POV-Ray : Newsgroups : povray.binaries.images : Stephanie Up Close (2MB) Server Time
31 Jul 2024 02:27:22 EDT (-0400)
  Stephanie Up Close (2MB) (Message 10 to 19 of 19)  
<<< Previous 9 Messages Goto Initial 10 Messages
From: Thomas de Groot
Subject: Re: Stephanie Up Close (2MB)
Date: 17 Dec 2010 10:15:06
Message: <4d0b7e7a@news.povray.org>
"FlyerX" <fly### [at] yahoocom> schreef in bericht 
news:4d0b4617$1@news.povray.org...
> On 12/16/2010 4:16 AM, clipka wrote:
>
>> ... and I happen to know why ;-) You might want to add an option to
>> PoseRay though to automatically add "gamma 1.0" to specularity and
>> transparency maps, as I guess they're typically intended to be consumed
>> "raw" (wouldn't hurt for bump maps either, but isn't strictly necessary
>> there).
>>
>
> The latest beta has gamma 1.0 for bump, transparency and finish maps among 
> a few other minor updates.
>
> http://mysite.verizon.net/sfg0000/index.htm
>

Excellent!

Something I just thought about is the possibility to add  interior_texture 
{...}  to a material in the Materials window. This can be of use to simulate 
(silk) lining in clothes for instance.

Thomas


Post a reply to this message

From: clipka
Subject: Re: Stephanie Up Close (2MB)
Date: 17 Dec 2010 16:57:10
Message: <4d0bdcb6@news.povray.org>
Am 17.12.2010 13:36, schrieb Ive:

> In fact from my experience the missing fresnel falloff for specular
> highlights within POV-Ray is the most important issue that currently
> prevents any generic solution for rendering realistic skins.
> I've faked it by either using aoi (a pain to setup and no generic
> solution) or blurred reflection (incredible long render times and
> therefor of no *practical* use).
> For short: it is currently not possible to do something as simple as a
> classical Hollywood-Three-Point-Lighting portrait shot within POV-Ray
> and getting any satisfying result :(

I just hacked something up these days (not for 3.7.0 though); the change 
would also include a scaling factor for the "specular" value that is 
dependent on the roughness, so that specular and reflection can be 
easily "synchronized" - it seems to me that one doesn't go well without 
the other. I haven't yet tried it on skin though.


Post a reply to this message

From: [GDS|Entropy]
Subject: Re: Stephanie Up Close (2MB)
Date: 17 Dec 2010 18:20:28
Message: <op.vnvsgbyd0819q0@gdsentropy.nc.rr.com>
Great work man! You fooled my wife...she said "Who is that you are looking  
at?!" :D

Ian

On Tue, 14 Dec 2010 20:53:58 -0500, clipka <ano### [at] anonymousorg> wrote:

> Working on a library of textures for Poser figures.
>
> Here's DAZ's Stephanie 4 up close.
>
> Most textures are more or less tweaked versions of what PoseRay
> generates, except I'm using a homebrewn macro framework; eyes needed
> more work; teeth use subsurface scattering.


-- 
Using Opera's revolutionary email client: http://www.opera.com/mail/


Post a reply to this message

From: clipka
Subject: Re: Stephanie Up Close (2MB)
Date: 17 Dec 2010 19:16:49
Message: <4d0bfd71$1@news.povray.org>
Am 18.12.2010 00:20, schrieb [GDS|Entropy]:
> Great work man! You fooled my wife...she said "Who is that you are
> looking at?!" :D

Phew - I'm glad I didn't post the wide-angle shot, or you might have 
been in trouble :-P


Post a reply to this message

From: [GDS|Entropy]
Subject: Re: Stephanie Up Close (2MB)
Date: 17 Dec 2010 19:18:23
Message: <op.vnvu4upf0819q0@gdsentropy.nc.rr.com>
Lol! Indeed :P

Ian

On Fri, 17 Dec 2010 19:16:39 -0500, clipka <ano### [at] anonymousorg> wrote:

> Am 18.12.2010 00:20, schrieb [GDS|Entropy]:
>> Great work man! You fooled my wife...she said "Who is that you are
>> looking at?!" :D
>
> Phew - I'm glad I didn't post the wide-angle shot, or you might have  
> been in trouble :-P


-- 
Using Opera's revolutionary email client: http://www.opera.com/mail/


Post a reply to this message

From: Ive
Subject: Re: Stephanie Up Close (2MB)
Date: 19 Dec 2010 18:29:38
Message: <4d0e9562$1@news.povray.org>
On 17.12.2010 22:57, clipka wrote:

>  (not for 3.7.0 though)

sniff :(

-Ive


Post a reply to this message

From: clipka
Subject: Re: Stephanie Up Close (2MB)
Date: 19 Dec 2010 18:50:22
Message: <4d0e9a3e$1@news.povray.org>
Am 20.12.2010 00:29, schrieb Ive:
> On 17.12.2010 22:57, clipka wrote:
>
>> (not for 3.7.0 though)
>
> sniff :(

Maybe it will comfort you that one of the reasons for this is that 3.7.0 
is now "feature freezed" at last :-)


Post a reply to this message

From: Ive
Subject: Re: Stephanie Up Close (2MB)
Date: 19 Dec 2010 18:57:58
Message: <4d0e9c06$1@news.povray.org>
On 20.12.2010 00:50, clipka wrote:
> Am 20.12.2010 00:29, schrieb Ive:
>> On 17.12.2010 22:57, clipka wrote:
>>
>>> (not for 3.7.0 though)
>>
>> sniff :(
>
> Maybe it will comfort you that one of the reasons for this is that 3.7.0
> is now "feature freezed" at last :-)

hmm, ok, so when will 3.7.1 beta 1 be available?

-Ive


Post a reply to this message

From: clipka
Subject: Re: Stephanie Up Close (2MB)
Date: 2 Jan 2011 09:19:40
Message: <4d20897c@news.povray.org>
Am 16.12.2010 00:19, schrieb clipka:

>> Why are the eyelashes bluish?
>
> Because they still need more work?

Found the time to do some investigation into the eyelash problem, so 
here she is with proper lashes:


Post a reply to this message


Attachments:
Download 'stephanie_pov_scene_2011-01-02_1514.png' (820 KB)

Preview of image 'stephanie_pov_scene_2011-01-02_1514.png'
stephanie_pov_scene_2011-01-02_1514.png


 

From: gregjohn
Subject: Re: Stephanie Up Close (2MB)
Date: 6 Jan 2011 12:00:00
Message: <web.4d25f4bd9785f45fa00085090@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Working on a library of textures for Poser figures.
>
> Here's DAZ's Stephanie 4 up close.
>
> Most textures are more or less tweaked versions of what PoseRay
> generates, except I'm using a homebrewn macro framework; eyes needed
> more work; teeth use subsurface scattering.


Hi. I want to help MakeHuman get some good human skin (and teeth, while we're at
it!) SSS code for their povray exporter.   Could you either "release" your code
to the public or "donate" to MH?
thanks.

(Asked this by IM on TC-RTC but I don't think it took).


Post a reply to this message

<<< Previous 9 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.