just slammed it in, so I'll
work your changes into that passage ... btw: much better wording (proper
grammar etc)

Cheers


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From: Mike Raiford
Subject: Re: SSLT Dragon
Date: 4 Mar 2011 08:50:56
Message: <4d70ee40$1@news.povray.org>
On 3/4/2011 5:14 AM, Jim Holsenback wrote:
>
> far be it for me to buck tradition (checkered planes) but has anyone
> tried the tiling pattern?
>
> http://wiki.povray.org/content/Documentation:Reference_Section_5.5#Tiling
>
> Mirrored (at the mid-point) color/texture maps work best

I have... and Pavement, too. Fun stuff. As I said before, lots of new 
stuff to play with. The tiling patterns will definitely add a new 
dimension to scenes that use strictly procedural textures. I like it.


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From: Bill Pragnell
Subject: Re: SSLT Dragon
Date: 4 Mar 2011 09:00:01
Message: <web.4d70f026d81bd80d6dd25f0b0@news.povray.org>
Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> I'm not, NOT rendering SSLT checkered spheres over checkered planes....

Looks good!

Here's mine. Gratuitous sslt instead of your more subtle approach!

:)


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From: Bill Pragnell
Subject: Re: SSLT Dragon
Date: 4 Mar 2011 09:20:01
Message: <web.4d70f488d81bd80d6dd25f0b0@news.povray.org>
Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> On 3/4/2011 5:14 AM, Jim Holsenback wrote:
> >
> > far be it for me to buck tradition (checkered planes) but has anyone
> > tried the tiling pattern?
> >
> > http://wiki.povray.org/content/Documentation:Reference_Section_5.5#Tiling
> >
> > Mirrored (at the mid-point) color/texture maps work best
>
> I have... and Pavement, too. Fun stuff. As I said before, lots of new
> stuff to play with. The tiling patterns will definitely add a new
> dimension to scenes that use strictly procedural textures. I like it.

Wow, this completely passed me by. Excellent, I must have a play!


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