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On 03/03/2011 6:00 PM, Jim Holsenback wrote:
> On 03/03/2011 06:03 AM, Stephen wrote:
>> I've uploaded to povray.binaries.misc a cut down version of the mesh, if
>> that is any help.
>> I can now see the advantage of using a modeller that has an OpenGl display.
>
> Ok ... here's my version rendered with RC4. I've settled for a more
> subtle effect
>
RC4! Drool.
Nice image have you tried using a back light?
--
Regards
Stephen
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On 3/3/2011 12:00 PM, Jim Holsenback wrote:
>
> Ok ... here's my version rendered with RC4. I've settled for a more
> subtle effect
>
Wait... Did I miss something? is RC4 out already?
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On 03/03/2011 6:56 PM, Mike Raiford wrote:
> On 3/3/2011 12:00 PM, Jim Holsenback wrote:
>
>>
>> Ok ... here's my version rendered with RC4. I've settled for a more
>> subtle effect
>>
>
> Wait... Did I miss something? is RC4 out already?
I think that Jim gets first dabs 'cause he writes the documentation.
--
Regards
Stephen
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On 03/03/2011 02:08 PM, Stephen wrote:
> On 03/03/2011 6:00 PM, Jim Holsenback wrote:
>> On 03/03/2011 06:03 AM, Stephen wrote:
>>> I've uploaded to povray.binaries.misc a cut down version of the mesh, if
>>> that is any help.
>>> I can now see the advantage of using a modeller that has an OpenGl
>>> display.
>>
>> Ok ... here's my version rendered with RC4. I've settled for a more
>> subtle effect
>>
> RC4! Drool.
> Nice image have you tried using a back light?
>
not until now I hadn't ... ran a low samples example (light source and
hdr flipped y*180) ... interesting effect, however looks like I'll need
a whole different tune (reminds me of tuning IF stages in
transmitter/receivers) ... maybe it's telling me that my settings
weren't so hot to begin with. The translucency effect is more
pronounced, almost to the point of practically being able to see through
the material. I can see that I have more experimenting ahead ... this
stuff is fun and frustrating at the same time ;-)
ha-ha ... and yikes this thread sure has generated a lot of bandwidth
(i'm posting 55th message to this thread)
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Jim Holsenback wrote:
> it's called insomnia ... and I think I'll scream if we don't get some
> sunshine soon (sick of winter and gray days)
Surprisingly, I find that full-spectrum light bulbs really do help.
--
Darren New, San Diego CA, USA (PST)
"How did he die?" "He got shot in the hand."
"That was fatal?"
"He was holding a live grenade at the time."
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On 03/03/2011 8:39 PM, Jim Holsenback wrote:
>> Nice image have you tried using a back light?
>>
>
> not until now I hadn't ... ran a low samples example (light source and
> hdr flipped y*180) ... interesting effect, however looks like I'll need
> a whole different tune (reminds me of tuning IF stages in
> transmitter/receivers) ... maybe it's telling me that my settings
> weren't so hot to begin with. The translucency effect is more
> pronounced, almost to the point of practically being able to see through
> the material.
But you won't be able to according to my experiments.
> I can see that I have more experimenting ahead ... this
> stuff is fun and frustrating at the same time ;-)
>
It is too. Thanks Clipka.
> ha-ha ... and yikes this thread sure has generated a lot of bandwidth
> (i'm posting 55th message to this thread)
Soon: Oh! No! Not another SSLT.
Who is going to do a SSLT sphere on a chequered plane?
--
Regards
Stephen
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On 3/3/2011 3:30 PM, Stephen wrote:
>
> Soon: Oh! No! Not another SSLT.
> Who is going to do a SSLT sphere on a chequered plane?
>
Umm... [Looks around, whistles innocently ....]
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On 3/3/2011 10:23 PM, Mike Raiford wrote:
> Umm... [Looks around, whistles innocently ....]
I'm not, NOT rendering SSLT checkered spheres over checkered planes....
Mosaic preview, 1920x1080, downsized. On final pass.
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Attachments:
Download 'rip.jpg' (53 KB)
Preview of image 'rip.jpg'
![rip.jpg](/povray.binaries.images/attachment/%3C4d706b94%241%40news.povray.org%3E/rip.jpg?preview=1)
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On 03/04/2011 12:32 AM, Mike Raiford wrote:
> On 3/3/2011 10:23 PM, Mike Raiford wrote:
>
>> Umm... [Looks around, whistles innocently ....]
>
> I'm not, NOT rendering SSLT checkered spheres over checkered planes....
>
> Mosaic preview, 1920x1080, downsized. On final pass.
far be it for me to buck tradition (checkered planes) but has anyone
tried the tiling pattern?
http://wiki.povray.org/content/Documentation:Reference_Section_5.5#Tiling
Mirrored (at the mid-point) color/texture maps work best
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On 04/03/2011 4:32 AM, Mike Raiford wrote:
> On 3/3/2011 10:23 PM, Mike Raiford wrote:
>
>> Umm... [Looks around, whistles innocently ....]
>
> I'm not, NOT rendering SSLT checkered spheres over checkered planes....
>
LOL
> Mosaic preview, 1920x1080, downsized. On final pass.
Nice.
--
Regards
Stephen
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