POV-Ray : Newsgroups : povray.binaries.images : Lamp with SSLT Figure Server Time
31 Jul 2024 02:29:09 EDT (-0400)
  Lamp with SSLT Figure (Message 21 to 30 of 35)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 5 Messages >>>
From: Stephen
Subject: Re: Lamp with SSLT Figure
Date: 16 Feb 2011 06:33:31
Message: <4d5bb60b$1@news.povray.org>
On 16/02/2011 11:08 AM, Bruno Cabasson wrote:
> Here is another version of the SSLT candle experiment with corresponding code,
> if this can help.
>

Thanks Bruno,

used radiosity before) is integrating the SSLT code into Bishop3D.

code shortly.

>
> Still trying to render what the eye actually sees in RL ...

Good luck with that :-D

-- 
Regards
     Stephen


Post a reply to this message

From: Stephen
Subject: Re: Lamp with SSLT Figure
Date: 16 Feb 2011 10:36:36
Message: <4d5bef04@news.povray.org>
On 15/02/2011 10:32 PM, Robert McGregor wrote:
> How does it look with the lamp switched on?

In this image I gave the lampshade a filter of 0.15 and used colour rgb 
<1.0,1.0,1.0>*50.


Using projected_through I got unexpected results not worth wasting disc 
space on.

http://img140.imageshack.us/i/roomv4lamp01a01d2a0005.jpg/

-- 
Regards
     Stephen


Post a reply to this message


Attachments:
Download 'roomv4lamp01a_01d4_4.jpg' (140 KB)

Preview of image 'roomv4lamp01a_01d4_4.jpg'
roomv4lamp01a_01d4_4.jpg


 

From: Bruno Cabasson
Subject: Re: Lamp with SSLT Figure
Date: 16 Feb 2011 10:40:00
Message: <web.4d5beebb5b9896bb4aa45fdf0@news.povray.org>
Stephen <mcavoys_at@aoldotcom> wrote:
> On 16/02/2011 11:08 AM, Bruno Cabasson wrote:
> > Here is another version of the SSLT candle experiment with corresponding code,
> > if this can help.
> >
>
> Thanks Bruno,

> used radiosity before) is integrating the SSLT code into Bishop3D.

> code shortly.
>
> >
> > Still trying to render what the eye actually sees in RL ...
>
> Good luck with that :-D
>
> --
> Regards
>      Stephen

No attachment to my post ..

I'll yet another version in pbi with code when render finishes.

Bruno


Post a reply to this message

From: Stephen
Subject: Re: Lamp with SSLT Figure
Date: 16 Feb 2011 10:51:20
Message: <4d5bf278$1@news.povray.org>
On 16/02/2011 3:35 PM, Bruno Cabasson wrote:
> No attachment to my post ..
>

The code was in the body of the text.

> I'll yet another version in pbi with code when render finishes.
>

I look forward to it.

-- 
Regards
     Stephen


Post a reply to this message

From: clipka
Subject: Re: Lamp with SSLT Figure
Date: 16 Feb 2011 13:38:25
Message: <4d5c19a1@news.povray.org>
Am 16.02.2011 16:36, schrieb Stephen:
> On 15/02/2011 10:32 PM, Robert McGregor wrote:
>> How does it look with the lamp switched on?
>
> In this image I gave the lampshade a filter of 0.15 and used colour rgb
> <1.0,1.0,1.0>*50.

Some aoi pattern might do good.


Post a reply to this message

From: Stephen
Subject: Re: Lamp with SSLT Figure
Date: 16 Feb 2011 14:10:11
Message: <4d5c2113$1@news.povray.org>
On 16/02/2011 6:38 PM, clipka wrote:
> Am 16.02.2011 16:36, schrieb Stephen:
>> On 15/02/2011 10:32 PM, Robert McGregor wrote:
>>> How does it look with the lamp switched on?
>>
>> In this image I gave the lampshade a filter of 0.15 and used colour rgb
>> <1.0,1.0,1.0>*50.
>
> Some aoi pattern might do good.

