POV-Ray : Newsgroups : povray.binaries.images : Stephanie Up Close (2MB) : Re: Stephanie Up Close (2MB) Server Time
31 Jul 2024 04:24:21 EDT (-0400)
  Re: Stephanie Up Close (2MB)  
From: clipka
Date: 17 Dec 2010 16:57:10
Message: <4d0bdcb6@news.povray.org>
Am 17.12.2010 13:36, schrieb Ive:

> In fact from my experience the missing fresnel falloff for specular
> highlights within POV-Ray is the most important issue that currently
> prevents any generic solution for rendering realistic skins.
> I've faked it by either using aoi (a pain to setup and no generic
> solution) or blurred reflection (incredible long render times and
> therefor of no *practical* use).
> For short: it is currently not possible to do something as simple as a
> classical Hollywood-Three-Point-Lighting portrait shot within POV-Ray
> and getting any satisfying result :(

I just hacked something up these days (not for 3.7.0 though); the change 
would also include a scaling factor for the "specular" value that is 
dependent on the roughness, so that specular and reflection can be 
easily "synchronized" - it seems to me that one doesn't go well without 
the other. I haven't yet tried it on skin though.


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