Am 17.12.2010 13:36, schrieb Ive:
> In fact from my experience the missing fresnel falloff for specular
> highlights within POV-Ray is the most important issue that currently
> prevents any generic solution for rendering realistic skins.
> I've faked it by either using aoi (a pain to setup and no generic
> solution) or blurred reflection (incredible long render times and
> therefor of no *practical* use).
> For short: it is currently not possible to do something as simple as a
> classical Hollywood-Three-Point-Lighting portrait shot within POV-Ray
> and getting any satisfying result :(
I just hacked something up these days (not for 3.7.0 though); the change
would also include a scaling factor for the "specular" value that is
dependent on the roughness, so that specular and reflection can be
easily "synchronized" - it seems to me that one doesn't go well without
the other. I haven't yet tried it on skin though.
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