Thanks I'll try that. :-D

-- 
Regards
     Stephen


Post a reply to this message

From: Alain
Subject: Re: Lamp with SSLT Figure
Date: 16 Feb 2011 21:09:55
Message: <4d5c8373@news.povray.org>

> On 15/02/2011 10:32 PM, Robert McGregor wrote:
>> How does it look with the lamp switched on?
>
> In this image I gave the lampshade a filter of 0.15 and used colour rgb
> <1.0,1.0,1.0>*50.
>
>
> Using projected_through I got unexpected results not worth wasting disc
> space on.
>
> http://img140.imageshack.us/i/roomv4lamp01a01d2a0005.jpg/
>

Nice one.

It absolutely begs for area_light with area_illumination. You have 2 
choices: one area_light with circular orient the same dimention as that 
of the globe, or two area_lights, one small in the center, or slightly 
off center, representing the light bulb, and a second one as broad as 
the globe.

For the globe, you can try using back side illumination. Just add a 
second component after the diffuse component.

A trick that I did'nt try but may be interesting: Use inside_texture. 
Have the normal texture be totaly transparent and the interior texture 
with the texture you use now, keeping only the diffuse and ambient 
components of the finish. Any specular or phong highlight is to be 
applyed to the exterior texture, as well as reflections, if any.

In your test using projected_through, it looks like the light_source is 
not at the center of the globe but some distance under it.
It's possible that the code for projected_through is not designed for an 
object that surrounds the light and breaks down in that situation.




Alain


Post a reply to this message

From: Stephen
Subject: Re: Lamp with SSLT Figure
Date: 17 Feb 2011 04:12:08
Message: <4d5ce668$1@news.povray.org>
On 17/02/2011 2:09 AM, Alain wrote:

>
> Nice one.
>

Thanks.

> It absolutely begs for area_light with area_illumination. You have 2
> choices: one area_light with circular orient the same dimention as that
> of the globe, or two area_lights, one small in the center, or slightly
> off center, representing the light bulb, and a second one as broad as
> the globe.
>
> For the globe, you can try using back side illumination. Just add a
> second component after the diffuse component.
>

I'll wait until I can get my head around projected_through and 
looks_like but they are good ideas.

> A trick that I did'nt try but may be interesting: Use inside_texture.
> Have the normal texture be totaly transparent and the interior texture
> with the texture you use now, keeping only the diffuse and ambient
> components of the finish. Any specular or phong highlight is to be
> applyed to the exterior texture, as well as reflections, if any.
>

Again, worth trying.

> In your test using projected_through, it looks like the light_source is
> not at the center of the globe but some distance under it.

It does doesn't it but the light is at the centre of the spheres that 
make up the globe. Although the difference is below the the spheres.
> It's possible that the code for projected_through is not designed for an
> object that surrounds the light and breaks down in that situation.
>

I'm going to spend some time experimenting.


-- 
Regards
     Stephen


Post a reply to this message

From: Stephen
Subject: Re: Lamp with SSLT Figure
Date: 17 Feb 2011 04:14:38
Message: <4d5ce6fe$1@news.povray.org>
On 16/02/2011 7:10 PM, Stephen wrote:
> On 16/02/2011 6:38 PM, clipka wrote:
>>
>> Some aoi pattern might do good.
>
> Thanks I'll try that. :-D
>

On reflection (no pun intended) I haven't the slightest idea what 
pattern to use.

-- 
Regards
     Stephen


Post a reply to this message

From: Stephen
Subject: Re: Lamp with SSLT Figure
Date: 17 Feb 2011 04:18:39
Message: <4d5ce7ef@news.povray.org>
On 15/02/2011 12:12 PM, Stephen wrote:
> Another model, this time I used a DXF export from Poser as it is a
> single mesh as opposed to the multiple meshes a OBJ export gives. I also
> changed the room light from slightly yellow to white.
> As an aside when the lamp is rendered in isolation on a chequered plane
> the slight yellow cast in the fingers, toes and hair, disappears.

A close up using the scattering for "artificial" wax.


-- 
Regards
     Stephen


Post a reply to this message


Attachments:
Download 'roomv4lamp01a_01c5c1_.jpg' (152 KB)

Preview of image 'roomv4lamp01a_01c5c1_.jpg'
roomv4lamp01a_01c5c1_.jpg


 

<<< Previous 10 Messages Goto Latest 10 Messages Next 5 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.